September 1991 MAGazine Volume 7 Number 9

Table Of Contents

The September General Meeting of the Memphis Amiga Group will be held Saturday, September 14, from 1:00 pm until approximately 3:00 pm in the New Auditorium on the campus of State Technical Institute at Memphis.

The Video SIG meeting will be held at Ed Bilson's house on Thursday, September 19, at 7:30 P.M. Ed will be showing off the FireCracker 24 bit color board.

Don't forget to fill out the survey at the door, you might win the door prize.

From the President's CLI

by Brian Akey

Highlights of upcoming events: Workbench 2.0, Proper Grammar, AMOS, Disc, and Monty Python's Flying Circus.

We need volunteers to help with the Computer Fair on September 28. Members will be needed for set-up, take-down and during the fair hours of 10 A.M. to 5 P.M. The fair will be held at State Tech. We will have two rooms and a CDTV. All we need is a 2000, a 3000, and some support from the group in the form of volunteers to man the rooms and show off our Amigas.

Greg Gorby from Adspec Programming will be coming down from Ohio to show Draw4D and Draw4D Pro at our October meeting. Greg will also be bringing a dealer with him who will be offering the programs at a special price. More about this in next month's MAGazine.

Mousepads with a new MAG logo will be available soon, priced at around $8.

Think about a good time and place for the December Christmas party. Endcli.

Ginn Wins MAG Logo Contest

MAG member Raymond Ginn won the Memphis Amiga Group mousepad logo contest to design a new MAG logo to be printed on mousepads to be sold to members.

Raymond's design is shown at left in black and white. The color version is on the September DiskMAGazine. Raymond will receive a free mousepad with his new logo design printed on it. Other members may buy a newly logoed mousepad from vice president Donnie Webb. Cost is rumored to be in the eight dollar range.

On this month's diskMAGazine

For September we have text files with AM Report issues 3, 4, and 5. A special AM report on the Orlando Ami-Expo. A GEnie multimedia conference with Active Curcuits, makers of RasterLink software. An informative article on surge suppressors, and complete listings of what's on Fish disks 501-530. Artist of the month, Bruce W. Robison is featured with two of his airbrush-like 16 color hi-res paintings: Terminator 2, and Empress.

Finally, an AD for a real man's BBS, and a sample screen of 3 Compugraphic outine fonts from AmigaDOS 2.0.

MAG Meetings

The Memphis Amiga Group (MAG) holds general meetings the second Saturday of each month in the New Auditorium on the campus of State Technical Institute at Memphis (see map at left).

There will be an officers lunch meeting at Gridley's in the formal dining room beginning at 11:00 A.M., Saturday, September 14 (before the general meeting). For more information call Brain Akey at (901) 278-6354.

For information on Games SIG meetings and activities, call Mike Amos at (901) 377-1093.

Hardware Rentals

FutureSound audio digitizer kit - $1 per day
FrameGrabber OR SuperGen - $4 per day
(Hardware rentals are for Members Only)
A variety of Amiga specific videotapes are also available
from the club's hardware library.

Disk Sales

MAG library and Fred FISH disks are $2 each.
($5 each for non-members)
Quality blank disks with labels are 65¢ each.
($1 each for non-members)
For all this and more contact club librarian
Bill Bowers (901) 360-0003
OR see Bill at the next MAG general meeting.

Changes or Corrections

Please help me get accurate information on all members. If you know someon eon the members list that we don't have complete information for, please let me know. Send all name and address information, updates, or changes to:

Charles Williams
13 Lake Drive
Wilson, AR 72395

Memphis Amiga Group Officers for 1991

Brian Akey
(901) 278-6354

Vice President
Donnie Webb
(901) 363-8025

Shelley Franklin
(901) 682-0417

Ken Winfield
(901) 382-3339

Bill Bowers
(901) 360-0003

MAGazine Editor
Charles Williams
(501) 655-8777

Printing & Distribution

Terry A. Campbell
(601) 393-4864


The Secret of Monkey Island graphic adventure game from LucasFilm Games. Four disks of fun & excitement that will run from your hard disk, only $20. Call Charles Williams at (501) 655-8777 or see me at the September 14 general meeting.

Your Classified Ad Here

Free of charge to members
Call, write, or see in person

Charles Williams
MAGazine editor
13 Lake Drive
Wilson, AR 7295
(501) 655-8777

Classified Ads will run for one issue of MAGazine and then, if you want your AdD to run again, you will need to get in touch with the MAGazine editor either at the meeting, by phone, or by mail. Thank you for your continued support.


Real 3D is a design and animation program for producing high quality, realistic pictures of three dimensional objects. It provides an impressive set of advanced features including:

Ray Tracing: A ray tracing of Real 3D is strongly based on the physical reality of the real world. Real 3D produces pictures by simulating the laws of physics, and consequently they represent reality with astonishing accuracy.

Speed: Innovative methods and new ray tracing algorithms make Real 3D really fast. When using fastest ray tracing mode, rendering time is typically from 1 to 15 minutes.

Hierarchical Object Oriented Construction: With Real 3D you can create hierarchical objects. This means that objects you create can be made of subobjects, and these subobjects may have their own substructure and so on. This kind of a tree structure is well known in the context of disk operating systems, in which you can create directories inside directories. In Real 3D counterparts of these directories are used to collect objects into logical groups. This kind of approach makes for example object modifications extremely easy, because it is possible to perform operations to logical entities. If you want to copy a DOS directory, you don't have to take care of the files and directories inside it. In the same manner, you can stretch a complex object in Real 3D as easily as one part of it.

True Solid Modeling: Real 3D includes a true solid modeler. Solid model is the most sophisticated way to represent three dimensional objects. This modeling technique requires powerful computing power and therefore it has earlier been used only in environments which are many times faster than Amiga. Now it is possible to Amiga owners to reach all the advantages of solid model thanks to ultimate optimizations carried out when developing Real 3D.

Smoothly Curved Surfaces: In addition to plane surfaces, Real 3D includes several curved surfaces, such as ball, cylinder, cone and hyperboloid. This means that no matter how much you enlarge a ball created by Real 3D, you don't find any edges or corners on its surface. Furthermore, this makes the program much faster. What is most important is that the produced pictures look really good.

Boolean Operations: Solid model allows Boolean operations (AND, AND NOT, EOR, and DIVIDE) between objects. It is possible, for example, to split an object into two pieces and move the pieces apart so that the inner structure of the object is revealed. Operations can also be done so that the properties of the materials of the target objects are changed. By using a brilliant cylinder one can drill a brilliant hole into a matt object. These operations are a powerful way to create and modify objects especially in modeling technical objects.

Properties/Surfaces: A user of Real 3D is not restricted to use some basic surface brilliancies such as matt or shiny. Instead, the light reflection properties can be freely adjusted from absolute matt to totally mirrorlike, precisely to the desired level. Properties/Materials: Due to solid modeling, it is possible to create objects from different materials which have suitable physical properties. Surface brilliancy and transparency of a material can be adjusted without any restrictions. Even light refraction properties are freely adjustable so that it is possible to create optical devices from glass lenses. These devices act precisely as their real counterparts: a magnifying glass in Real 3D world really magnifies!

Texture Mapping: The texture mapping properties of Real 3D are not restricted to a typical chequered pattern. Any IFF picture can be used to paint objects. You can create pictures with your favorite painting program as well as with a video digitizer or a scanner. For example, by digitizing a wood filament pattern, it is easy to create wooden objects looking very realistic. Pictures can be located precisely to desired places, with desired sizes and directions. Real 3D offers as many as five texture mapping methods, including parallel, cylinder, bump, color, ball and spiral projections. All these mapping methods may be used simultaneously!

Bump Mapping: Besides the normal way of Texture mapping there are three other methods of mapping: Bump, Clip and Special mapping. By the use of the bump command you can give a relative height or depth to your textures. The amount of the colour red in your IFF texture defines the relative height or depth in the bump. Then you can use your texture in the same way you use your normal texture. Keep in mind that when using bump mapping the texture will use the original color of the object you applied the texture on. You can also add brilliance and reflection to bumpmaps (water). This function is perfect for creating golf balls or desertsand. By the use of the texture index command you can also create moving water. By the use of the clip command (see materials) you can clip unwanted parts of your textures. For instance you draw a world map in Dpaint on black background., create a texture with it, in the materials menu select clipmapping & no color 0. Now wrap this material on a sphere. Create a new sphere of blue glass and size it a little bit smaller. Lay the first sphere on top of the second and render the scene. You will see a worldmap on a glass sphere. By the use of special mapping you can define the amount of reflection in a IFF texture of green in your bitmap, and the amount of refraction through the amount of blue in your bitmap.

Light Sources: Unlimited number of light sources of desired color and brightness. Light Refraction (speed of light gadget) for REAL optics. Base Light & Background light can be set. The only restriction is amount of memory.

Animation Support: As you can create single pictures, you can create a series of pictures, or animations. Real 3D includes software for representing these animations interactively. Animation representation can be directed by a script language from ascii files, or even from the keyboard. Instead of looping animations you can define infinite ways to represent your pictures. Therefore you can create animations from a small number of pictures by displaying them various ways. New key frame style motion creation and editing, texture animation support.

Rendering Techniques: Real 3D includes several different rendering techniques; a real time wireframe model, a hidden line wireframe model, a high speed one light source ray tracing model, a nonshadow-casting ray tracing model and a perfect ray tracing model. You can select HAM display mode with 4096 colors, a grey scale display mode offering higher resolution, or 16.8 million color rendering (24 bits output) to Targa. Support for other 24Bit boards are in the works. New adjustable image size from smaller than screen to 1024x1024. Special single Photo24 (about 640x500 visible) screen render for SLR camera.

Macro Tool: The macro facility is very useful when you want to execute the same modifying operations to a large number of objects. A macro is a series of modification operations that the user can define to best suit his/her needs. Macros can be stored in memory and then later executed on any object. The operations include; Move, Move To, Stretch, Size, Rotate, Mirror, Explode, etc.

Suggested Requirements: 1MB Ram, 1 floppy drive. (minimum) 3MB Ram, 10MB of hard drive space, 68020/68030

Product Support: Real 3D Tech support is available through two methods: (1) By calling Programs Plus & Video between 9:00 AM - 5:30 PM. Monday - Saturday. Eastern Daylight Time (Same as New York) TEL. (519) 436-0988 FAX (519) 351-1334 (2) As a registered owner of Real 3D you receive a One Year Free Membership to the Real 3D Support Conference on our "Ray's Tracing Plus BBS". 24Hrs, 1200-38400 Baud. BBS. (519) 436-0140

Avalability: Now From... Programs Plus & Video 544 Queen Street, Chatham, Ontario, Canada, N7M 2J6. TEL. (519) 436-0988 BBS (519) 436-0140 FAX (519) 351-1334

Real 3D Product Guide: Real 3D Pro/Turbo $579.00 CAN $499.00 US. Real 3D Consumer $231.00 CAN $199.00 US. Real 3D Pro/Turbo has in addition to the basic features: Macro Tool, Boolean operations, 24 Bit option, Outlines option in the solid menu, Unshaded option in the solid menu, Lapless option in the solid menu, Frame command, Aspect ratio.

For more information just call (519) 436-0988!

"We're Making Waves with Real 3D"

The BEST Amiga Shareware Comm Program?

By Chris Lawrence

Which is the best Amiga SW Comm Program? Beginners often ask this question, and I, in a miraculous brain-wave, have decided that people starting out online need a good comparison of the "Big Three" Shareware Comm Programs, which are: JR-Comm, by Johnathan Radigan; NComm, by Daniel Bloch (and many others..); and Access!, by Keith Young. (Yes, I know there are others [VLT and HandShake spring to mind], but they are intended for special purposes).

I have broken the competition into a number of cetegories, and I will present a few conclusions at the end, so bear with me..


Access is the only one of the three terminal programs that starts out with a screen that gives you an idea of what you can do with the program. You can do most anything in Access! using the Gadget Bar at the bottom of the screen. This makes it easier to use than JR-Comm and NComm, because you don't have to hunt through menus to find functions (especially when time is money).


JR-Comm is the only program that supplies a program that is devoted to setting up EVERYTHING you need without hunting through menus in the main program. JR-Comm also sports easy-to-use requesters for configuration. Access! and NComm go back to their Comm roots, forcing you to pull down menus and hunt through them for the option YOU want to set..


JR-Comm sports a phonebook that allows you to choose different palettes for each entry, as well as the standard protocol and modem settings. Access! and NComm also allow you to choose modem and (NComm only) protocol settings.


NComm's protocol support is second to none - XModem (Checksum, CRC, 1k), True YModem(tm), ZModem (with auto down AND uploads), and Kermit (the only comm program here that supports it). It also supports the XPR (external protocol) standard, so you can use B+ and others if you have the needed XPR library. NComm also supports twelve different ASCII standards, such as ISO (Amiga), US7 (standard ASCII), and IBM, as well as MANY foreign formats.

JR-Comm supports all of the above, except Kermit and XPR and Auto-Uploading (ZModem), but it supports Compuserve B+ and Windowed XModem. IBM and ISO supported for ASCII.

Access! has the weakest support, with only XModem (CRC & Checksum) and WXModem (download only) support. Supports IBM and ISO.

All three support Amiga and/or IBM ANSI Color & Graphics.


NComm has the most powerful scripting language, with over 20 different functions. Access! has a more limited scripting facility, while JR-Comm does not support scripting yet. None of these support ARexx, which is (in my humble opinion) ludicrous. NComm will have ARexx support "by 1992", JR-Comm promises it in "Version 1.1", while Access! (which hasn't seen a new version in 2 1/2 years) doesn't mention ARexx.


JR-Comm uses a sprite for its cursor, which makes for a better screen display than is possible using Access! or NComm. NComm in particular is annoying when large blocks of text are being displayed, the cursor doesn't seem to keep up with text (even at 1200 baud), making a "flashing" effect that is extremely distracting.


JR-Comm is the only Shareware Comm program that supports Skypix Graphics, used by the Skyline and Atredes BBS systems.


JR-Comm sports a scrolling chat line that doesn't send anything until you press RETURN, so you can edit what you're going to send BEFORE you send it. Also, it doesn't echo characters to the main display (even in half duplex), so you can safely type without things getting "weird" in the main display.


This is really up to personal taste. Access! is easier to get started up, but after a few weeks, you'll really want ZModem support (especially at lower baud rates), so it might be best for you to go to JR-Comm.


For its support of A LOT of protocols and PLENTY of options, JR-Comm takes the biscuit.


While NComm doesn't have too much more going for it than JR-Comm, the support of Scripts has made in MY choice of terminal program, for the moment. I will say, however, that it sorely needs an ARexx port, and the second JR-Comm supports (at least) ARexx, I will move back to JR-Comm, but I won't go back just if it adds scripts.


If you haven't gathered it by now, I find all of the above SORELY lacking in the ARexx department. ANY programmer whose program has Scripting can implement an ARexx Port in about an hour (this is being liberal) using the freely-distributable RexxHost.Library. That's why the RexxHost library was designed - so people could easily add a Rexx port to their programs. Programmers of the above comms - PLEASE release a Rexx-able version ASAP.


HandShake is NOT for the faint-hearted... It has succeeded in crashing (as in GURUS) while attempting ZModem transfers EVERY time tried.

I haven't used VLT, so I have no idea what it can do... I understand it has an ARexx port though, so it could be good...


My lawyer advises that I gotta say the following things in order to protect myself from some of the ignorant idiots out there. CAUTION: The following instructions involve tasks that might be beyond your skill or experience level. Do not undertake them if you are not capable. Also, if your computer is under warranty, the following instructions will cause it to be voided, since the instructions involve opening both the computer and the Commodore A-500 Power Supply.

FURTHER: I cannot be responsible for anything stupid that you might do while fiddling with the guts of your computer... like busting it... or electrocuting yourself!

The logic circuits of the computer require +5.00 VDC. The floppy drives require +12.00 VDC. Hard drives also require +12.00 VDC.

The 12 volt requirement is very forgiving and seldom causes any problems. The 5 volt requirement for the logic circuits is much more critical.

As you put more and more RAM into the system, the 5 VDC becomes "loaded" which causes a slight voltage drop.

As you add accelerator boards, and flicker fixer boards and other logic devices, the demand for 5 volts grows. This increased demand "loads" the supply, causing a voltage DROP! It is possible for the actual voltage to drop down to 4.50 or less.

Most logic circuits will tolerate a little voltage drop. However, most of them will start to fail if the voltage drops much below +4.85 VDC. When the voltage drops below that level, you can expect the system to "crash".

When the AMIGA system crashes due to low logic voltage, you will get GURU errors like: 0000000B.002569C81

In almost all cases, the GURU error code will consist of seven "0's" followed by a letter or number. Then, to the right of the GURU decimal point, you will get two "0's" followed by "20", "21", "22", "23", "24", "25", "26", "27", etc. These are codes that indicate a logic failure due to insufficient voltage to the Central Processing Unit (CPU).

If you are operating an accelerator board, there is even more load put upon the 5-volt logic voltage.

In the case of the Mega-Midget Racer board, there is a test point on the board identified as J1 that can be used to measure the actual voltage which is reaching the board. The makers of Mega-Midget Racer, CSA (Computer System Associates, Inc), advise me that there must be at least +4.85 volts at test point J1. They would PREFER a full +5.00 volts.

You can check the logic voltage by measuring it with a voltage meter while the computer is turned on and operating. To do this, you'll have to open up the computer and gain access to the working parts.

To open the computer, you'll have to remove all the cables from the back of the computer which will allow you to turn the computer upside down so that you can get to the 6 little screws that hold the cover (top) to the base. To remove these 6 screws you will need a special screw driver with a special tip. It is called a T-10 Torx screw driver. They are available in most "better" hardware stores as well as SEARS. Be sure you get the T-10 Size. Other sizes of Torx screw drivers will NOT work.

Once you have removed the 6 screws, the top of the computer will lift off easily. Next, you will have to un-plug the multicolored cable harness (from the keyboard assembly) that is plugged into the mother board near the center, and through a rectangular hole in... the metal RF shield. Note that the black-colored wire is at the far left-hand end of the connector. Be sure you replace it exactly that way. It is possible to replace the connector wrong!

Once the multi-colored cable harness is un-plugged, carefully bend the little metal tabs that hold the metal RF shield in place, and remove the shield. If you flex the tabs back and forth too much they will break off. Don't worry if they do. It's no big deal. Mine broke off a long time ago. I use a little cloth duct tape to hold the RF shield in place.

Once the RF shield is removed, you can set the computer back in place, and connect all the cables... including the multi-colored cable harness (from the keyboard assembly) that was plugged in through the metal RF shield. The computer can now be booted up and it will operate perfectly normally. Since it is totally opened, it will be possible for you to take voltage readings while it is operating.

Now, be careful. I'm sure that it is possible to screw things up if get stupid enough!

If you plan on doing much repair work on your computer, you should invest in a moderately priced volt meter. Radio Shack has several to choose from. I prefer the digital type that will allow me to read to two decimal points of voltage. Such meters are available for about $40.00. Less expensive meters might not have enough accuracy for use with printed circuits. Also, less expensive meters might tend to produce their own "load" on the circuit that you are tyring to measure, thus producing erroneous readings. I don't like moving-needle type of meters. They tend to be too easily damaged from rough handling. While the more expensive meters are nice, they really aren't necessary for most routine computer hacking.

The AMIGA power connector has several exposed pieces of metal that can be used to take voltage readings. At the top of the connector there is a little V shaped groove that has a little metal insert in it. That is "ground". The 5-volt contact is to the right, and back under a larger metal strip that slants down on an angle. If this description is a little confusing, don't worry. Just place your meter's "ground" probe on the V groove, and start touching the various other pieces of exposed metal that are on the connector with the meter's "positive" probe. Sooner or later, you'll stumble onto the 5-volt contact. Of course, if you're having problems, you won't read a full 5 volts.

The ground probe on the meter might be identified as the "COMMON". But, again, don't worry. Most meters in the $40.00-up price range will automatically protect itself if you happen to reverse the probes, and display to you a "negative" voltage instead of the "positive" voltage that you will be expecting to see.

The standard Commodore power supply for the AMIGA 500 can be adjusted to put out MORE voltage if needed. To make the adjustment, you will now have to open the power supply.

Un-plug it before you start to work on it!

It is held together with four Phillips-head screws. Once the screws are removed, the "top" of the power supply will lift off. Inside there are two printed circuit boards. One is positioned horizontal, and the other, smaller board, is positioned vertical. On the vertical PC board there are two, small, square potentiometers. One is identified as VR2. The VR2 pot controls the 5-volt output level.

Connect you volt meter to the point on the computer's PC board where you want to measure the voltage, and with the computer booted and operating, adjust the VR2 pot with a small screw driver. It will require a VERY tiny screw driver. If you don't have a screw drive that is small enough, you can buy one at Radio Shack.

The idea is to adjust the pot while watching the volt meter. That will allow you to "trim" the pot to just the right amount to produce just the right voltage. Turn the pot counter clockwise to increase the voltage. You'll only need to turn the pot a few degrees of rotation. It is very sensitive.

On my system, I get the following readings when everything is operating correctly.

Power Connector on the Amiga chassis with the computer booted +5.10 VDC
J1 Test Point on the Mega-Midget Racer motherboard +5.00 VDC
The end of the power cable when it is NOT plugged in to the Amiga chassis +5.35 VDC

The J1 Test Point on the Mega-Midget Racer Board must be at least +4.85 VDC according to the manufacturer. They would prefer a full +5.00 VDC.

Once you have the pot trimmed and you're getting the full +5.00 VDC to the AMIGA, you might want to think about rigging a slightly different housing for the Power Supply. As Commodore ships it, it is "air cooled". Which means that it ISN'T cooled at all! I strongly suggest that you either leave the top of the case off permanently, thus providing for much more convection cooling... or mount it in a housing where you can rig a fan to blow on it. The two, large, black aluminum heat-sinks that are inside the housing get very warm. When all of that heat is trapped inside the housing it will tend to shorten the life of the more delicate components.

It should be noted that MICRO R&D's "BIG FOOT" power supply.... CANNOT be easily adjusted to boost it's +5.00 VDC output... and, as it is shipped... it will NOT deliver enough voltage to operate an AMIGA 500 with 7 megs of RAM, a SCSI, and a Mega-Midget Racer board installed. Do NOT be mislead by the "amperage" rating of 15 amps for the +5.00 VDC. The problem is in the gauge and length of wire that is used in the AMIGA power cable. There is simply too much voltage drop, resulting in just barely enough voltage being delivered to the AMIGA mother board to power a bare-bones computer.

My BIG FOOT 150 delivers +4.82 VDC to the AMIGA chassis, and only +4.55 VDC to my Mega-Midget Racer board. In fact, I can't even keep my system booted when I use BIG FOOT!

As of this writing, MICRO R&D is investigating ways to provide for increasing the +5.00 VDC output. They have promised to advise me if they can solve the problem.

In fairness to BIG FOOT, it is, in reality, the power supply used by IBM clones in standard AT-type chassis. BIG FOOT 150 is capable of powering three hard drives and a floppy as well as the main computer. But, when it is used in an AT case, the cable supplying +5.00 VDC logic power is only inches long, and of a larger gauge size. When MICRO R&D reconfigures it for use with the AMIGA, they attach the standard Commodore power cable which is about 4-1/2 feet long and considerable smaller gauge than regular hard drive power cables.

Good luck!

Darryl C. Nicholas
173 W. Frederick Street
Millersville, PA 17551
GEnie EMail: colorbat
June 20, 1991

From the Midnight Reviewer

River Combat
Publisher Accolade
Type Simulation/Arcade

Amiga DOS 2.0 Compatible

When I first heard of this game I was impressed. I thought what a great idea for a game. Of all the simulators out there none are gunboat simulators, at least none that I know of. I picked up the manual and began to read. Everything I read sounded great. You can move to one of several positions: front gun, back gun, pilot, etc.... It talks about the computer sending you on missions to take out targets or cut supply lines among others. It even gives you a choice of different types of weapons to use on your gunboat. Yep, everything the manual says sounded great, now if we could just find the game the manual was written for.

Although some of the features are there; none work well at all. The graphics are poor and terribly slow. The game begins with the worst digitized graphics I have ever seen since A-10 Tank Killer. I think Accolade had the night janitor digitize the pictures for them. I really haven't been able to find anything good about this game. The graphics are sorry, the speed is so slow it is unplayable, and the plot never seems to work. It is hard to figure how a game like this was ever released. As if you haven't figured out what I am saying, keep your 30 bucks, or buy a stack of MAG mousepads, they are more playable that this game is!!!

* * MIDNIGHT RATING ... 34 * *

Midnight Has Spoken . . .

A Proper Grammar Look at the President's CLI

by Brain Akey

Before Proper Grammar

The presidents cli,

What do we have for this month. We need to get ready for the september computer fair. We are going to discuss the big demos that we are going to have at the fair. We also should be looking forward to the CHristmas party. We are going to try and schedule the party right after the december meeting. We are also going to have a whole new batch of game, music, and utility disks that you don't want to miss. We have Donnie Webb and Ken Winfield to thank for these disks. Presents and money would be fine for there great work. We are going to have a few new programs for doing word processing and some new hot games. One of the programs is Proper Grammer which I will show a sample of by showing the before and after on the president's CLI. So get off your Ski's and come to the meeting.

After Proper Grammer

The President's CLI,

What do we have for this month? We need to get ready for the September computer fair. We also should be looking forward to the Christmas party. We are going to try to and schedule the party right after the December meeting. We are also going to have a whole new batch of game, music, and utility disks that you don't want to miss. We have Donnie Webb and Ken Winfield to thank for these disks. Presents and money would be fine for their great work. We are going to have a few new programs for doing word processing and some new hot games. One of the programs is Proper Grammar which I will show a sample of by showing the before and after on the president's CLI. So get off you Ski's and come to the meeting.

PRESS RELEASE Chip Ram Excellerator

Most people beleive that their Hi-Res/16 color/Overscan animations play slowly because of the Delta Compression. (The difference between two frames that the computer must calculate.) and by buying the Fastest excellerator card on the market will improve their frame rates. If you allready have a 68030 this is not the case, animation speed is limited to the amount of memory you can move through CHIP RAM, for example, you can play a Overscan 6Bit plane image (HAM/32 Colors) at 30fps, where as a complex overscan 4Bit plane Image (HiRes/16 Colors) plays at 6fps. A good example of this is DCTV. When converting a 24Bit/Overscan animation to run under DCTV, you have a simple choice, make the animation either DCTV 24Bit non-overscan, or DCTV 64000 Colors Overscan.

The Amiga 2000 family (A2000, A2500, Etc.) can move about 1.3MB of Imformation through Chip ram, resulting in frame sizes around 45K for best playback. With the A3000's 32Bit Buss, the speed increases to about 1.7MB/sec. Still your limited to about 50K a frame.

The Hottest new product for the amiga will be shown on October 4th for the first time at the AmiEXPO in California.


Over 5MB/sec of information through Chip ram! Create DCTV 4Bit, Overscan, Animations that run in real time.

Features: * A MINIMUM of 5MB (10MB-a maximum of 20MB) of information through Chip Ram. * Adds 2MB of TRUE 32Bit memory to the A2x00. * Uses the A3000 Angus chip for maximum compatibility. * Screen updates, Blitter operations will be increased.

For More Information Please Call, or Write: P.P.V./R.C.S., 544 Queen Street, Chatham Ontario, Canada, N7M 2J6. TEL (519) 436-0988 * FAX (519) 351-1334 * BBS (519) 436-0140.

Dues Notice

Dues must be paid at or before the General Meeting of your EXPIRE date. If paid on or before this time, the renewal date is $15 for the year. If you wait past the General Meeting (second Saturday of each month), you will be dropped and must then renew at the new member rate of $20 for the year.

Please pay at the General Meeting, OR send dues to:

MAG Dues
c/o Kenneth Winfield
3733 Rainford
Memphis, TN 38128

Financial Report for the Memphis Amiga Group August, 1991

Beginning Balance $948.91
Dues $55.00
Disk Sales $126.00
Rentals $8.00
Total Income $189.00
Newsletter exp. - $40.27
Fish Disks, etc. - $7.00
Returned Check - $25.00
GEnie - $7.00
P.O. Box rental - $25.00
2 wheeler - $20.00
Blank disks & labels - $248.00
Total Expenses - $372.27
Ending Balance $765.64

Memphis Amiga Group 8/31/91

1 Akey Brian L. Memphis TN 38107 OCT 92
2 Amos Mike Bartlett TN 38134 JUL 92
3 Andrews Freddie L. Memphis TN 38128 JAN 93
4 Barron Sonny Memphis TN 38135 JAN 92
5 Bilson Edward Memphis TN 38115 JAN 92
6 Bowers William Memphis TN 38118 MAY 92
7 Browning Donald, Jr. Memphis TN 38111 JAN 92
8 Buckner Phillip G. Memphis TN 38107 DEC 91
9 Burford Tim Greenwood MS 38930 FEB 92
10 Burns Keith Cordova TN 38018 NOV 91
11 Campbell Terry A. Horn Lake MS 38637 DEC 92
12 Cervetti Michael Cordova TN 38018 AUG 92
13 Chiego John & Sara Memphis TN 38119 OCT 91
14 Crighton Jr. Robert Millington TN 38053 APR 92
15 Dahms Michael K. Memphis TN 38127 OCT 91
16 Deschamps Joseph Jackson TN 38305 SEP 91
17 Dickey Milton E. Collierville TN 38017 NOV 91
18 Dobson Michael Memphis TN 38118 NOV 91
19 Dye Julia Ann Memphis TN 38120 APR 92
20 Echols Steve Memphis TN 38116 DEC 91
21 Fanelli Daniel R. Germantown TN 38139 FEB 92
22 Franklin Shelley Memphis TN 38120 MAR 92
23 Gamble Stephen A. Memphis TN 38111 OCT 91
24 Ginn Raymond Memphis TN 38127 APR 92
25 Glover Steven Cordova TN 38018 JAN 92
26 Goff Robert Memphis TN 38134 JUL 92
27 Grimes Tim McLemoresville TN 38235 NOV 91
28 Hawkins Conrad G. Memphis TN 38117 JUN 92
29 Henson Tim Memphis TN 38107 OCT 91
30 Hoffman Walter K. Memphis TN 38122 JAN 92
31 Hooker Bill Memphis TN 38134 NOV 91
32 Jones Tom Memphis TN 38128 DEC 91
33 Karpov Victor Memphis TN 38115 OCT 91
34 Keith Roy, Sylvia, Lisa Rosemark TN 38053 FEB 92
35 King Guy O., Jr. Collierville TN 38017 DEC 91
36 Knight Ronnie Burlison TN 38105 MAY 92
37 Lanier Jonathan Bartlett TN 38134 DEC 91
38 Lewis Jeff Memphis TN 38134 MAY 92
39 Lockard Don Alamo TN 38001 JAN 92
40 Lowder Mark Memphis TN 38118 FEB 92
41 Lownes Robert Bartlett TN 38133 OCT 91
42 Martin Chris Memphis TN 38128 JAN 92
43 McCalla Ron & Audrey Hoover AL 35226 DEC 99
44 McCollough Micah Memphis TN 38134 JUL 92
45 McInturff Ace Memphis TN 38115 JUN 92
46 Mergen Steve Memphis TN 38104 MAR 92
47 Miller Dion Memphis TN 38111 APR 92
48 Miller Larry Memphis TN 38116 APR 92
49 Montgomery John Bartlett TN 38134 FEB 92
50 Moore Calvin Memphis TN 38118 JUL 92
51 Moore Clarence Memphis TN 38116 JUL 92
52 Morgan Yvonne & Charles Memphis TN 38168 SEP 91
53 Morgon Don Memphis TN 38117 MAY 92
54 Nabors Eddie Batesville MS 38606 SEP 91
55 Norman Joe R. Dyersburg TN 38024 JAN 92
56 Norman Joe R. Dyersburg TN 38024 JAN 92
57 Pittman James E. Memphis TN 38116 APR 92
58 Reagan Alan Memphis TN 38104 NOV 91
59 Sanders Joe Memphis TN 38134 JAN 92
60 Services Data Tech Memphis TN 38133 NOV 91
61 Shimasaki Manuel S. Memphis TN 38134 DEC 91
62 Stevens Ken Millington TN 38053 MAY 92
63 Stokes Paul Eads TN 38028 NOV 91
64 Stoy Edward M. Byhalia MS 38611 JUN 92
65 Swilley Robert Memphis TN 38134 OCT 91
66 Torrence Samuel Tupelo MS 38801 APR 92
67 Turner Allen Jackson TN 38301 DEC 91
68 Varnell Roy Memphis TN 38127 APR 92
69 Vineyard Charles W. Memphis TN 38118 AUG 92
70 Walker Jim Memphis TN 38128 JAN 92
71 Wallace Michael S. Marion AR 72364 SEP 91
72 Walp Len Memphis TN 38128 JAN 92
73 Waters Robert A. Memphis TN 38116 AUG 92
74 Weatherall Broadus & JoAnne Memphis TN 38111 JAN 92
75 Webb Donnie Memphis TN 38118 JAN 92
76 White Walter T., III Memphis TN 38125 DEC 91
77 Williams Charles Wilson AR 72395 DEC 92
78 Williams Dane Memphis TN 38118 APR 92
79 Winfield Kenneth Memphis TN 38128 OCT 92
80 Wulff John Memphis TN 38115 JUN 92
81 Wyatt Joel Shawn Jackson TN 38301 DEC 91

Computer Fair

SEPTEMBER 28th - 10am. TILL 5pm.
5983 Macon Road - Memphis, TN.
Fulton Building

Computer Equipment
by the Memphis
Area Computer

You must be present to win.
Bring your family and friends!
Educational as well as entertaining!

Enjoy the world of computing!!

Special Guests

Speakers are scheduled to hold presentions on:


The Computer Fair is being held in conjunction with State Technical Institute.

This Computer Fair is sponsored by The Home-computer Users Group (HUG).

Computer User Groups scheduled to appear:
Home-computer User's Group - Atari Systems Hobbyists
Participating Online Systems Serving the Mid-south
Memphis PC User's Group - Mid-south TI99/4a User's Group
Memphis Amiga User's Group - Memphis Color Computer User's Group
Memphis Commodore User's group - Apple Core of Memphis