May 1988 MAGazine Volume 4 Number 5

Table Of Contents

Calendar of Events for May

Saturday, May 11, 1988 - 1 PM - The May general meeting will be held in Jenning's hall in ROOM J-2 located on the campus of State Technical Institute of Memphis. Don Lockard will demo a new game. Ed Bilson will bring his VCR and the Computer Chronicles tape again, he promises to bring his remote control this time. David Head will show us his startup sequence its really quite unique. The office of Vice President will be filled at the May meeting. Call Alan at 901-755-6622 for details.

The Prez Sez

by Dr. Alan Schwartz

On Saturday, April 9, 1988, we had our general membership meeting at State Technical Institute. The turn-out was good and we had a pleasant surprise. Audrey and Ron McCalla were in town for the weekend and they came to the meeting. It was good having them with us again.

There was an outstanding presentation by John and Sean Kiss. They showed us the way to skillfully use Phasar, Programmed Home Accounting System and Register. It was a well planned demonstration of the many different functions that Phaser offers. They showed us how to enter data and followed it through all the phases that it effects. Some of the outputs were discussed in detail in easy to understand language. John talked about some of his own uses of the program and the benefits he gets by using it. John and Sean head our Business special interest group.

Don Lockard did his usual fine job of demonstrating something new. He showed us Space Ranger. Another great game for the Amiga. Don also had a demo disk of Intercept and we watched it. Sort of a Top Gun type jet game. Rick Johnson gave us a chance to see Photonpaint. He showed some of the many different possibilities available in the program. Rick showed us how to paint hot air balloons with the sky as background.

In between the demonstration we broke up into four groups, each one being one of the special interest groups. Each group chairperson told about the activities within their group. It gave some members who did not belong to a SIG, a chance to ask questions, as well as join any group they wanted to. Of course, you can belong to as many groups as you want.

We finished the meeting by watching a demonstration tape that Aegis sent to us. It was very well done and showed some good graphics that were made mainly using Aegis products. That concluded the meeting.



The computer Fair is less than a month away, June 4th to be exact. In April I sent out over 180 request for literature to Amiga software and hardware vendors. So far 44 have responded, sending us catalog sheets, buttons, demo disks, and posters. It should be a good Fair for us.


Memphis Amiga Group
Box 381462
Memphis, TN 38183-1462

MAGazine is published monthly by the Memphis Amiga Group (MAG), a nonprogit organization offering assistance to fellow Amiga owners and those interested in the Amiga. Membership in the Memphis Amiga Group is available for an annual fee of $20 per family. Memphis Amiga Group Officers for 1988 are:

Dr. Alan Schwartz
(901) 755-6622

Vice President

Scott Hudson
(901) 794-8914

David Head
(901) 377-7568

MAGazine Editor
Edward Bilson
(901) 794-2936

Don't forget to bring your LOGO designs to the May meeting. Those of you that can't attend, send your entries to Editor/ED - 3330 Ridgeway Road - Memphis TN 38115. Print your name on the back.

The Three Stooges

A Review by Ron McCalla

The Three Stooges is another in Cinemaware's series of "interactive movies" that began with the highly successful Defender of the Crown. They've been advertising it for some months now along with a "Nazis in space" adventure called Rocket Ranger. I've been looking forward to it since I first saw the ad, so when I was in our local Electronics Boutique (a.k.a. Games'n'Gadgets) and saw it on the shelf, I bought it right away.

Whereas some of Cinemaware's series earlier titles, notably Defender, were filled with pretty pictures and offered little challenge, The Three Stooges is an excellent blend of beautiful art, superb animation, marvelous digitized sounds, and a variety of fun arcade-style games. Unlike Defender, which you probably booted mainly to show-off its graphics to prospective Amiga owners, The Three Stooges is a game good enough to stand on its own, although the graphics and sound greatly enhance its play.

Though it doesn't look or play much like it, The Three Stooges is essentially a board game much like monopoly or perhaps Milton-Bradley's Life. Of course the object isn't to buy real estate but rather to move from "square" to "square" earning money to save a down-and-out orphanage from the hands of evil banker, I. Fleecem. Instead of viewing the board all at once and from overhead, you see only one square at a time and from the side. As you move along you see the stooges in a cartoon like representation waddle past radio stores, ice houses, security companies, hospitals, fight arenas, construction sites, and the Hoity-Toity Club. Where you and your stooges go during each turn is determined by how quickly you can stop Moe's hand as it moves across a row of blocks representing the next six available squares. Poor reflexes will result in Moe's hand landing on a square containing a mousetrap, and four of those will mean the end of the game. As the stooges travel to each new square you are treated to an animated sequence based on a particular stooges film. After the animation sets up the premise, you use your joystick to control one or more of the stooges in an arcade-style contest that varies with each square. Landing on a "Help Wanted: Waiters" square pits all three stooges in a pie throwing match against three snooty opponents. Here the stooges are paid $10 for each pie "delivered". I find this contest fairly difficult because you need to watch the left side of the screen to see which hoity-toity is about to toss a pie but I can't help but watch the right side to make sure the stooges are ducking as well as tossing pies of their own. Still, the pie throwing contest is the one I find the most fun. (I guess that shows my cultural level.) Landing on square labeled "Help Wanted: Doctors" sends your stooges on a race to the operating room through a long hospital corridor laced with patients on crutches and in wheel chairs. Hit five and the race is over. Make it to the O.R. and you're paid $15 per second for time remaining on the clock. I found this the easiest and most profitable contest to master. Landing on a square labeled "Boxing" puts Curly into the prize-ring but you don't actually play a boxing game. Rather you play the part of Larry who is expected to drive Curly into a fighting frenzy by playing "Pop Goes the Weasel" on his violin. Unfortunately, Larry's violin breaks and he must race out of the arena and down the street to find something on which he can play. If Larry makes it back before the end of the fight, the stooges are awarded a cash prize based on the amount of time remaining on the clock. I had absolutely no success with this contest until I realized that merely hitting the button wasn't sufficient to make Larry jump over obstacles on the sidewalk but rather I needed to hold the button down until Larry cleared the obstacle. Landing on a "Cracker Eating Contest" square lets you control Curly in a battle against squirting clams to see who can eat the most crackers from a bowl of chowder. You are paid $50 for each bowl emptied and $10 for each cracker. Other squares in the game include "Trivia" squares which award you $500 for correct answers to questions like: "For which film were the Stooges nominated for an Academy Award?"; "Chance" squares which award cash or penalties at random; "Money" squares in which the Stooges find various amounts of cash in the street; and "Evil Banker" squares in which the Stooges meet I. Fleecem who generally takes 10% of their accumulated cash away but may call in the mortgage before the thirty days are up. There is also a "Slapping" square which involves a game that must be played periodically if you are to have any hope of winning the overall contest. Here, you as Moe must "knock some sense into Larry and Curly" by properly faking-off and slapping, hitting, poking, or kicking them. If you are successful in slapping them around, you will find it easier to control which square you next visit, otherwise it gets harder and soon you will lose control of the game. I have played the game a half dozen times and each time I lost by losing fingers to the mousetraps. The one time I won, it was because I finally mastered (partially) the slapping game and retained control of the stooges' destinations for longer than usual. I won by accumulating $6680. That was enough to pay off the mortgage and the widow who runs the orphanage thanked me but then mumbled something about it being too bad I hadn't earned more so she could fix the place up. (Pushy broad!) Supposedly if the stooges earn enough, they will each get to marry the widow's three beautiful daughters. I wonder if that will result in animated wedding sequence? I'll likely never find out.

Overall this is a fine game. It is very imaginative and very beautifully executed, but there are problems. All these digitized sounds and graphics and animated set-ups for each individual arcade game take a lot of time to load from floppies and that takes a lot of fun out of the play. The instructions offer suggestions for moving the game to hard disk or ram to speed up the loads, but those of us who use our Amigas for game playing are not likely to have hard disks and few of us have the necessary ram or want to take the time to load the whole thing each time we want to play it. A fellow member has suggested that a good compromise is to use FACCII with about a meg or two of buffer allocated. I have tried that and it seems to be better to move the frequently used files into ram as you play rather than sitting through the long set-up copying two entire disks to ram as Cinemaware suggests. Another problem is that the game seems to lock up the computer at the end rather than returning you to CLI or Workbench. Its also difficult to pause the game. The author's have included a way to pause during the square seclection phase, but there appears to be no way to pause during the arcade sequences. You should also be able to skip the animated set-ups which introduce and explain the rules for each of the arcade games. At least they include a way to skip the long (though entertaining) opening credits. It would have been nice to have menus to select a level of difficulty or to save games in progress. The biggest problem is that the game is strongly copy-protected. Although you can move the files to ram or hard-disk or another floppy, you must have the original disk inserted in order to run the program. Marauder or other copy programs are currently unable to back it up.

I would recommend this game to anyone who likes the Cinemaware style of game: simple arcade-style contests supported by excellent graphics and sound. More imagination went into this game than into their previous efforts and the authors have managed to capture much of the feel of watching (and being in) a Stooges short. The Three Stooges lists for $49.95 (my personal opinion is no game is worth more than $30 which is what this game goes for mail-order) and comes with a booklet outlining the history of the Stooges. It requires a 512k Amiga and joystick. Two drives and extra memory are highly recommended.


by David Head MAG Librarian

Last month I released MAG-085 and on it was a version of Access!1.30. Well I have since found out that the xmodem download function has a bug in it. I have updated that disk with version 1.30a and can say that it works correctly. Also on that same disk I have updated Ulitimaster.65 to version .66. It is mainly an update to correct a few bugs also. I will try to bring several copies to the meeting so that those who bought MAG-85 can bring me their old copies and exchange it for the updated version.

This month I am putting two demos into the library, MAG-086 which is EA's Interceptor Demo, and MAG-087 which is a Demo called C-Light. Interceptor is a new jet flight simulator that will be out this summer and C-Light is a ray-tracing program. Also I am working on a new utility disk and if it is completed by the meeting I will bring several copies to sell. I want to try out a few of the programs before I release it to make sure they work.

Our Fred Fish Library is growing and in the future will be pretty much complete. For a description of each disk pick up a copy of Amazing Computing. They catalog each disk as it is released. Following is a list of our Fred Fish disks:

1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 27, 30, 32, 33, 36, 38, 40, 49, 50, 52, 53, 54, 55, 57, 58, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 72, 73, 74, 76, 77, 78, 81, 89, 90, 92, [95], [96], [99], [103], 104, [108], [110], [113], [114], [115], [117], [118], [119], [120], [126], [127], [128].

Numbers in [] are new additions for this month. Remember FF disks are only $3.00, MAG disks $2.00, and blank disks $1.50.

Thanks to those who contributed to the library this month!

More Than Just Rumor

by The Unknown Amigoid

Max Toy was on FNN's "The Computer Show" last week. He brought an Amiga 2000 with a bridgecard and demonstrated some of the multitasking capabilities of the Amiga. Mainly, though, he seemed intent on showing how one can run Lotus 123 on one screen and move data from it into a native Amiga program on another screen. The host mainly played straightman, making statements like "I don't notice these screens having to be redrawn when you move them up and down as on some other PCs." so that Max could talk about Commodore's proprietary graphics chips. It was an adequate demonstration but hardly impressive. After that segment, there was commentary from one of PC World's editors (who erroneously stated that IBM emulation was only available on the 2000 and not the earlier Amigas and called the Bridgecard an expensive way to IBM compatibility) and a video production executive (who said the Amiga's video wasn't of professional quality). The hostess of this segment said "Mr. Toy says his company sold over 600,000 of these machines. So where are they? I don't see any around."

Compute! Publications has been publishing Commodore-oriented magazines for a long time now, but when the Amiga and the Atari ST came out two and a half years ago, Compute! chose to hitch their wagons to the ST rather than the Amiga or both and published a new magazine for ST users but nothing for Amiga owners. It looked like they were hoping the Amiga would just dry up and go away. RUN, a CW pulication, was their number one competitor for the C64-user market and they were miffed that CW publications has garnered a nice little contract from Commodore for the creation of Amiga World. Now on the newsstand you'll see Compute!'s Amiga Buyer's Guide, for $3.95, offering a listing of over 450 Amiga products. Recently Commodore has stated that there are over 1000 Amiga software titles available. So why is Compute! putting out an Amiga Buyer's Guide? Certainly not to help Amiga owners if all they can manage to do is list less than half of the products available. If you're a new Amiga owner who hasn't ever read Amiga World or Amazing Computing or Info magazine or any of the other fine Amiga oriented magazines, then maybe this mag is for you. Of course you might wonder after you find the same product listed twice under two different catagories and you might be very confused if you notice that one of the descriptions lists the product as being for the Mac. None of the descriptions are reviews but read like product release announcements sent out from the distributor. You might also wonder why the only article in the thing is a review of the 500, written as though its a news release. I haven't any old Compute! magazines to go plowing through but I'll wager they lazily pulled the article out of one of last years issues and reprinted it. Pass this rag by.

The MAG Trading Post

Hosted by Ed Bilson

FOR SALE: Amiga 1010 3.5 inch floppy disk drive in original packaging, used but works flawlessly, $160. Call Ron @ (205) 822-0950.

FOR SALE: Squeeze RAM, internal memory board for the A1000, fully populated with 1 Megabyte of RAM, works with most Amiga software (e.g. DPaint, DMusic, Ports of Call, WordPerfect, etc), on/off switch lets you turn it off for those software titles (mostly older games) that don't work well with extra memory. $300. Call Ron @ (205) 822-0950.

FOR SALE: UNIX PC (AT&T 7300), multi-tasking, multi-user, 20 M hard drive, 512 k floppy drive, 1 parallel and 2 serial ports, hi-resolution monitor, IBM/MS-DOS compatible (8086) card with hercules graphics emulator, 1200 baud modes (two phone lines), use windows/mouse or keyboard/command-line interfaces (like Amiga workbench and CLI), C compiler, utilities, word processor, other software, mannuals, $2500. Call Audrey @ (205) 822-0950.

FOR SALE: MIDI interface, 2 outs, 1 thru, 2 ins, switch for pass thru to modem or printer, fits on serial port, works with Deluxe Music and Sonix or any sound/music program supporting standard MIDI protocol, $40. Call Tom @ (901) 353-2294 and specify A500, A1000, or A2000 model.

FOR SALE: Set of 2 remote (radio controlled) joysticks, $20. Call Jerry @ (901) 794-2224.

FOR SALE: Cables made to order. Call Tom @ (901) 353-2294.

FOR SALE: Maxiplan 500, $70. PixMate, $25. Call Rick @ (901) 353-3235.

Sculpt Animate 3D

By Editor/ED

When it comes to software updates policies, Byte by Bytes is hard to beet. I've received two updates from them one on Sculpt 3D and know one on Animate 3D. Both updates fixed minor bugs that I was not even aware existed. They also added some real nice features. A voluntary fee of $10.00 is requested to cover cost. But if you fill out a short questionnaire $8.00 is all that they ask for.

Some of the update features added this time are: Frame Controller Support, Frame Buffer Support, and a new rendering mode. The new rendering mode is the most interesting to me since the other two require additional hardware. This new mode called "Sketch" can be found under the Observer Mode menu along with the other rendering modes. Sketch is like painting only a lot faster. When rendering with the old painting mode it would build the objects one surface at a time from the back forward. With Sketch it looks like the object surfaces are being shoot out a machine gun at the screen. At this point you might be saying why even use the old painting mode. Sketch differs from Painting mode in that it doesn't "subdivide" faces in order to make sure that hidden surfaces are actually hidden. Often, it will work well anyway, but you can expect to see some objects rendered with parts of their "hidden" side showing through.

C.A.S.E. Show

by Dr. Alan Schwartz

The Commodore Association South/East (C.A.S.E.) will hold this year's Commodore Showcase in Nashville, Tennessee on May 21 and 22, 1988.

They have commitments from Jim Butterfield to speak on the 64/128 and R. J. Mical to talk about the Amiga. They are two of the top names in the computer industry.

In addition to the speakers, there will be vendors and door prizes. Some of the door prizes have been donated by vendors, software manufacturers and retailers. Given away will be an Amiga 500 and many prizes valued at more than $50.00 each.

The two-day registration ticket will be $10.00. You can send off for early registration tickets at $7.50 each.

Mail to:
P. O. Box 2745
Clarksville, TN 37042

Other speakers include Ken "The Deacon" Hollis, Pete Baczor, Scott Thomas, Mark Brannon, R. W. Atkins, Don Vandeventor, Jim Oldfield, Steve Nye, and Bob Gilbert.

Membership list of the Memphis Amiga Group as of May 7, 1988


Akey Brian Sycamore IL 60178 AUG 88 32
Barr Marc J. Memphis TN 38104 NOV 88 41
Bilson Edward Memphis TN 38115 JAN 89 19
Broughton Kevin W. New York NY 09223-5366 JAN 89 55
Burford Tim Memphis TN 38118 FEB 89 23
Burns Keith Cordova TN 38018 SEP 88 12
Cervetti Michael Memphis TN 38117 JAN 89 58
Davidson Al Memphis TN 38125 AUG 88 5
Doss Leonard Memphis TN 38119 AUG 88 9
Echols Steve Memphis TN 38116 DEC 88 49
Eifert Todd Memphis TN 38152 AUG 88 2
Gray Bobby Brighten TN 38011 FEB 89 24
Grimes Tim McLemoresville TN 38235 NOV 88 46
Harris Mike Millington TN 38053 AUG 88 6
Harvey Eugene Memphis TN 38126 NOV 88 47
Head David Memphis TN 38134 JAN 89 21
Holbrook ***** Mark ************** Cordova TN 38018 MAY 88 29
Hollingsworth Jim Memphis TN 38115 SEP 88 33
Hooker Bill Memphis TN 38134 NOV 88 42
Hoover J. Michael Bartlett TN 38134 DEC 88 52
Hudson Scott Memphis TN 38115 JUN 88 30
Jefferson Tom Barlett TN 38134 NOV 88 45
Jennings Ron Carson CA 90746 MAR 89 27
Johnson Richard Memphis TN 38127 SEP 88 38
Jones Tom Memphis TN 38128 AUG 88 8
Karpov Victor Memphis TN 38115 OCT 88 39
Kiss Sean & John Memphis TN 38118 FEB 89 25
Kligel Joe Memphis TN 38128 SEP 88 11
Lendennie Dianne Colliervile TN 38017 DEC 88 50
Lingle Garry Memphis TN 38115 JUN 88 31
Lloyd William D. Memphis TN 38116 NOV 88 40
Lockard Don Alamo TN 38001 AUG 88 7
McCalla Ron & Audrey Hoover AL 35226 AUG 88 1
Michael Stephen Cordova TN 38018 APR 88 28
Nichols Steve Memphis TN 38115 NOV 88 44
Norton Gene Cookeville TN 38501 AUG 88 4
Oglesby Gary Blytheville AR 72315 JAN 89 59
Presley Daniel Southaven MS 38671 JAN 89 56
Reese Warren E. Smyrna TN 37167 DEC 88 48
Robbins James Bartlett TN 38134 JAN 89 57
Roland Thomas Millington TN 38053 APR 89 60
Schechter Robert Bethlehem PA 18017 SEP 88 36
Schwartz Dr. Alan Memphis TN 38187 AUG 88 3
Stewart Jerry Paris TN 38242 SEP 88 34
Stockton Mark Cordova TN 38018 DEC 88 51
Thomason Tom Millington TN 38053 NOV 88 43
Vineyard Charles W. Memphis TN 38118 AUG 88 10
Wade Norman Memphis TN 38104 SEP 88 13
Wallace Michael S. Marion AR 72364 SEP 88 35
Walp Len Memphis TN 38128 DEC 88 53
Weatherall Broadus & JoAnne Memphis TN 38111 JAN 89 22
Williams Charles Wilson AR 72395 AUG 88 37
Witt Patt Memphis TN 38111 JAN 89 54


Dr. Alan Schwartz President
Vice President
Scott Hudson Secretary/Treasurer
Ed Bilson MAGazine Editor
David Head Librarian

The DUCK Pond
BBS-24 hrs.
(ask for Howard)
(901) 761-3729


Tom Jones Sound
Don Lockard Graphics
John Kiss Business

MEMPHIS AMIGA GROUP Income and Expense Statment March and April 1988

Description Credit Debit Balance
Previous Balance $973.01
3-8 Check-PwrGndrChngr ($39.00) $933.51
3-23 Check-Blank Disks ($338.25) $595.26
3-12 Deposit-Lendennie-Disks $15.00 $610.26
3-12 Deposit-Echols-Disks $16.00 $626.26
3-12 Deposit-Reese-Disks $31.00 $657.26
$62.00 ($377.75) $657.26
Description Credit Debit Balance
Previous Balance $657.26
4-9 Check-Bilson-Postage ($9.24) $648.02
4-9 Deposit-Jones-PwrdGndrChngr $2.00 $650.02
4-9 Deposit-Misc Disk Sales $25.00 $675.02
4-9 Deposit-Jennings-Dues $20.00 $695.02
4-9 Deposit-Reese-Disks $7.50 $702.52
4-9 Deposit-Johnson-Disks $15.00 $717.52
4-9 Deposit-Harvey-Disks $20.00 $737.52
4-9 Deposit-Robbins-Disks $4.00 $741.52
4-9 Deposit-Robbins-Disks $14.00 $755.52
4-9 Deposit-Wallace-Disks $22.00 $777.52
4-9 Check-Bilson-Postage ($52.18) $725.34
$129.50 ($61.42) $725.34