February 1991 MAGazine Volume 7 Number 2

Table Of Contents

The FEBRUARY General Meeting of the Memphis Amiga Group wil be held Saturday, February 9 (the second Saturday of the month) from 1 P.M. until approximately 3 P.M. in the New Auditorium on the campus of State Technical Institute at Memphis.

At the meeting, Shelley Franklin with demonstrate DCTV from Digital Creations. DCTV will paint, digitize, and display full color NTSC video graphics in any Amiga with a minimum of 1 meg.

Rumors and Stuff

By CHARLES WILLIAMS

As you recall, last month the new officers were elected and are as follows: Brian Akey, president; Donnie Webb, vice president; Todd Rooks, secretary; Raymond Ginn, treasurer; Bill Bowers & Shane Russell, librarians; Charles Williams, MAGazine editor; and Terry Campbell, MAGazine printing and distribution. Let's hear it for the new officers. Hold it down! That's enough; don't get unruly.

It's not fair letting the officers have all the glory, so if you get asked to share in the fun, don't be shy, just say, "golly gee I'd love to help out any way I can." We really do appreciate everyone's help and support. Personally, I can always use some feedback about the newsletter. Is it too long or too short? Do I put in too many articles about games? Are FISH disk listings needed or wanted? Let me know what you like and what you don't like. Tell me what you want more of, less of, or anything new you'd like to see. Just say the word and I'll try to get it done. Also, please let me know about any address changes, undelivered newsletters, etc. We want everyone to be pleased with the club. Help us help you make it the best Amiga group possible.

Enough stuff, how about some rumors? Starting with the big one, It seems that Amiga Plus magazine has bit the dust. Yes, Antic has permanently suspended publication of Amiga Plus. It's no great loss to me and apparently many share my view. For my money, AmigaWorld is still the best.

For those of you with more software than disk space, there are two good programs competing for dominance in the software cruncher arena. Power Packer, an old favorite for many, is now in a commercial version, 3.0, that will uncrunch many files crunched by other crunchers. TurboImploder 3.1 is said to have been originally written for Discovery International, but when they went out of business, the authors went largely unpaid. They have decided to release it as freely distributable with a new version (complete with the usual many enhancements) out about 2 weeks from now. Ask Bill or Shane about TurboImploder if you're interested.

I have heard talk that some people are having problems with the Commodore 1950 monitor. I hope this is not true, but at least some people are unhappy with it.

DCTV will not work if your Amiga monitor is a Model 2002. There is nothing at this time that Digital Creations can do. They claim that the manufacturer built in an illegal termination of a circuit. They say only about 10,000 Model 2002's were sold by CBM. DCTV works perfectly with all other Amiga Monitors.

MAGazine

MAGazine is published monthly by the Memphis Amiga Group (MAG), a non-profit organization offering assistance to fellow Amiga owners and those interested in the Amiga. Membership in MAG is available for a new member fee of $20 per family, renewable at $15 per year, if renewed before membership lapses.

Please submit all news, reviews, ads, articles, complaints, suggestions, and loose change to:

MAGazine
c/o Charles Williams
13 Lake Drive
Wilson, AR 72395

MAG Meetings

The Memphis Amiga Group (MAG) holds general meetings the second Saturday of each month in the New Auditorium on the campus of State Technical Institute at Memphis (see map at left).

The club librarians, Bill Bowers and Shane Russell, prepare a Disk-of-the- Month for each general meeting. Call Bill at (901) 360-0003 or Shane at (901) 795-0622 for details on the current disk

For details on projects & meetings of the Video Graphics Special Interest Group call Brian Akey at (901) 278-6354.

Memphis Amiga Group Officers for 1991

President
Brian Akey
(901) 278-6354

Vice President
Donnie Webb
(901) 363-8025

Secretary
Todd Rooks
(901) 373-0198

Treasurer
Raymonds Ginn
(901) 353-4504

Librarians
Bill Bowers
(901) 360-0003
Shane Russell
(901) 795-0622

MAGazine Editor
Charles Williams
(501) 655-8577

MAGzaine Printing & Distribution
Terry A. Campbell
(601) 393-4864

Hardware Rentals

FutureSound Audio digitizer kit - $1 per day
DigiView video digitizer kit - $2 per day
(Hardware rentals are for Members Only)
A variety of Amiga specific videotapes are also
available from the club's hardware library.

Disk Sales

MAG library and Fred FISH disks are $2 each.
($5 each for non-members)
Quality blank disks with labels are 75¢ each.
($1 each for non-members)
For all this and more contact club Librarian Bill
Bowers at (901) 360-0003, or see Bill at the net
MAG general meeting.

MAG Classified ADS

*FOR SALE*

Distant Suns, with registration card & updated program disk - $35. Yale Bright Star Catalog, for use with Distant Suns - $9. Skymap, level 1, 2 disk set, for use with Distant Suns - $12.50. Vista, w/registration card & update 1.02 and Vista 2.0 alpha, 68020/68881 & 2 meg required - $50. Call Ed Bilson (901) 794-2936.

Transcript word processor, includes spell checker, by Gold Disk - $15. Call Charles Williams (501) 655-8777, or see me at the Feb. meeting.

Your Classified AD here FREE to members only. Contact:

Charles Williams
13 Lake Drive
Wilson AR 72395.
(501) 655-8777

The FISH Are In, #'s 411-420

DISK 411

BPDI Demo version of a new strategy game written in GFA-BASIC. German version only. DiskPrint Prints labels for 3.5" disks, primarily for PD library disks. Mind A design for artificial intelligence (AI) based upon linguistics. PC-Status Bridgeboard user's program that displays the status of the CAPS, NUM, INS, and SCROLL key in separate window on every PC screen. Tron Another light cycle race game.

DISK 412

AutoAddRAM Allows you to add several non-autoconfig memory boards at once, optionally specifying priority and memory chunk name. Check4Mem Allows you to check from a batch file for a specified amount of memory with certain attributes. CopperBars A simple but pretty demo of some rolling copper bars. CopperMaster This program allows you to easily create your own custom copper lists for the Workbench screen. CustReq A glorified ASK command for your startup-sequence. DirectoryOpus A slightly disabled demonstration version of a powerful commercial directory utility. FAClock Front Analog Clock that always stays at the very front of the display. FullView A text viewer that uses gadgets at the bottom of the screen (thus can display text 80 columns wide), opens up to the full height of the Workbench screen, has fast scrolling, and can work with files compressed by PowerPacker. Also shows IFF pictures. Image-Ed An icon editor that allows you to draw and edit images up to 150 by 90, in up to 16 colors. JoyMouse Allows you to use a joystick as a mouse. JPDirUtil A directory-utilities type program with many built-in commands, and 16 customizable gadgets. NoReq A very short program that alternately turns on and off the DOS requesters. OSK A software keyboard, which allows you to type using the mouse. PopInfo A small utility which "pops open" to give you information about the status of your device and memory. SuperPlay A versatile sound playing utility, that will play any file, with user definable volume and speed. SwapName A variant on the "rename" command that instead swaps the names of two files. TicTacToe A simple TicTacToe game. ZeroVirus A fully integrated virus checker and killer, with bootblock save and restore features.

DISK 413

Aerotoons Animations with anthropomorphed aircraft. Juggette Some cute "juggler" animations from Eric Schwartz.

DISK 414

Anims Some more cute animations from Eric Schwartz. Includes "Batman", "LateNight", and "Terminal". Din A library that allows you to share image and text objects between programs. Requires AmigaDOS 2.0. Lila A shareware utility that allows you to print listings or other text files on Postscript printers. PPAnim An anim player for normal IFF ANIM opt 5 (Dpaint III,...) files or ANIM files crunched with PowerPacker. PPLIB A shared library to make life easy for people who wish to write programs that support PowerPacker. Wrap A program to wrap a Scuplt-Animate 4D image around a sphere or cylinder.

DISK 415

CBBS A W0RLI-like BBS system for use in amateur radio. FileTypes This program can recognize different kinds of files in a directory. Uedit A nice shareware editor with user configurability and customizability features.

DISK 416

Budget A program to help with managing personal finances. Clock Two programs to put clocks on the WB screen. Intoxicated A nice little screen hack which affects the mouse. Quantizer FLCLQ color quantizer which converts 24 bit true color images. SoundEditor An 8SVX stereo sound file editor written in assembly language for speed and minimum size. Utils A group of small utility programs requiring ARP. "Du" displays the disk space used by a directory, "Head" displays the first lines of a file and "Cookie" displays a humorous message. WTF WTF (Window To Front) is a little hack which brings a window to the front when double-clicked.

DISK 417

Alert Program to create custom alert boxes and standalone programs to display them. Coyote Another cute animation from Eric Schwartz. DataEasy A database program which includes a phone dialer, speech output, a simple screen editor for making and modifying the database definitions, a screen print function, form letter printing, sorting, searching, and two small sample databases. MemLook Gives a graphical view of your machine's entire memory area. MostCurrent Two programs that are to be used with B. Lennart Olsson's Aquarium program. Quiz A simple Quiz game. Current quiz subjects include "Bible", "Indians", "New England", Physics", and "States". WBGauge A utility to patch AmigaOS 2.0 to bring back the little gauge in the left border of the disk windows. WhatIs A neat little utility which not only recognizes a wide variety of file types but prints interesting information about the structure or contents of the recognized file.

DISK 418

AtMovies Another of Eric's cute animations. BootCACHE Utility to turn off the 68020/68030 instruction and data caches upon rebooting. LJP A program to print text files on an HP LaserJet printer. Many options. ModulaDefs Implementation and Definition modules for the Amiga's Graphics, Intuition, and Math libraries, to be used with the Modula 2 compiler from disk 24. PSX A public screen manager for AmigaDOS 2.0. PubScreens Two utilities to manipulate public screens. Running A classical maze and puzzle game. You can design your own levels. ScreenX A program designed to make getting at screens easier.

DISK 419

ParM Parameterable Menu. ParM allows you to build menus to run whatever program you have on a disk. ReqAztec An enhanced version of the interface to req.library for Aztec C 5.0. ReqLib A runtime, reentrant library designed to make it easier for programmers to use powerful, easy to use requesters. SetColors A Palette replacement program that can save and load color files, and update preferences. Yacc This is a port of Berkeley Yacc for the Amiga.

DISK 420

BootX Yet another virus killer. Iff2Src A utility to convert IFF pictures or brushes to source (C or assembly). MenuWriter Allows you to write a menu to the bootblock of a disk. QuickHelp With the QuickHelp utilities you can make your own help files. ShowGadgets A simple utility to view all gadgets in a window. SpaceWar A two player game with each player controlling a spaceship. SysInfo A program which reports interesting information about the configuration of your machine. TTDDD Textual TDDD is an ASCII version of Turbo Silver's TDDD object and cell description files. WinMan A very simple utility to manipulate windows.

Chaos Stikes Back

A DungeonMaster II, First Level Walk-Through

by Craig F. (Sysop, Twisted System BBS, Stillwater, OK)

This is a walk-through of the opening level of Chaos Strikes Back, so don't read it if you're one of those picky people who like to do things for yourselves. These notes are from about four hours of mapping this level and should be the most efficient way to run it -- remember, we're on a time limit.

Where to begin? How about in the dark, menaced by three golden worms. If the darkness bothers you, turn left and put your hand down at the lower left of the screen and pick up the torch lying there. Put it in somebody's hand. Now, if you have some hale characters, stand your ground and fireball the worms to death. About three mon-level each should do it. Afterward, pick up anything within reach -- particularly the coins and iron key they drop. Get the worm slices for snacks later. Make a note of where you are and never step into that square again! Take a step away and look back. You'll see one of the stones in the floor is kind of octagonal-shaped. It's a button. Each time you step on it, two more worms appear nearby. It LOOKS like you need to use that door to exit, but don't be fooled. Walk around the room, pick up the gold Gor coins. You will have enough to purchase items from three of the rooms hidden behind blue force fields. Get all but the red and green vials (fire and poison bombs). You need the compass and rope especially. There are many confusing passages and a zillion trap doors. After this, go to the east wall. Above, you'll notice a bunch of trap doors (indicating a floor above). Two "paces" north from the coin slot in the southeast corner is a space between two trap doors. Walk through the wall and into a small alcove with a full suit of chain mail. Distribute it amongst your characters. Better than ragged pants?

After this, take one of the many torches and go to the west wall and put it in the torch holder. A wall just opened at the northwest corner. Walk into it, noticing wall says "Run and Jump." Using the cursor keys, hit the up arrow seven times rapidly (don't wait to move, just hit the keys). You will trip a button causing the trapdoor you see near the end to close just as you pass over it and onto a trip plate that seals the trap and opens up a section of wall northwest. Some flying creatures may buzz out of this wall, but you should be able to deal with them. Turn to face the way you came. Hit the up cursor and right cursor so you turn the corner. Notice the trap doesn't stay closed for long, so you must not pause while on it. (You would fall two stories to "The Junction of the Ways," which is ahead of where you should be. Walk south down this twisty corridor 'til you come to the pressure plate. Notice it closes the trap in front of you -- like 99 percent of the traps, it doesn't stay closed long. Get the timing down on this trap, then when you're ready, face east, trip the plate, sidestep south twice so that you're between the traps, pick up the flask in front of you and sidestep to the south twice again. The hallway you just passed is the one you avoided by not opening the door to the first room. I haven't seen a need to use this room yet, but you can get back to it by the plate at the end of "Run and Jump."

Walk around the corner and go west until you come to a grate and a staircase. The flying monsters mentioned earlier live behind the grate. Go downstairs. You'll be standing between two pits. Walk one square forward to the writing that says "To the Junction of the Ways." DO NOT MOVE EAST OR WEST ONTO THE PLATES. Face west. Take EVERYTHING off your characters and throw it west. You'll get it back in a minute. Make sure your characters are rested, then walk east. The plate turns on a transporter mist that takes whatever is there to the Junction. Don't step into it. Instead, turn south and walk into the hole! You'll hit ground two stories later in a one-room cubicle with the phrase, "Surrender Your Possessions." If you're truly nude (no clothes, no items), a wall will open to the south. Otherwise, you will have to drop everything into nowheresville (losing it more than likely forever). Go south, pick up the iron key on the floor and step into the transporter. You are now back on the level with the pit you walked into, only you are to the west and standing near a Medusa fountain amidst all the possessions you flung there moments ago. Take your flask and drink up. Pick up everything, then wander around the room to the west and pick up the two keys and chest of food. The stairs lead to a dead end.

Go back to the plates and transporter near the stairs. (Don't drop down the other pit -- there's no other key down there.) Use a key to turn off the mist then go back upstairs. Use a key to open the grate. Walk inside, watching for flying creatures. Stop around the corner when you see a bow in a shelf in front and a trapdoor open to the left. THIS IS A ROOM YOU WILL WANT TO SAVE IN OFTEN. You will frequently fall down traps. It's better to kill yourself downstairs and restore than to use up your keys. Almost all the floor spaces here are traps. This is the back door to the "Supplies for the Quick" room. Each time you step on a square, a trap door will open underneath you in a half-second or so. In other words, to get anything out of this room, you can't dilly-dally. I recommend using your cursor keys to move and the mouse to grab one thing per trip. There are some nice weapons here, including a mace and a Staff of Illya, which increases your mana by 10 points when in a player's active hand. The important thing about this room is that the pillar in the middle is between the two exits. Off to the east is a corridor. It ends with a solid piece of floor next to a keyhole and a trapdoor. This trap is below another one and leads to the trap we walked into downstairs -- in other words it's a four-story drop. Use a key to shut this trap door. I suspect that the game ends on the floor above and you will rather drop one floor instead of four. Save. Face south. Dance right and grab the things from the shelf one at a time, dancing left to safety. Face the keyhole, take your last key in the mouse-hand and place it at keyhole level. Don't put it in the lock! We are merely positioning the hand. Use left hand on cursor keys to face south and sidestep left; push the mouse button with your right hand to put the key in the lock and then get out of the room or step back onto the trap door that closed when you used the key. You now have another solid piece of floor and more prevention from falling four stories later. Save again. Practice going through the room picking things up. Save when sucessful, restore when you fall through the floor. At some point, you need to go to the actual entrance to the room to the north. Beyond it is a small open area with a staircase going up. It leads to a heavy-duty metal door that I haven't been able to open. Back at the small open area, if you go to the east, you'll come to the pressure plate at the end of "Run and Jump." At this point, you suspect there is more dungeon to the north but can't get to it. Same with me - what a coincidence!

At this point, my walk-through of the opening level ends. The next step I've found is the Junction, which you can reach by dropping through the "R&J" pit or by going back downstairs, tripping the transporter and stepping into it.

The Junction is pretty tricky. Each way you face, a wall opens up showing an Altar of VI and an object inside it. What lies beyond them appears to be a random selection of different mazes. Stepping to the Altar closes the wall behind you. If you pick up the object and put it back before walking too far away, the wall will reopen. As you walk down the corridor past the altar, at some point an iron key should appear in the altar. Go back and get it. You'll be getting into some serious monsters soon, with some good things like more keys, etc. One room has about six giant spiders and lots of screamers. Luckily, it has a button door entrance so you can use it as a weapon on the spiders. Be careful of hidden trapdoors in this part of the dungeon. You can tell by outlines on the floor (as opposed to "Supplies," which had no outlines). Beyond this is a room where every step generates a weak monster from a pit in the floor. I advise casting a poison cloud over it and going to the end of the room, where there's a staircase up. If you go down the pit, you'll be in a room of infinite weak creatures that will eventually kill you. If you go up the stairs, you'll find a room with four ... well, you'll find out. You need to use the mummies that appear, so don't kill them. If you need a hint, sa6L>`nd consult the oracle.

(Walk-through by Craig F. Sysop, Twisted System BBS in Stillwater, OK (405) 743-0917 by modem 1200/2400. Maps from Jimbo Barber Sysop, AmigaBoard, modem (513) 254-6590. Both via American People/Link.

Since the maps and the walkthrough come from different sources, and I haven't tried them out to see how well or if they work, separately or together, you will be on your own. Having played the original Dungeon Master, will be a BIG help you. - C. Williams)

OBITUS

new game review by Ken Winfield

When I first purchased Obitus I was a little afraid that it was just other shoot-em-up. Although all the new releases from Psygnosis have been top quality they all have also been shoot-em-ups. Obitus is different from any Psygnosis game to date. It is an adventure in the same category as Dungeon Master or Fairy Tale, but it leaves both of those games in the dust. With its lighting fast game play and the graphics are on the same quality as Shadow of the Beast or even better. Psygnosis left out their typical super opening scenes and instead put all the effort into the game. A reviewer for INFO said "It is the best game I have ever seen", and I believe he is correct.

There are dozens of different types of characters to aid or harm you on your quest. So far I have found beautifully rendered forests, dungeons, caves, catacombs, shires, and castles. The puzzles that you must solve to finish the game, although tough, are not impossible. Most require you just to use your good old common sense. In other words there are no puzzles that require you to be from England to figure them out (as some releases from Europe have been). Obitus has a unique blend of arcade action and problem solving that works very well. Obitus is a mammoth game on three heavily protected disks. It will run on any Amiga with 512 K and will support one external drive. This game, I hope, is the first in a new level of computer adventures.

More Fred Fish Disks Numbers 421-430

DISK 421

DMouse A versatile screen & mouse blanker, auto window activator, mouse accelerator, popcli, etc. version 1.25. EZAsm Combines parts of the "C" language with 68000 assembly, giving it the "feel" of a higher level language. NoVirus Another Anti-Virus utility. Zon An arcade/adventure game that mixes a unique blend of puzzle solving and arcade adventure.

DISK 422

Gravity A program which simulates the movements of astronomical objects under the influence of gravity. Imploder Allows you to reduce the size of executable files while letting them retain full functionality. Very well done. PopUpMenu A small program that makes it possible for you to use pop-up menus with any program that uses standard intuition meus. SystemTracer A tool to view and manipulate various AmigaDOS 1.2 and 1.3 system structures. TrackDOS A program that allows easy transfer of data between DOS, memory and trackdisk.device. DOS means the data contained within a file, memory means the data contained anywhere within the memory map and trackdisk.device means data stored on a disk not accessable with DOS TrekTrivia Very nice mouse-driven trivia type program for Star Trek fans. Contains 100 questions with additional trivia disks available from the author.

DISK 423

Hollywood An easy to play trivia game with such subjects as M*A*S*H, Star Trek (old and TNG), Indiana Jones, general television trivia, and more. LCDCalc Probably the prettiest looking four founction (with memory) calculator ever written for the Amiga. Pogo Another of Eric's cute animations. This one has Pogo and crew trying to hold a conversation with the beautiful Miss Mam'a'selle. SetRamsey A program that allows you to test the current settings of the RAMSEY ram controller chip on an Amiga 3000 under Kickstart 1.3 or 2.0, and change them if you wish.

DISK 424

AutoCLI A 'PopCLI' type replacement that works with WorkBench 2.0. MED A music editor much like SoundTracker. TurboTitle A program created for the purpose of subtitling Japanes Animation films and to create a standard Amiga subtitle format. Is perfectly suited for subtitling any foreign film.

DISK 425

A-Gene Demo version of a shareware genealogy database program. Needs 1Mb of ram, and a printer/2nd disk drive are a big help. CheckBook A checkbook recording program intended to be used as a companion to a checkbook register, not a replacement. Downhill A skiing arcade game. HeadGames A "Shoot-Em-Up" game done with SEUCK game constructor, freaturing digitized heads as enemies.

DISK 426

Conman Extremely useful replacement for the standard console haldler, provides line editing and commands line histories. This is version 1.3e. Metro in METRO, you play the role of a city planner. RickParksArt A collection of artwork from one of the leading Amiga artists. Includes "Bryce", "Clipper", "Einstein", "Falconer", "Lincoln", "Lion", "Mickey", "Norman", and "Stymie".

DISK 427

BlackJack A blackjack simulation program with the ability to simulate nearly any casino blackjack game in the world. Chemesthetics A program that draws molecules using the calotte model. Has a fully intuitionized user interface and pictures can be saved as IFF graphics files. Cyrillic Cyrillic (Russian) 12-point font. STV Simple text viewer with mouse and keyboard scrolling, text search.

DISK 428

BCBMusic A set of three original songs written and composed using the freely distributable MED v2.10 music editor. These songs do not require a separate player program because it is actually compiled in with the song. CyroUtils Four handy animation utilities form Cryogenic Software. Includes an animation creation tool that allows you to combine selected pictures into a standard animation, an animation information tool that is used to extract certain information from a given animation, an animation combining tool that allows you to join two animations into a larger one, and an animation splitting toot that allows you to split one animation into two smaller ones. ShadowMaker Demo version of an Intuition based Font shadow generator. Train An electric train construction set game simulation. WonderSound Wondersound is an additive harmonic instrument design tool with a separate envelope design window and 16 relative harmonic strength and phase angle controls.

DISK 429

ATCopy A program to copy files from the Amiga side of a system equipped with a PC/AT bridgeboard, to the PC side, using wildcards. CLImax A command like NewCLI or NewShell except that it creates a borderless CLI or Shell window on a custom screen. Dr Another alternative CLI directory lister command. FixCLI A tiny pure command which fixes problems with CLI's not created by other CLI processes. MoveSYS Reassigns SYS:, C:, S:, L:, LIBS:, DEVS:, and FONTS: to a new disk or directory in one step. RunBack A very compact version of the popular utility for starting a CLI process in the background, without preventing the CLI window from closing. Scrub A floppy drive cleaning program which automatically detects which drive has a cleaner diskette in it. Spins it for thirty seconds while moving the heads around. Timer The timer device made easy! Example of how to create both sychronous and asynchronous waits. Trippin A Workbench game based on an out-of-print board game. Uedit-Stuff A variety of configuration material for Uedit. V A front-end for Commodore's More or some other text viewer that can be made resident.

DISK 430

Lotto Small lotto number selector. Pointer Use the SID sleepy pointer in our programs. SculptTools Programs to create objects for use in Sculpt. 4D. Includes Brush_4D to convert IFF brushes to objects in full color with HAM and EHB support and wrap to various shapes, Fractal_4d to create fractal mountains with various coloring from brush, checkers or based on altitude, and Spiral_4d to create a variety of objects based around tubes and helixes. SmartFields SmartFields is a replacement for Intuition string gadgets.

WINGS

a review by Bill Bowers, MAG Librarian

Wings is the most recent release from Cinemaware's fine stable of games for the Amiga. Wings places you behind the stick of a WWI biplane and all the action of that time. Dogfights are frequent and many times against greater odds. Bombing raids are a challenge against the anti-aircraft batteries and enemy biplanes. Strafing runs are most demanding when infantry is the primary objective.

Let's turn to some of the technical items. Wings' copy- protection is tried-and-true look up the word in the manual scheme. This seems to be the best solution for an ugly problem. Wings will also install on a hard drive easily, but the best feature is Wings will load into ram: and considerably decreases the playing time loading from disks. Just look at the READ_ME.INSTALL instructions on disk 1 and substitute ram: for DH0:. Instructions claim you need 3 Megs of ram, but with 2.5 Megs I had well over 800k remaining after loading Wings to ram. I'm glad to see this from manufacturers, more of it is needed for us who have the memory but not a hard drive (Santa, you missed my house again!). It looks like 2 Megs will work and still give you enough memory to load your favorite directory utility. More on this later, now back to the game.

Wings is composed of three types of missions with variations of each mission. Dogfights vary into combats against odds as high as 2 against 10, balloon busting missions where you battle planes and anti-aircraft fire, and the most difficult of all, escorting reconnaissance planes to the front. I never did bring one back. The dogfights are pure and easily start your heart pounding. It's kill or be killed and often with only one machine gun functioning. Many times, a strafing shot from your enemy will almost always knock out your right machine gun, making you fly your best to lead your shots from your left gun into your opponent. Very tricky. Difficulty is compounded in early fights with jamming machine guns usually at the most worst possible time. Flying experience usually takes care of this and a lot of other things. My personal best was shooting down 9 enemy planes in one mission.

The second type of mission is a bombing run of various types, usually well defended by anti-aircraft batteries. Targets include: roads, bridges, train stations, submarines, airplanes and mostly buildings. The best missions were against submarines defended by destroyers. The submarines would surface and dive to avoid damage but gave the best visual explosions. It is not very difficult to watch the gun battery swing around to fire. You can quickly fly out of the way. The most difficult missions usually have two or three targets in the middle of a ring of batteries.

The third mission involves strafing, usually convoys or infantrymen. None of the trucks or railway cars are difficult to hit, but the fire from infantry and anti-aircraft guns will punch holes in your plane and bring you down quickly. The most difficult missions require strafing the infantry in the trenches. Chances are you will need to fly the mission a couple of times to get a good flowing movement and discover where the troops will pop up.

Wings is a well presented to the viewer with a flip-up light log to present the latest news from the front and the camp, easy to listen to period music, and easy descriptions of mission requirements. Cinemaware maintains its reputation as one of the best software publishers with its best playable release yet. My only complaint is while the Red Baron and others were getting all the press, my number of kills was twice theirs with no mention at all. Also, the Sopwith Camels finally arrive in August, 1918 for three short months before the war ends. According to the manual, the Sopwiths were first available a year before. Why were they so late in coming to, at least, the best pilots?

HINTS: Obviously, the most important thing is NOT TO HIT ANYTHING WITH A RED CROSS ON IT. You can get kicked out of the service that way. Some damage can be taken on convoy strafing, but do not continue shooting until your plane explodes. Save the game after most missions because you can be knocked down almost anytime. Several times, I completed a successful mission on the first time only to be shot down on the next and have to repeat it several times to get a successful outcome. With your game in ram, you can exit, save to ram and then use a directory utility to copy pilot.dat from disk to ram after a bad mission.

Watch the head movement of your pilot. He will turn to the closest enemy and will help track a plane slightly to one side of your vision range. The most difficult thing is to shake the enemy off your tail. I had the best success by moving above the gunfire and then swinging left and right until I had the enemy going the other direction enough to quickly dive and bank away. The most irritating thing that frequently happens is your plane will stall-out when flying up too sharply. All of your enemy planes can fly above you.

Balloon busting is easily handled by turning to either side and approaching the balloons from the side or rear after killing any enemy planes. In combat that continues past sunset, you can get help to see your enemy by flying low enough to be able to see the enemy plane in the sky and, if necessary, pause the game (class, "p" is for pause) and turn up the brightness on your monitor. Bombing trains only requires hitting the engine so use your other bombs to hit secondary targets and increase your skill levels. Strafing requires hitting at least 50% of the primary target for a successful mission. The percentage of hits appears to have little effect on raising your skill levels, so blast away. Keep moving around and try to destroy each truck as quickly and as early as you possibly can. Wings is a wonderful, although linear, game. You have a path of missions to follow to an end but, it is a good path.

Wings brings me full circle in computer games because the first game I bought for my Commodore 64 about 8 years ago was Blue Max. I promptly wore out 2 joysticks in one week. Blue Max had rough sprites, one direction scrolling, and only fair sound effects. Wings has stereo, 3 dimensional graphics and flight simulator capabilities. Computer games have come a long way in the last eight years and the next eight years promise CD-ROM games and a lot more.

Hyperbook released by Gold Disk

Gold Disk, announces HYPERBOOK, an application generator that vastly simplifies the process of creating, developing, and using personal and business applications, as well as presentations and interactive learning "books".

"HyperBook is the ultimate Amiga tool for creating and managing information and presentations," said Kailash Ambwani, president of the Toronto based software developer. "Simply by pointing and clicking you can create simple or complex personal, business, and educational applications. The easy to use interface makes it possible to develop your applications as you use them. And extensive built-in ARexx support expands HyperBook's capabilities so it can grow with you."

HyperBook provides all levels of users with a set of tools that allows them to create applications and presentations like: personalized appointment calendars, address books, interactive greeting cards, visual multimedia inventory lists, business presentations with interactive charts and graphs, custom teaching "books", and freeform interactive educational presentations. Text, graphics, pictures (IFF), and scrollable lists are quickly created and positioned on "pages" that can be linked to other pages to make a "book". Any item on the page can be made into a button that launches an action, such as showing a picture or displaying additional text. Buttons can also launch DOS and ARexx commands, ARexx macros, or move you to other pages of the book for more interaction.

There are simple visual representations for everything you need to do, such as pointing and dragging on a small representations of the page or button to adjust margins. Control buttons are also provided for precise incremental control, giving the new user ease of use and the more experienced user precision. Full Amiga font support is provided, as is the ability to quickly crop IFF pictures and place them free-form on the pages. A wide variety of drawing tools are available for creating directly on the page. Any graphic, button, list, etc. can be scaled, moved, and changed at any time so a design is never locked in stone until you want it to be. Page elements can be combined and/or layered to create complex "books." And using its extensive built-in ARexx support, HyperBook becomes a sophisticated authoring system, encompassing all aspects of the Amiga.

Ease of use and power make HyperBook a powerful tool for home, education, and business applications. With HyperBook, the user can create applications that interact and act exactly the way they want, making a more natural and productive environment out of their computer.

HyperBook will ship at the end of January. HyperBook retails for $99.95 and will run on any Commodore Amiga 500, 1000, 2000, 2500, or 3000 with at least 1MB of RAM and is Workbench 2.0 compatible. For more information or a demonstration contact your Gold Disk dealer or Gold Disk customer support at: 5155 Spectrum Way, Unit 5, Mississauga, Ontario, Canada, L4W 5A1, or call 416-602-4000.

Byte & Amiga

If you haven't seen the January issue of Byte magazine, it includes a 5 page article on Amiga Exec, the core of the operating system. Author Tim Holloway says, "Object-oriented is the computer buzzword for the early 1990s....Yet there is one object-oriented operating system that has been in widespread use since 1985. It runs Commodore's Amiga."

Mr. Holloway, a president of MTS Associates, a system software development firm in Jacksonville, Florida, concludes by saying, "Exec is compact, efficient, flexible, reliable, and expandable. And no other system I've ever worked with has been so easy to work with. I like that."

Art Department or Art Department Pro? What's the Difference?

Now that Art Department Professional is available, many Amiga owners have begun asking how it differs from ASDG's other image processing product, The Art Department.

The answer is simple: Art Department Professional is a superset of The Art Department. This means that Art Department Professional has all of the features of The Art Department, plus many additional features of its own. Considering the price difference between the two ($89.95 for The Art Department vs. $240.00 for Art Department Professional) anyone who wants to work with Amiga graphics will want to match the right product with their specific needs.

In general, The Art Department is all you will need to make the best possible rendering of graphics for display on the Amiga. Art Department Professional, meanwhile, is right for professional users who require image format conversion, batch processing, control of graphics peripherals or 24 bit-plane image compositing.

Here is some more specific help in deciding which Art Department package suits your needs. The Art Department is the right choice if you need any of the following capabilities: To load and work with a variety of Amiga and non-Amiga image file formats. Art Department comes with Loader modules that read Super-IFF, DV21, Sculpt 4D and Turbo Silver image files. Other Loader modules are available separately that read Targa, GIF, TIFF, PCX and EA Deluxe Paint II Enhanced formats.

To perform image processing on 24-bit true color images, including renderings of 2-32 colors, HAM and Extra Halfbrite images. In addition to providing 6 dithering methods, Art Department will create negatives and color separations (3 and 4 color), convert images from color to gray scale, create line art from bitmaps and remove isolated pixels. Art Department can also flip images (both horizontally and vertically), rotate images at 90 degree angles, and scale images up or down.

Special effects include: Posterization and Solarization. Art Department will also address the Microillusions Transport Controller for single frame video recorders.

Art Department Professional will do all of the above, plus: Read and write to Amiga and non-Amiga formats, including Super-IFF, Sculpt 4D, Turbo Silver, GIF, PCX, Deluxe Paint II Enhanced, EPS (Encapsulated PostScript), PostScript and Color PostScript. Control external imaging hardware -- such as video display boards, scanners and film recorders. Includes direct support for the Mimetics Frame Buffer. "Composite" together new images.

Art Department Professional lets you cut and paste image elements together in up to 24 bit planes (16.7 million colors). It allows variable mixing and transparency, masking, ghosting and many other special effects. You can even make your own filled or unfilled rectangular backgrounds with gradated color transitions (from top to bottom or side to side).

ARexx support. Every aspect of Art Department Professional can be controlled by ARexx, which makes it an excellent tool for batch control of repetitive operations. It can even be integrated with other ARexx-compatible programs to form custom solutions to real-world problems.

Perfom these additional image processing functions:

Learn more about the Art Department Series by contracting ASDG Incorporated, 925 Stewart Street, Madison, WI 53713, or by calling (608) 273-6585.

CBM news

NEW YORK, (Jan. 4) PR NEWSWIRE - Commodore International Limited (NYSE: CBU) announced today the appointment of James Dionne as general manager of its U.S. sales company, succeeding Harold Copperman, who has been appointed vice president of Commodore International Limited, with new responsibilites including Amiga multimedia strategies.

Dionne has been with Commodore eleven years, most recently as general manager of Commodore's Canadian sales subsidiary. Copperman joined Commodore in 1989.

Commodore also announced a reduction was being made in the manpower of U.S. operations primarily in the areas of administrative and factory overhead. This action is partly due to the reorganization of certain functions and is expected to result in improved operating efficiency.

Commodore International Limited, through its operating subsidiaries around the world, manufactures and markets personal computers to customers in the comsumer, education, professional and government market sectors. The company has three product lines: Amiga multimedia computers, PC compatibles and C64 computers.

CONTACT: Ronald B. Alexander, vice president and chief financial officer of Commodore International Limited, 215-431-9100.

Out with the old...

Well, 1990 has been a fantastic year for the Memphis Amiga Group. Early in the year we increased our advertising with new MAG brochures. The brochures provide new users in the area with meeting information and membership form, which many people have used to sign up. We also hit the radio waves on WCM-79's Computer Connection. 1990 VP Brian Akey and I were featured guests, and broadcast news of the Amiga's fantastic abilities to the Mid-South.

Also, we moved our general meeting into the new auditorium at State Tech, which really imporoved our increasing space problems.

There are still many items on the agenda, which I expect will be handled by the 1991 administration. First, we need to improve our club comptuer (an Amiga 500) by adding RAM and possibly boosting the power supply. We have already added the 1 meg Agnus chip. Thanks to Keith Burns for installing the new Agnus.

Also needed is a class or forum for new Amiga owners - sort of a hands-on meeting. Since the vice prsedident is normally in charge of helping new members, I challenge next year's VP to set up such a class.

Finally, we need to find a new piece of hardware and/or software to add to our rental library. Perhaps you could suggest something which the majority of our members would just love to get their hands on. Anyway, I really enjoyed being your president last year, and wish the best for our upcoming administration.

Todd Rooks,
MAG President
1990

In with the new...

I have enjoyed being vice president and hope to finish and continue with the goals of the past year. This year we will upgrade the Amiga 500. We have the new 1 meg Agnus installed and next month we will add 4 megs of fast memory. Later in the year I hope to add workbench 2.0 to the list of upgrades for the Amiga 500.

The video library needs more tapes. Adding tapes like Deluxe-Paint tutorial and others are just a few ideas. If we get a camcorder we could make our own tutorial tapes. For the hardware library a DCTV would be good. Maybe a scanner with character recognition for people doing desktop publishing. For the February meeting, we hope to talk about getting a DCTV and camcorder for the group.

I'm going to show a Magazine disk for the group to start using, an idea that Joe Sanders suggested. The idea is to rotate a disk each month, picking up the disk at the meeting and bring it back to the next meeting to get the next month's disk. It would have all the same information as the regular newsletter and include something from the librarian's disk-of-the-month. Any ideas in this area would be helpful. Some help with the programing would also be good. The first version will be done in CANDO with newer versions maybe done in AMIGAVISION. The next Video SIG meeting will be at Shelley Franklin's house (6581 Westminster Place 901-682-0417) on Friday, February 14 at 7:00 PM. She just received DCTV and she will be showing all its capabilities.

There has been some talk about helping new users. I would like to start a New Users SIG to take care of this. I would like volunteers for hosting it. Any help is welcome. At the general meeting we will discuss the purchase of ram expanders. CI-ram is the name of the product that we can get at quantity discount. The 2-Meg version sells for $200 and the 4-Meg version sells for $330.

There are also 6-Meg and 8-Meg versions. The more people we have the cheaper it will be. It works in 2000's and 500's. Well that's all this month and next month we are looking at doing a meeting on music. See you at the meeting.

Brian Akey
MAG President
1991

Memphis Amiga Group Club News

The club has recently purchased a mouse cleaner. If any members would like a free mouse cleaning, just bring the little critter along to the February meeting and we'll get it clean as Dynamic Hi-Res.

In other news... Now's your chance to have your own Digi-View Kit. Yes, you heard right, the Memphis Amiga Group is out to sell it's Digitizing Kit. Nothing will be held back. Call or contact President Brian Akey at the next meeting.

Future Wars: A Walkthru

Copyright © 1990 by Paul J. Grant

INTRODUCTION

This game is entirely mouse driven. Be aware that some of the objects you need to use or manipulate are very small. By careful use of the EXAMINE command and the cursor, you should be able to find everything. Checking over the whole screen before you try anything (if time permits) is generally a good idea, and EXAMINE "X" may lead to some clues as to the proper course of action. Proper positioning may also be a problem, and you may have to experiment with moving your character before you can achieve the desired result. The game is wholly linear, and you must do things in the proper order. Save your game often.

You begin as a humble window washer, clumsy and browbeaten. After you knock over your bucket and get chewed out by the boss, TAKE the bucket. EXAMINE the scaffold, move to the far left of the scaffold, and OPERATE the "up" arrow. When you stop, OPERATE the window that's ajar, and go inside the building.

In the waiting room, EXAMINE the wastebasket and TAKE the plastic bag. If you move to the right and EXAMINE the rug, you will notice a small lump under the rug. Move to the far right lower corner and OPERATE the rug. This reveals a small key, which you will take. Go into the bathroom, and OPERATE the cupboard. TAKE the can of insecticide. OPERATE the WC door, and TAKE the small red flag on the floor inside (it's very tiny). Finally, USE the bucket with the sink, and get ready to play a really corny practical joke.

Return to the waiting room and USE the full bucket on the door in the back wall, then go to the door on the right wall and OPERATE it. In the ensuing confusion you can go through the door into the office next door. OPERATE the door again to close it. USE the key on the second cupboard from the left and you'll find a typewriter. EXAMINE it. There is a number on the ribbon which you should write down. OPERATE the desk drawer and TAKE the sheaf of paper inside. Now, EXAMINE the map. A small inset map of Europe appears, and careful scrutiny should reveal a small hole. USE the little flag with the hole, and the whole wall recedes, revealing a secret passage. SAVE the game at this point because the timing can be tricky in the next sequence.

Go into the passage. The ceiling will start coming down at you. Quickly, EXAMINE the number pad to the right of the door, then OPERATE the five digits which make up the number you saw on the typewriter ribbon. The ceiling will stop and the door will open, and you can go through and to your right into the laboratory. There is a machine with two buttons and a big slot. USE the sheaf of paper in the slot, then OPERATE the green button and the red button in that order. TAKE the documents the machine spits out, and move to the white circle to the right.

You will disappear and reappear in a swamp in days of old. Save the game here. If you move off the green/brown land aread, you will sink into the muck and disappear. When you get close to the swarm of mosquitoes, USE the insecticide on them, and proceed to the left. Just before you leave the screen, you will notice something gleaming in the dirt. EXAMINE it, and you will find a pendant which you will take. Go off to the left.

You are now in a wooded area by a lake. Work your way out of the bushes, and EXAMINE the foot of a tree by the lake. You will find a rope. If you proceed off the screen to the left, you will be killed by fanatic "monks" who take you for a spy, so you had better get a change of clothes. USE the rope on the overhanging branch of the same tree, and you will be perched up there. Some unsuspecting soul will eventually come by and go skinny dipping in the lake. Descend from the tree and TAKE his tunic and slacks, then USE them on yourself. Now, when you go off screen to the left, the monks will not even be there. Go figure it. This screen has an Inn and the entrance to a castle. Go up to the guard and SPEAK to him. Then USE the pendant on the guard. He'll tell you to come back later.

Go off the screen to the left behind the castle and you'll be in a wooded glen where a monk's robe is hanging form a branch. You can't reach it, so OPERATE the tree to shake it, and while the robe won't fall, a coin will drop out of the pocket. TAKE it and return to the Inn. OPERATE the door and go inside. USE the coin with the innkeeper, and he'll show you to a seat. You'll overhear snatches of conversation from the other customers. It seems the Master's daughter is missing. Leave the Inn and return to the guard. USE the pendant on him one more time and he'll let you in to meet the Master. The Master will ask you to rescue his daughter, the lovely Lana. Of course, you hasten to comply.

As you leave the castle, you will find the guard asleep. (So hard to get good help these days!) TAKE his lance, then go to the wooded glen; after much trial and error, you'll find the right spot in which to stand. Now, USE the lance on the monk's robe (you will immediately put it on). Return to the castle and go off the screen at the bottom.

MONASTERY

You will be near the monastery, the only entrance to which is guarded by what seems to be a ferocious wolf. However, careful cursor watchers will notice a small metallic clint under the wolf that indicate this is a creature of technology, not nature. This is one of my favorite bits. Save the game, go back to the lake, and USE the plastic bag with the lake. Hurry back to the wolf, and when you get close enough, USE the full bag on the wolf. He blows up realgood! You can now go to the monastery door and OPERATE it. This is another good point at which to save the game.

The central hall of the monastery features three doors (right, back and left), and those famous circling monks you've heard so much about. They continue to move in a clockwise fashion around the room, staying close to the edges of the floor. This is their ritual. Follow it closely, because you deviate from it at your own peril.

First got to the door on the left and OPERATE it. You will find a room with two stained-glass windows and a monk standing next to a cup. As you approach him, he will tell you to alert the Father Superior that something is ready. (The skorzuum? It's Greek to you!) Leave and proceed clockwise to the door on the right. OPERATE it and go in. You will find the Father Superior who will ask you for a cup of something else you won't recognize.

Go back to the first room, TAKE the cup, then proceed clockwise to the door on the back wall, and OPERATE it. Go downstairs and up the ladder. OPERATE the barrels until you find one that's full, then USE the cup with the barrel. Go back upstairs and clockwise to the Father Superior. You'll give him the cup, and he will immediately pass out. EXAMINE his body, and you'll find a remote control. TAKE it, then USE it on the "piece of furniture" underneath the library. This will open, and a magnetic card will be revealed. TAKE it, leave the room, and go clockwise to the wine cellar again. Go up the ladder, then USE the remoter control on the barrels until you find one that opens. Go through it.

THE PRINCESS

You'll be in another lab room. In it you'll find a beautiful princess encased in a transparent cylinder, and a computer console floating in mid-air. In your excitement over finding the princess, don't neglect to TAKE the gas capsule on the floor by her cylinder. EXAMINE the console, then USE the card with the console. This will free the princess, and you can relax for a bit while you have some things explained to you. You'll be taken back to the castle and told that the princess is really Lo'ann from the far future. She and her father are agents of the Earth Government trying to stop the Crughons from taking over the earth. She will recruit you and take you -- along withthose all-important but nearly forgotten documents -- back to her home in the year 4135 A.D. And you thought window washing was dangerous!

4135 A.D.

You materialize in the wasteland (oops, wrong game!) that is the Earth of the future, but Lo'ann is missing. You must proceed alone. Everywhere you look there's nothing but rubble and ruins. If you EXAMINE some rubble to the right, however, you will find a half-buried empty pocket blowtorch. Go to the right, and TAKE the box of fuses half-buried there. In the center of the screen is another pile of rubble to EXAMINE. There, fully buried this time, is a manhole cover. OPERATE it and descend to the sewers below.

Thankfully, this is not a maze. Keep a close watch on the thin pipes along the wall. Eventually, you will come to a small tap. USE the empty blowtorch with the tap and it will fill with gas. This comes in handy almost immediately, when you have to rescue a mother and child from a horrible mutant sewer beast. USE the blowtorch on the monster (keeping a safe distance), and the mother -- in gratitude -- will materialize another exit for you leading to the surface. Go up.

You are now in front of a subway whose automatic doors seem jammed. Simply USE the lance on the video camera above to doors, and you will be admitted. Save the game here. On the lower left-hand side of the screen is a newspaper machine. Carefully EXAMINE it to see a small money slot and a small coin collector. EXAMINE the coin collector and you'll find a coin, you lucky dog! Use the coin in the slot, and...um...nothing happens. Despair not. EXAMINE the coin collector again, and the coin will be back. USE it in the slot again, and this time you are rewarded with a newspaper. If you do this quickly enough, you won't miss your train. Board it, sit back, and relax for a second.

...continued next issue

Would you Believe? Even MORE Fish Disks! 431-440

Disk 431

A68Kex Twelve examples demonstrating the use of Charlie Gibbs A68K assembler. AdvTemplates A collection of PD spreadsheet templates for business and law, originally intended for Lotus 123 on IBM PC's. They have been transfered to the Amiga, loaded into Gold Disk's The Advantage, and saved as native Advantage files. Requires Advantage V1.1 or higher. CheetSheet A compilation of cheats, hints, backdoors, helpful bugs, passwords, codes, solves, and walkthroughs for over 150 Amiga games. January 1st, 1991 edition. EZAsm Combines parts of the "C" language with 68000 assembly, giving it the "feel" of a higher level language.

Disk 432

APalAsm A Programmable Array Logic (PAL) program based on an old MMI Fortran IV program from the 'PAL Handbook' Second Edition and Third Edition by MMI. This Version (1.00) is completely rewritten for Fortran 77. Badger Reminder program for your startup-sequence. Badger will open a window and display any important events that are 'due'. Badger will not bother you if there is nothing to report. Conquest Lore of Conquest is a war game similar in concept to the board game Risk. FifoDev FIFO: is like PIPE: but is based on the fifo.library rather than its own implementation. Reader A program to scan a word list to locate which words can be made from the letters given. Great for word games and crosswords. SBackup Programmers utility to assist in maintaining old versions of source code. TMonth TMonth will execute any program the first time it's executed each month. Whence Whence will locate any program/file in your current path.

Disk 433

DiskPrint Prints labels for 3.5" disks, primarily for PD library disks. Label data files can be loaded into memory so labels for special disks are available without having to type anything in or without having to wait for AmigaDOS to read in the full directory. Gwin GWIN or Graphics WINdow is an integrated collection of graphics routines callable from C. These routines make it easy to create sophisticated graphics programs in the C environment. SysInfo A program which reports interesting information about the configuration of your machine, including some speed comparisons with other configurations, versions of the OS software, etc.

Disk 434

Backup Backup and Restore allow you to backup any directory tree with optional compression, and later extract all of part of the tree. DynaCADD Part 1 of a two part demo distribution of DynaCADD from Ditek International. DynCADD is a professional 2D and 3D CAD package. This demo is fully functional except for disabled save and export functions. Requires a system with 68020/68030 and a 68881/68882 math processor. This disk contains all the files necessary to recreate the DynaCADD demo disk number 1. The files for demo disk number 2 can be found on library disk number 435. GMC A console handler with command line editing and function key support. TypingTutor A simple typing tutor program which measures your typing speed and adjusts the level of difficulty accordingly.

Disk 435

DeluxeBeep A little program that uses the exec SetFunction call to play a sound sample of your choice whenever a program calls the Intuition DisplayBeep routine. DynaCADD Part 2 of a two part demo distribution of DynaCADD from Ditek International. This disk contains all the files necessary to recreate the DynaCADD demo disk number 2. The files for demo disk number 1 can be found on library disk number 434. Labeler A label generation program for Epson compatible printers.

Disk 436

AztecArp An Arp interface package fixed to work with Aztec 'C' version 5.0 BatchRequester A simple program which opens an Arp filerequester and writes the results to an environment variable. Very useful if used in batchfiles. Berserker Detects and eliminates viruses. Knows all 'popular' viruses and their kin, including the new 'Centurion' and 'Traveling Jack' link viruses. Comes with a resident handler which continually checks memory to prevent virus infection and a utility to fix programs corrupted by the 'Centurion' and 'Traveling Jack' viruses. Input How to read keyboard input simply and quickly. KeyMacro A keyboard macro program, configurable via a text file, that also supports hotkey program execution. LhLib A shared reentrant Amiga runtime library featuring highly optimized assembly language versions of the LhArc data compression/decompression routines. Compresses faster and more efficiently than any other currently available implementation of the Lzhuf algorithm. MemGuard A program similar to MemWatch, which continually checks the low memory vector table for random trashing. MMB With MMB, users of 3 button mice under WB 2.0 can use the middle mouse button as a shift key to do multiple selects. MT420d Printer driver for the Mannesmann Tally MT420d. Zoom A fast and efficient floppy disk archiving utility based on the data compression/decompression algorithm used by lh.library. Has an Intuition and a Shell interface, fully supports Kickstart 2.0, is able to add texts and notes to archived output files, knows 66 different bootblock viruses, includes a number of compression parameters (such as encryption of the output file) and a lot more.

Disk 437

CLIWindow CLIwindow allows you to manipulate the dimensions of a CLI window. FMouse A mouse pointer accelerator, similar to Matt Dillon's DMouse. PatchCompiler A program to generate patches using a Pascal like language to describe what needs to be patched. WaitAnyKey A CLI command which will wait until the user presses any key. Useful for batch files, to pause untile any key is struck.

Disk 438

GadgetED A program for creating and editing intuition gadgets. MenuC A menu and gadget compiler. ToolLib A shared library containing 45 useful functions for all kinds of programs. There are functions for ports, sorting, gadgets, memory, string, directory and file handling, etc.

Disk 439

AIBB Amiga Intuition Based Benchmarks is a program designed to test various aspects of CPU performance using a full intuition interface. Curses A link library containing many of the terminal independent standard "curses" functions. DeluxeChanger Converts binary files to assembler, basic, or C source code data initialization statements. HDClick A program selector, typically installed in the startup sequence as the first command. Has user defined gadgets, a configuration file, an iconify function, and works with both NTSC and PAL systems. M2Utils Various source modules for Benchmark Module-2.

Disk 440

3DPlot A 3D function plotting program that does hidden line, solid, or contour plots of equations of the form Z=F(X,Y). DMake Matt's version of the UNIX make utility. Features multiple dependancies, wildcard support, and more. MegaD Yet another disk utility program for the Amiga. This one allows an unlimited number of directories to be accessed simultaneously.

Video Blender by PP&S

Progressive Peripherals & Software introduces the Video Blender, a professional video switching system for all Amiga personal computers. The Video Blender features video switching, luma-keying, genlocking, local color generation in 16 million colors, video fading/wiping and stereo audio mixer. The Video Blender is an external, self-contained unit with power supply. The Video Blender has four channels: composite video in which pass-through, externally synchronized NTSC RGB in, Amiga RGB in, and an internal 16 million color generator for background color. External video devices such as video cameras, 24-bit framebuffers, etc. may also be slaved to the NTSC RGB channel for a variety of video effects. Due to the Video Blender's exclusive technology, no time-based correctors are required. The Video Blender provides black burst out for studio and professional video applications, and provides "key in" for external chroma-key and special video devices. Hardware control of hue, saturation, and contrast is provided through the Video Blender's front control panel. Audio control is handled by two stereo input channels, which may be blended through synchronization to video in fades/wipes between video sources, or through user-timed audio gain or decay.

Video Blender is controlled entirely through an ingenious software interface, which is connected via the Amiga's serial port. Through the mouse or keyboard control, the software allows easy selection of all video parameters and Video Blender setting using Amiga-standard sliders and gadgets. The software allows 256 levels of red, green, and blue to be selected manually for up to 16 million colors. Select color fading from one color to any other color at an adjustable rat to produce special local color effects.

For precise audio control, the software provides 256 audio volume levels per channel. The software allows easy "Video Mixing" between up to three of the four available channels, at 256 levels per channel. Additional control is provided for quick channel selection, manually or automatically. Luma-keying is provided to achieve special advanced video effects. The Video Blender may key on any user-selected channel, which need not be an output channel. This allows for a variety of advanced keying applications, such as "weather-map", "ghost", "invisible man", "vanishing", "transporter", and other sophisticated video techniques. A user-definable window of any shape or size may be created for "window within a window" video effects. High-speed multiplexing ensures crisp, high-quality luma-keying to virtually eliminate chroma-creep and preserve edge definition.

The Video Blender represents the state of the art in Amiga genlock technology, going far beyond the classic genlock application of Amiga graphics overlaid on a user-selected video source. Through the Video Blender's unique technology, video sources may be combined for a multitude of advanced genlock effects, such as fixed or animated wipes. Unlike other video accessories which have only a limited number of wipes, the Video Blender comes with MixMaster, which provides over 2,800 preset wipes in a complete custom wipe generation system. An unlimited number of wipes may be created rapidly with the Video Blender's MixMaster software. Any IFF picture or animation may be used as a video wipe, either appearing in the wipe, or "invisible" to the eye and used only as a control pattern for the wipe. The Video Blender wipe system allows anything from standard wipes, such as vertical, horizontal, diagonal, venetian blinds, diamonds, radar, spiral and random wipes, to complex wipes consisting of moving objects, shrinking and expanding objects, or video making for three-dimensional effects.

The MixMaster software provides a paint program and wipe script generator to create simple or advanced wipes quickly and easily, with full control of speed, direction, and other wipe parameters. Video Blender settings may be saved as complete sets called "sessions" consisting of up to 66 separate video "events". Sessions and events may be loaded later for editing or use. This timesaving feature allows recurring effects to be set up in moments for quick activation through function keys or external programs. The software allows creation of new events and sessions from existing ones through simple cut and paste operations. Sessions and events may be activated by MixMaster's control software through a video script, for chaining a series of effects or creating continuously looping video sessions. All of the above Video Blender capabilities may be combined to create video effects never before possible on any Amiga video workstation.

By combining wipes with luma-keying and audio synchronization, users may easily produce and edit video more rapidly than ever before. The Video Blender may be connected to a wide range of video peripherals such as digitizers, framebuffers, the Video Toaster, ADO boxes, or Progressive Peripherals' VideoMaster 32 to generate high quality professional video productions. The Video Blender comes with MixMaster software, interface control software, a power supply, cables, thoroughly illustrated manual with examples, and VHS tutorial videotape. The Video Blender will be released in fourth quarter 1990, NTSC or PAL versions, for a suggested retail price of $1295.00. For more information: Progressive Peripherals & Software, 464 Kalamath Street, Denver CO 80204 303-825-4144.

Taliesin releases ProVector 2.0

"We believe that ProVector is a truly professional quality proram that will rapidly become the standard drawing tool for Amiga designers, illustrators and desktop publishers," said Chuck Baldwin, vice president of marketing.

"This release of ProVector includes several new features which were not previously announced. These major additions have always been scheduled for the second generation of this product, thus this release is labeled version 2.0." said Baldwin. Among the new features are a multiple level "undo", a complete and flexible "layers" system and the ability to flow text to any path such as a curve.

ProVector provides an extremely friendly interface that allows the graphic artist to create complex artwork without requiring an underlying expertise in the mathematics involved in creating structured drawings. The package includes a very fast and accurate free-hand drawing tool as well as easy-to-use Bezier Curve tools to provide maximum flexibility. Suggested list price for ProVector 2.0 is $299.95. Requires minimum of one megabyte of RAM (total).

ProVector offers many other benefits for artists and illustrators:

Runs on any Commodore Amiga model. (500, 1000, 2000HD, 2500, 3000) AmigaDOS 1.3 and 2.0 compatible.

Supports any Amiga compatible (preferences) printer.

Additional output formats include: ProVector (IFF-DR2D), IFF-ILBM, HP-GL(tm), PostScript(tm) and EPS.

Unique dithering routines to simulate 256 on-screen colors, even in 640 by 400 interlaced format. Users can select from a virtual palette of over 16 million colors on a standard 68000-equipped 1 meg. Amiga.

Create drawings compatible with all popular Amiga Desktop Publishing programs.

Can also create bitmapped (IFF) paintings compatible with Deluxe Paint III (tm) and other programs.

Features ability to "Plot" structured graphics to "Super Bit Maps" to create IFF files at user-defined size, even several times larger than the highest resolution screen. This allows an extremely high level of detail to be created in bitmapped format.

Multiple windows with cut & paste function, fully multi-tasking, completely ARexx (tm) compatible.

Taliesin, Inc. corporate headquarters are located in Ft. Collins, Colorado.

Personal TBC

Digital Processing Systems Inc. announced the introduction of a newly developed plug-in "Personal TBC" card for use with Commodore Amiga and IBM PC-compatible based video systems.

Fully compatible with the NewTek Video Toaster, the "Personal TBC" Time Base Corrector is priced at only $995.00 and can be used with virtually all types of industrial and consumer VCR's. Occupying only one PC slot, the DPS "Personal TBC" does not require the use of an Amiga Bridgecard and up to four "Personal TBCs" can be used in a Video Toaster System.

Besides providing the ideal VCR interface for the NewTek "Video Toaster", the DPS "Personal TBC" can also be used with other computer video applications, including PC-based editing controllers.

The "Personal TBC" inputs can be configured for both NTSC composite and Y/C (S-VHS) video inputs and offers full broadcast quality performance as well as infinite window timing correction. Genlock capability is also provided as a standard feature.

Digital Processing Systems is one of the world's leading developers and manufacturers of Time Base Correctors, Frame Synchronizers and other video processing products for Broadcast and Video Production Facilities around the world.

Memphis Amiga Group Membership List

LAST NAME FIRST NAME CITY ST ZIP EXPIRE
Akey Brian L. Memphis TN 38107 OCT 92
Amos Mike Bartlett TN 38134 JUL 91
Andrews Freddie L. Memphis TN 38128 JAN 92
Barron Sonny Memphis TN 38135 JAN 92
Bilson Edward Memphis TN 38115 JAN 92
Bowers William Memphis TN 38118 MAY 92
Brown Scott Memphis TN 38122 APR 91
Browning Donald, Jr. Memphis TN 38111 JAN 92
Buckner Phillip G. Memphis TN 38107 DEC 91
Burford Tim Grenada MS 38901 FEB 91
Burns Keith Cordova TN 38018 NOV 91
Campbell Terry A. Horn Lake TN 38637 DEC 92
Chiego John & Sara Memphis TN 38119 OCT 91
Clark Bonnie Memphis TN 38128 AUG 91
Corbin Jack Memphis TN 38133 APR 91
Crighton Jr. Robert Millington TN 38053 APR 91
Dahms Michael K. Memphis TN 38127 OCT 91
Deschamps Joseph Jackson TN 38305 SEP 91
Dickey Milton E. Collierville TN 38017 NOV 91
Echols Steve Memphis TN 38116 DEC 91
Franklin Shelley Memphis TN 38120 MAR 91
Gamble Stephen A. Memphis TN 38111 OCT 91
Ginn Raymond Memphis TN 38127 DEC 92
Glover Steven Cordova TN 38018 JAN 92
Goff Robert Memphis TN 38134 FEB 91
Grimes Tim McLemoresville TN 38235 NOV 91
Henson Tim Memphis TN 38107 OCT 91
Hoffman Walter K. Memphis TN 38122 JAN 92
Hooker Bill Memphis TN 38134 NOV 91
Hudson Scott Memphis TN 38115 JUN 91
Jones Tom Memphis TN 38128 DEC 91
Karpov Victor Memphis TN 38115 OCT 91
Kelly James Memphis TN 38127 JUN 91
Kiss John & Sean Memphis TN 38118 FEB 91
Lambert David Memphis TN 38128 MAR 91
Lanier Jonathan Bartlett TN 38134 DEC 91
Lockard Don Alamo TN 38001 JAN 92
Lownes Robert Bartlett TN 38133 OCT 91
Martin Chris Memphis TN 38128 JAN 92
McCalla Ron & Audrey Hoover AL 35226 DEC 99
Mills Chris AUG 91
Morgan Yvonne & Charles Memphis TN 38168 SEP 91
Nabors Eddie Balesville MS 38606 SEP 91
Norman Joe R. Dyersburg TN 38024 JAN 91
Parker Anthony MAR 91
Piraino Martin & Patricia Memphis TN 38134 AUG 91
Pittman James MAR 91
Plunk David G. Memphis TN JUL 91
Reagan Alan Memphis TN 38104 NOV 91
Richardson Charles Memphis TN 38128 APR 91
Rooks Todd Memphis TN 38134 MAY 92
Russell Shane Memphis TN 38115 JUL 92
Sanders Joe Memphis TN 38134 JAN 92
Services Data Tech Memphis TN 38133 NOV 91
Shimasaki Manuel S. Memphis TN 38134 DEC 91
Spain David MAY 91
Stevens Ken Millington TN 38053 MAY 91
Stokes Paul Eads TN 38028 NOV 91
Swilley Robert Memphis TN 38134 OCT 91
Turner Allen Jackson TN 38301 DEC 91
Vineyard Charles W Memphis TN 38118 AUG 91
Walker Jim Memphis TN 38128 JAN 92
Wallace Michael S. Marion AR 72364 SEP 91
Walp Len Memphis TN 38128 JAN 92
Weatherall Broadus & JoAnne Memphis TN 38111 JAN 92
Webb Donnie Memphis TN 38118 JAN 92
White Walter T., III Memphis TN 38125 DEC 91
Williams Charles Wilson AR 72395 DEC 92
Winfield Kenneth Memphis TN 38128 DEC 91
Wyatt Joel Shawn Jackson TN 38301 DEC 91
Yarbrough Eddie Southaven MS 38671 APR 91

Name & Address Changes or Corrections

Please help me get accurate information on all members. If you know someone on the members list that we don't have a complete address for please let me know. Send name and address information, updates or changes to:

Charles Williams
13 Lake Drive
Wilson, AR 72395

Officers Meeting

There will be an informal officers meeting on Saturday, February 9 at 11:30 AM at Gridley's Barbecue just before you reach State Tech.

This is just an informal lunch meeting for those who wish to attend.

News About Dues

When paying dues, please send your check to:

MAG Dues
c/o Raymond Ginn
2304 Dells Ave.
Memphis, TN 38127

The Duck Pond BBS

(901) 761-3729
Memphis, Tennessee
300, 1200, 2400 baud - 24 hrs.

(Temporarily Off-Line)
Birmingham, Alabama
300, 1200, 2400, 9600 baud

For MAG hardware rentals
and MAG software orders
call Bill Bowers at (901) 360-0003.