January 1988 MAGazine Volume 4 Number 1

Table Of Contents

the 'Prez Sez'


At December's meeting Brian Akey demoed the unusual data base program called Micro Filer and Rick Johnson showed us Galileo (a planetarium simulator) and Into the Eagle's Nest (a game similar to the classic Castle Wolfenstein). Most of the meeting, however, was taken up with a discussion of the upcoming election of officers and a motion to change the bylaws to divided the duties of the officers among more positions.

The Club bylaws provide for three officers - President, Vice President-Librarian, and Secretary-Treasurer. During the past year the responsibilities were handled by a President, Vice President-Treasurer, Librarian, and Newsletter Editor-Secretary; however, a change to the bylaws was never approved by the membership.

This issue was raised at the December meeting, with the consensus that a decision be made in conjunction with the January election of officers. See the article elsewhere in this newsletter about two of the proposals made at the meeting.

Concerning the election, those present at December's meeting decided that the current nominees be posted in this month's newsletter, as well as additional nominees be accepted at the January meeting. So, even if you have not volunteered for a position thus far, please consider becoming an officer for the coming year.

Nominees thus far include:
Charles Vineyard - Librarian
David Head - Librarian
Ed Bilson - Anything other than Librarian.

In addition to the elections, the January meeting promises to be full of new product demostrations, including the video production program Director, and the arcade game Arkanoids. If you have a new software package, don't hesitate to bring it along to demo too.

See you at the January meeting.

January's Calendar of Events

Saturday, January 9, 1:00pm - This month's general meeting will be held at the Mid-South Microcomputer Resource Center located on the campus of State Technical Institute of Memphis. We will be holding elections of 1988's club officers. After the elections, members will demonstrate new software. Broadus Weatherall will demo the Arkanoids game, and Rick Johnson will show off the slide-shows he's made with Director. Other members with new sofware they'd like to introduce should bring them along too. Anyone interested in the Amiga is cordially invited to attend. Call Audrey at 901-755-4641 for more details.

Amiga Spotted

An Amiga 1000 has been spotted on The Pursuit of Happiness (a TV series which airs fridays at 8:30 CST on ABC). It is located on the desk of Dave's friend Vern.

Coming Soon in January

Watch for Risk! 1.0 with computer players. Suggested retail price of $24.95. Free to registered users of the shareware version. For more information write: Gene Norton, 930 W 9th Street #6, Cookeville, TN 38501.


Memphis Amiga Group
Box 381462
Memphis, TN 38183-1462

MAGazine is published monthly by the Memphis Amiga Group (MAG), a nonprofit organization offering assistance to fellow Amiga owners and those interested in the Amiga.

Membership in the Memphis Amiga Group is available for an annual fee of $20 per family.

Memphis Amiga Group officers for 1987 are:

Audrey McCalla
(901) 755-4641

Vice President & Treasurer
Dr. Alan Schwartz
(901) 755-6622

MAGazine Editor & Secretary
Charles Williams
(501) 655-8777

Ron McCalla
(901) 755-4641


The Memphis Amiga Group would like to welcome several new members. Welcome to Kevin Broughton, J. Michael Hoover and Len Walp.

Kevin Broughton is the proud owner of an A2000 with 3 Megabytes of memory and he has the honor of being our new farthest member. He is an Air Force Sergeant stationed in Athens, Greece. See ya at the next meeting Kevin.

We'd also like to welcome back Patt Witt, who says her busy work schedule has kept her from making the meetings. She hopes to begin again attending meetings after the holidays.

MAG Reviews



Emerald Mines is an excellent rendition of the classic series of Boulder Dash games. Finally, after 2 years of waiting, a decent Boulder Dash type game has arrived. It plays almost exactly like the Commodore 64 version of Boulder Dash. Of course the graphics and sound are much better: rocks falling in stereo, digitized explosions, and other interesting sounds.

For those who haven't played Boulder Dash, I will describe it. The game is played in levels of which there are at least 49. On each level the player must collect a specified number of emeralds from the mine. Sometimes diamonds will be found which are worth 3 emeralds.

Different levels have different types of enemies from growing, living slime rock to slime drops to giant explosive beetles!

After collecting enough emeralds, one must run to the arched twinkling exit. Experienced Boulder Dashers will love Emerald Mines because it provides the same action-packed play as Boulder Dash. I loved it. [Available from Constellation with a retail price of $29.95].

RATING: * * * * +

White Lightning

White Lightning is a copy program from Frank Newhaus and Vesaliasoft. It is the fastest copy program I've seen and it copies most protected disks. Since it uses only one drive, single drive users will gain the most speed improvement over other copy programs. White Lightning is a real time saver because it copies most disks in 2 passes! This program really amazed me because with the program loaded and running there are over 441,000 bytes free on a 512K Amiga 1000! To a single drive user, this program is a must!

Rating: * * * +


Disk %full WL WBcopy Marauder2
data 98% 2:00 2:15 4:30
data 10% 1:40 2:15 4:30
E.W.Baseball 1:51 -- 4:27
Monkey Bus. 1:50 -- 4:27
Ultima III 1:55 -- 4:29


Mousetrap is an interesting game. You control Marvin the mouse who is scavenging things from various places in order to show his girlfriend that he can make something of himself! The game has at least 42 levels, maybe more, in which Marvin dodges spiders, exploding missiles, witches on brooms, bouncing balls, boxing gloves and other meanies. The game requires little intellectual fortitude, but at a price near that of most shareware, what have you got to lose? This rating is based on what you get for the price.

Available from Abel Supply for about $13.

Rating: * * *


Uninvited is an adventure game from Mindscape. It uses the same interface as Deja Vu. The interface has been improved in a few ways. The most notable of which is a greater use of sound. As in Deja Vu, the graphics are great and the interface is driven exclusively by the mouse. The story line is what one would expect in a suspenseful horror movie. The program begins with you regaining consciousness in a wrecked car. You realize that you brother, who was with you in the car before the crash, is missing. Apparently you must find him. Nearby is a mansion which you go to looking for help. Inside the mansion you find many interesting and dangerous things such as pentagrams, spellbooks, little red demons, and skeleton ladies. This game is excellent, scary and challenging. [Retail price is $49.95].

Rating: * * * *


Hosted by Ron McCalla

(This column is intended to help those with something to sell or trade find others who are looking for the same items at a good price. If you've got a computer-related item to sell or if you're searching for something for your computer, send a description of what you want to sell or trade or buy to The MAG Trading Post c/o the club's post office box.)

Here are this month's offerings:

WANTED: Stand-by power supply, 500 Watt backup power (15 minute minimum). Call Jerry @ (901) 232-8211.

FOR SALE: UNIX PC (AT&T 7300), multitasking, multiuser, 20 M hard drive, 512 k floppy drive, 1 parallel and 2 serial ports, hi-resolution monitor, IBM/MS-DOS compatible (8086) card with hercules graphics emulator, 1200 baud modem (two phone lines), use windows/mouse or keyboard/commandline interfaces (like Amiga workbench and CLI), C compiler, utilities, word processor, other software, manuals, $2500. Call Audrey @ (901) 755-4641.

FOR SALE: Bush computer desk and hutch, great condition, $150. Matching Bush printer table on rollers, $60. Call Jerry @ (901) 232-8211.

FOR SALE: 68010 chip, a direct replacement chip for the 68000 in your Amiga, adds speed to some commands, works with everything except a few games, includes public domain software (decigel) which fixes those incompatible programs, $25. Call Ron @ (901) 755-4641.

FOR SALE: MIDI interface, 2 outs, 1 thru, 2 ins, switch for pass thru to modem or printer, fits on serial port, works with Deluxe Music and Sonix or any sound/music program supporting standard MIDI protocol, $40. Call Tom @ (901) 353-2294 and specify A500, A1000, or A2000 model.

FOR SALE: Temple of Apshai Trilogy and One on One Basketball, good condition, $7.50 each. Call Todd @ (901) 325-6083.

FOR SALE: Amiga software with original packaging and manuals: Financial Cookbook $10, SpellBreaker $15, Hacker $10, Mindshadow $7.50, Seven Cities of Gold $15, Racter $5. Call Broadus @ (901) 767-9239 for details.

FOR SALE: 1541 Disk Drive, Vic 20, 16k Super Expander, and assorted cartridges. Make an offer to Bill @ (901) 386-7817.

FOR SALE: Set of 2 remote (radio controlled) joysticks, $25. Call Jerry @ (901) 232-8211.

FOR SALE: Cables made to order. Call Tom @ (901) 353-2294.

16 color WB

by Gene Norton

I picked this idea up on the BITNET (a network of college and research mainframes) from a guy near Atlanta. Do you ever wish you could amaze your friends with a 16 color workbench screen? How about 16 color icons? Well, now you can if your kickstart is an disk. Here's how:

  1. Make a backup of your kickstart disk and make the following changes to the backup.
  2. Using Sectorama, goto Sector 247.
  3. Find this series of characters FFFF FFFF 0002, which is near $6F.
  4. Change the 2 to a 3.
  5. Next, you must change the kickstart checksum. This can be done with a program called SumKick
  6. Goto Sector 512, offset $1E8.
  7. Change 56F2E2A6 to 56F2E2A5.
  8. Have fun.

Yes, you can now earn the respect and admiration of family and friends by becoming a famous computer writer. Send a sample article to:

Famous Computer Writer's School
Box 381462
Memphis, TN 38183-1462

Two Games-In Depth

Arkanoid, or Breakout with Additions

My First Review


Remember when video games were in their infancy? Most of us were, too. In those days the major games were Pong, Space Invaders and Breakout. Well, in the last 12 - 15 years we've come a long way... or have we? Essentially, most video games are either electronic simulations of the old board games we used to play, or they're shoot-em-ups (modified in one way or another). I know, I know, there are exceptions and your favorite game is an exception. There's nothing really wrong with this, if the game you like meets whatever 'needs' you may have for a game. The only reason we somewhat sneer at the early video games is they got BORING. And rather quickly once you acquired the necessary hand-eye coordination or learned the routines.

Well, this is leading up to Arkanoid, in my own roundabout way. Essentially Arkanoids is Breakout with several twists. The original Breakout had only one screen with the 'blocks' to be eliminated across the top of the screen. The first screen of Arkanoids is very familiar to Breakout fans. There is a row of 'blocks' across the top of the screen, and the paddle (an emergency space shuttle, named the Vaus) at the bottom. oh, yes and a ball (energy ball here) to bounce around and destroy the 'blocks' (space walls).

From this point on things show a change (and in my opinion, any change is an improvement). Sometimes instead of merely destroying the space wall, the energy ball transforms it into a power capsule that seems to roll down the screen. There are seven different power capsules that show up in a random fashion, and each reinforces the Vaus in a different manner. As they roll down the screen, you can identify the type of power capsule by a letter on it: S (slows down the energy ball - but only for a short while), E (expands the Vaus - gives you a bigger paddle to hit the ball with), L (laser - allows the Vaus to fire laser beams at the space walls and other obstacles [more on these in a bit] ), C (allows the Vaus to catch the energy ball - gives it a flypaper surface - allows pinpoint shooting of the energy ball instead of having it bounce off the Vaus, also slows down the action a bit), D (the documentation says this stands for disruption, it certainly has a disrupting effect on my game, the energy ball splits into three balls on its next contact with anything - makes things very active for a while), P (gives an extra Vaus - an interesting note - the docs say the P stands for Paddle, a la the Breakout? ), and B (the Break capsule which allows the Vaus to break into the next level without clearing the entire screen of space walls)

There are moving obstacles that appear from sources at the top of the screen and, if there is a clearing, migrate downward toward the bottom of the screen, you can hit then for 100 points each, or just let them go, there seems to be no penalty for letting them by. But, if the energy ball hits one it bounces back down, just like hitting the wall, and if the obstacle is low on the screen when this happens you may lose that energy ball.

Each space capsule counts 1000 points, if you're keeping score that way but, when the Vaus hits a capsule, any previous power it had (from an earlier capsule) is cancelled - except for S which slows the action down but allows you to keep whatever power you had. Depending on the screen you have achieved (oh, I didn't mention that each screen has a different arrangement of space walls - another improvement to help avoid BOREDOM) a power capsule of one type or another may be a big help. The Laser capsule is good if you have an arrangement that is unprotected from below and has a lot of space wall to be destroyed - you can't always count on B showing up - or count on being able to catch the power capsule when you might need to - if the energy ball gets by you, you lose a Vaus, and you have three to begin with.

There are 32 different screens to overcome, and then, I believe, a finale of some sort, I haven't gotten nearly that far yet.

It may seem like I've been casting slurs at the game for its resemblance to Breakout, but that isn't my intention. I think this is a very nice game - the graphics are good, and with the differing screens and differing capabilities offered by the power capsules, one that entails some thought - "Do I want to get the L or stick with the C?". If your tastes in games runs to this type Arkanoid is one of the best I've seen so far.

Terror-Pods, An exercise in futility?


If you like strategy games and Shoot-em-ups then Terror-Pods is probably your cup of tea. You are a commando of sorts on an industrial asteroid that has been occupied by the Empire - creators of the Terror-Pods. It is your mission to swipe components of a Terror-Pod fighting machine that is being manufactured on the asteroid so the Federation can analyze its weaknesses and devise a strategy for easily stopping these machines.

A Defense Strategy Vehicle (D.S.V.) is your transport across the asteroid to visit the mining, manufacturing, and processing plants that are scattered in the valley. To power the DSV you need fuel, to power the lasers and to arm missiles you need a supply of Detonite, an energy beam - used to rebuild destroyed installations - is powered by Quaza crystals. In addition to these supplies vital to the DSV, your mission success depends on making sure that the manufacturing installations have their needed supplies of Zenite and Aluma.

The Empire has detected your presence on the asteroid and is now undertaking a 'scorched-asteroid' policy. Spoilers are dropping from the mother ship to drain all the installations of their mineral wealth and fuel supplies. And Terror-Pods are arriving to destroy the installations themselves. Shooting the Terror-Pods with the lasers causes then to withdraw momentarily, as does shooting the Spoilers, to destroy the Terror-Pod you must use a missile loaded with Detonite. A Laser blast uses 50 units of Detonite, a missile warhead uses 1000 - and you might miss with the missile!

If you think this sounds complicated now, wait until the action really gets started. You're going to be up to you armpits in Spoilers and Terror-pods before you can figure out where you are, much less where they are. Your fuel is running out from your running around trying to stem the flow of alien machines. And you can't find the component manufacturing plant that needs a supply of Aluma! Not only that, you 'don't got no stinking Aluma to give then anyways.'

This is where the strategy aspect is first used. Fuel can usually be found at designated fuel dumps along the crater edge, unless Spoilers have beaten you to it. The other materials will have to be traded for. The asteroid is divided into 10 separate colonies, and the minerals and fuel are valued differently in different regions. It is possible that a needed supply in one colony may be too expensive in terms of materials you have, but be inexpensive when traded for another material. My suggestion is to first visit each colony and determine their value for the different minerals and fuel. This doesn't change - not even from game to game - so if you have a table of these rates for trade, you can figure out the best place to go for whatever mineral you need. The key to this type trading is the ratio of trade displayed when trading is to occur. In some instances Fuel-to- Detonite might be 1:8 a good trade if you need Detonite, not so good if you need fuel. This is a critical aspect of accomplishing the final objective (at least that's what the docs say - I haven't gotten even one component of that blasted machine yet.)

From what I've been able to see, you are not going to be able to stem the tide of Spoilers or Terror-Pods, but slowing them down a bit will buy you time to get the necessary components. An unnerving statement in the docs also leads me to believe you ain't finished when you get all the parts either: "As if my situation isn't desperate enough, they now tell me that even if I do succeed there will be a massive counter-attack from the Empire. Who do they think I am .....Flash Gordon?!?"

This is not a game you can sit down in front of and master in a few minutes, maybe not in a few hours. It does however give you a lot of leeway to arrive at the final denouement. I haven't even mentioned the Drover, radio signals and messages, or warp travel that can be used to move around the colonies, or the overhead mapping function, or...., or.....

My only complaint is that the action of the Spoilers comes too soon to allow slow-witted me a chance to develop any reserves from trading before I feel I need to be defending the installations. There are 5 or 6 difficulty levels you can choose from easy to impossible (their ranking) and 1 believe them. A very good game, one to while away many an hour in out of the winter cold.


The DUCK Pond B8S is moving. After January 4th, you will need the new number: (901) 761-3729. If you are already a member, your id and password will remain the same.

MAG Library

by Ron McCalla, Club Librarian

I've been terribly busy lately and the library has suffered as a result. We do have some new disks to add to our list, however, and here are some very brief descriptions of their contents:

MAG-69 is "The Fred Fish Catalog" disk containing a list of the Fred Fish public domain and shareware program library. Those wishing to make a purchase of any of the Fred Fish disks should consult this disk for a description of the files on each disk. This disk will be updated as new Fish disks are added.

MAG-70 through MAG-72 are "Gold Fish" disks #1 - #3 and were donated to the club by Commodore/Amiga. These disks contain an assortment of games, utilities and demos selected by Mr. Fish as favorites among his first 100 disks.

MAG-73 through MAG-76 are "The Best of AMICUS" volumes one through four which were donated to the club by Commodore/Amiga. These disks contain an assortment of games, utilities and demos selected by John Foust.

MAG-77 is Games-07, and contains: Amoeba (an excellent space invaders game), Blackjack (a card game), Enterboing (a text-file parody of the Star Trek TV show), FourInARow (a strategy game), FTA-solved! (hints for winning Faery Tale Adventure), GravAttack (a tough arcade-style game), MarketDroid (a parody of an arcade game), SpaceAce (a two-player shoot-'em-up), TTT (4x4x4 tic-tac-toe), and World (a text adventure similar to Infocom's PlanetFall).

MAG-78 is Games-08, and features BattleMech, a strategy game for 2 to 8 players. While definitely not an arcade-style game (in fact, play is rather slow), this game includes some nice graphics and sound and should please strategy-board game fans. Also on the disk is a demo of the arcade game Arkanoids.

Anyone planning to purchase, at a scheduled club meeting, any of our several dozen MAG disks or the over 100 Fred Fish disks, should contact me at least 24 hours prior to the meeting. If you wish to order disks by mail you may use the enclosed order form.

PARTY Report

by Eve Eastings

One of the things that livened up last November's meeting was the suggestion of having a club sponsored party to celebrate the holiday season and close out the current year with a bang. The party was held at Ron and Audrey's house (Thanks folks!) on the 12th of December at 7 p.m. About half of the membership came along with spouses or dates and I think all appreciated the chance to get to know one another better than is usually possible at the general meetings. Keith Burns brought his new Amiga 2000 for everyone to examine. Several members had ordered 2000's but at the time only Keith's had arrived. Tom Jones brought his monitor so that Keith wouldn't have so much to carry. Keith and Tom showed several of the club's public domain demo disks, using the 2000's ample memory, and Audrey showed last year's Xmas DVideo, perhaps to demonstrate to the newer Amiga owners just how far animation packages have improved in the past year. By nine o'clock everyone had stuffed their bellies with refreshments and were eager to have the drawing for door prizes. (After spending all of the money allotted from the club treasury for food and door prizes, Ron McCalla had taken it upon himself to go by each of the local Amiga dealers and talk to the managers about donating some additional prizes.) Three of the four dealers were kind enough to offer at least one prize each and one dealer donated four prizes. So, thanks to the folks at ComputerLab, The 64 Store, and The Computer Connection, everyone at the party had at least a small gift to take home with them. I hope those who won prizes donated by these stores will remember to stop by and thank the manager for his courtesy. Rick Johnson won the most expensive prize, the one everyone at the party was drooling over, Garrison. After the prizes were all awarded, some of the members appropriated Rick's and played several rounds of the Gauntlet-like arcade game. I think everyone who came had a pretty good time and I hope next year we'll be able to do it all again.

Membership list of the Memphis Amiga Group as of December 31, 1987


Akey Brian Sycamore IL 60178 Aug 88 32
Barr Marc J. Memphis TN 38104 NOV 88 41
Bilson Edward Memphis TN 38115 JAN 88 19
Broughton Kevin W. New York NY 09223-5366 JAN 89 55
Browning Don Memphis TN 38111 JAN 88 20
Burford Tim Memphis TN 38118 FEB 88 23
Burns Keith Cordova TN 38018 SEP 88 12
Davidson Al Memphis TN 38125 AUG 88 5
Doss Leonard & Mary Ann Memphis TN 38119 AUG 88 9
Echols Steve Memphis TN 38116 DEC 88 49
Eifert Todd Memphis TN 38152 AUG 88 2
Gray Bobby Brighton TN 38011 FEB 88 24
Grimes Tim McLemoresville TN 38235 NOV 88 46
Harris Mike Millington TN 38053 AUG 88 6
Harvey Eugene Memphis TN 38126 NOV 88 47
Head David & Deborah Memphis TN 38134 JAN 88 21
Holbrook Mark Cordova TN 38018 MAY 88 29
Hollingsworth Jim Memphis TN 38115 SEP 88 33
Hooker Bill Memphis TN 38134 NOV 88 42
Hoover J. Michael Bartlett TN 38134 DEC 88 52
Hudson Scott Memphis TN 38115 JUN 88 30
Jefferson Tom Barlett TN 38134 NOV 88 45
Jennings Ron Carson CA 90746 MAR 88 27
Johnson Richard Memphis TN 38127 SEP 88 38
Jones Tom Memphis TN 38128 AUG 88 8
Karpov Victor Memphis TN 38115 OCT 88 39
Kiss Sean & John Memphis TN 38118 FEB 88 25
Kligel Joe Memphis TN 38128 SEP 88 11
Leeson Michael Memphis TN 38115 FEB 88 26
Lendennie Benny & Diane Colliervile TN 38017 DEC 88 50
Lingle Garry Memphis TN 38115 JUN 88 31
Lloyd William D. Memphis TN 38116 NOV 88 40
Lockard Don Alamo TN 38001 AUG 88 7
McCalla Ron & Audrey Germantown TN 38138 AUG 88 1
Michael Stephen Cordova TN 38018 APR 88 28
Nichols Steve Memphis TN 38115 NOV 88 44
Norton Gene Cookeville TN 38501 AUG 88 4
Reese Warren E. Smyrna TN 37167 DEC 88 48
Rothaar Mike Atoka TN 38004 DEC 87 18
Schechter Robert Bethlehem PA 18017 SEP 87 36
Schwartz Dr. Alan Memphis TN 38187 AUG 88 3
Stewart Jerry Paris TN 38242 SEP 88 34
Stockton Mark Cordova TN 38018 DEC 88 51
Thomason Tom Millington TN 38053 NOV 88 43
Vineyard Charles W. Memphis TN 38118 AUG 88 10
Wade Norman Memphis TN 38104 SEP 88 13
Wallace Michael S. Marion AR 72364 SEP 88 35
Walp Len Memphis TN 38128 DEC 88 53
Weatherall Broadus Memphis TN 38111 JAN 88 22
Williams Charles Wilson AR 72395 AUG 88 37
Witt Patt Memphis TN 38111 JAN 89 54


Some important changes and elections will take place at the January meeting of the Memphis Amiga Group. New officers will be elected for 1988 and according to the bylaws, you must be there if you wish to vote on the new members and the proposed changes in the bylaws themselves. Official changes in the bylaws need to be made concerning the officers and their duties before the elections can take place. One example of the arrangement of officers and their duties would be the way the club has been run for the past year, with a president (in charge of all group activities), a vice president/treasurer (combining the duties of both), a librarian (in charge of the hardware and software libraries), and a newsletter editor/secretary (in charge of membership lists and the newsletter). We can either adopt this arrangement OFFICIALLY or discuss and choose some other arrangement. An example of another arrangement would be to have a president (same duties as above), a vice president (to act in the absence of the pres. and serve as coordinator of SIGs and activities with other groups), and a secretary/treasurer (to maintain a record of the group's activities and finances; a list of addresses and pone numbers of the active members). In addition to these three members, two staff members would be selected: a newsletter editor and a club librarian. If you have any different ideas, bring them to the meeting. Be there or you won't get a vote.

Income and Expense Statement November and December 1987

Description Debit
10-10 Balance from Previous Statement $ $ $ 871.12
10-31 Deposit-Barr-Cash-Dues & Disks 29.00 900.12
10-31 Deposit-Hooker-Check-Dues 20.00 920.12
10-31 Deposit-Lloyd-Check-Dues 20.00 940.12
10-31 Deposit-Thomason-Cash-Dues 20.00 960.12
10-31 Deposit-Lloyd-Check-Disks 27.00 987.12
10-31 Deposit-Akey-Check-Disks 21.00 1,008.12
10-31 Deposit-Cash-Disks 36.00 1,044.12
11-01 Check-Disks 115.00 929.12
11-01 Check-Postage 24.31 904.81
11-14 Deposit-Kligel-Check-Disks 15.00 919.81
11-14 Deposit-Akey-Check-Disks 15.00 934.81
11-14 Deposit-Grimes-Check-Dues 20.00 954.81
11-14 Deposit-Nichols-Check-Dues 20.00 974.81
11-14 Deposit-Jefferson-Cash-Dues 20.00 994.81
11-14 Deposit-Cash-Digitizer Rental 14.00 1,008.81
11-14 Deposit-Harvey-Cash-Dues 20.00 1,028.81
11-14 Deposit-Harvey-Cash-Disks 21.00 1,049.81
11-14 Deposit-Johnson-Cash-Disks 21.00 1,070.81
11-14 Deposit-Cash-Disks 32.00 1,102.81
11-17 Deposit-Reese-Check-Dues 20.00 1,122.81
11-17 Deposit-Echols-Check-Dues 20.00 1,142.81
11-17 Check-Disk Vaults & Photocopies 30.94 1,111.87
11-27 Check-Disks 184.00 927.87
12-12 Check-Party Gifts 89.92 837.95
12-12 Check-Party Food 105.60 732.35
12-12 Deposit-Cash-Disks 25.00 757.35
12-12 Deposit-Stockton-Check-Dues 20.00 777.35
12-12 Deposit-Lendennie-Check-Dues 20.00 797.35
12-12 Deposit-Lockard-Check-Disks 37.50 834.85
12-12 Deposit-Echols-Check-Disks 36.00 870.85
12-12 Deposit-Williams-Check-Disks 24.00 894.85
12-12 Deposit-Kligel-Check-Disks 10.00 904.85
12-12 Deposit-Akey-Check-Disks 15.00 919.85
12-19 Deposit-Johnson-Cash-Disks 15.00 934.85
12-19 Deposit-Davidson-Cash-Disks 15.00 949.85
12-19 Deposit-Kiss-Cash-Disks 39.00 988.85
12-19 Deposit-Kligel-Cash-Disks 15.00 1,003.85
12-19 Deposit-Walp-Cash-Dues 20.00 1,023.85
12-19 Deposit-Walp-Cash-Disks 15.00 1,038.85
12-19 Deposit-Hoover-Check-Dues 20.00 1,058.85

Prepared by Dr. Alan Schwartz
Vice President and Treasurer


Use this form (or a copy) when ordering MAG Library and Fred Fish disks

NAME: ____________________________________________ DATE: ______________


CITY: __________________________________ STATE: ________ ZIP: _________

PHONE: _________________________________

     Disk(s) ordered

 MAG # __________  MAG # __________  MAG # __________  MAG # __________

 MAG # __________  MAG # __________  MAG # __________  MAG # __________

FISH # __________ FISH # __________ FISH # __________ FISH # __________

FISH # __________ FISH # __________ FISH # __________ FISH # __________

Number of MAG disks ordered _________ time $3.00 each  = $ ____________

Number of FISH disks ordered ________ time $4.00 each  = $_____________


_________ I will pick up my disks at our next general meeting.

_________ Please ship disks to me at above address.


Shipping - TOTAL number of disks ordered times $.50 each  = $ _________

                                   TOTAL AMOUNT ENCLOSED  = $ _________

Mail this form along with your check to: MAG Library
                                         Box 381462
                                         Germantown, TN 38183-1462

Please make checks payable to MEMPHIS AMIGA GROUP.