July 1992 MAGazine Volume 8 Number 7

Table Of Contents

The JULY General Meeting of the Memphis Amiga Group will be held Saturday, JULY, 11 from 1:00 pm until approximately 3:00 pm in the new Auditorium on the campus of state Technical Institute at Memphis.

The Art Contest:

From the Presidents of CLI

by Brian Akey

This month we will be judging program generated artwork. Bring your best animations and artwork done in Scenery animator, Vista Pro, Mandanim, digitized artwork, etc. Remember first place gets a plaque. After the contest we will be looking at the differences between Scenery animator 2.0 and Vista pro 2.0. They are both unbelievable programs so come and take a look. In September there will be the annual computer fair at State Tech. We should really showoff our stuff for this fair. Ed Bilson suggested that the group could work on an animation, which I think would a perfect project for the computer fair. So if anyone has a theme for an animation, please give me a call. This animation could really help promote our group. See you at the meeting.

Notes from the Editor:

by Larry Evans

The Changes to the Memphis Amiga Group BY-LAWS have been published in this months magizine. Read over them very carefully, because this month at our meeting we will vote on the proposed changes. So if you don't show up to our meeting, you can't vote. (Note: All changes will be in a Italic font.)

With not much to say this month I thought a little humor in this column would do us all a little good. This is called:


A computer salesman dies and meets St. Peter at the Pearly Gates. St. Peter tells the salesman that he can choose between Heaven and Hell. First he shows the man Heaven, where people in white robes play harps and float around, "Dull" says the salesman. Next St. Peter shows him Hell: Toga parties, good food and wine, and people looking as though they're having a fine time. "I'll take Hell," he says. He enters the gates of Hell and is immediately set upon by a dozen demons, who poke him with pitchforks. "Hey" the salesman demands as Satan walks past, "what happened to the party I saw going on?" "Ah," Satan replies. "You must have seen our demo." (Reader Digest, Oct 91, p64.)

Meeting Schedule

1:00 Start Meeting
1:15 Disk of the month
1:30 Break
1:45 Contest begins
2:15 Break
2:30 Split into groups
3:00 Meeting Ends

MAG Meetings

The Memphis Amiga Group (MAG) holds general meetings the second Saturday of each month in the Farris Auditorium on the campus of State Technical Institute at Memphis (see map at left).

There will be an officers lunch meeting at GRIDLEYS in the formal dining room beginning at 11:00 am Saturday, JULY, 11 (before the general meeting). For more information call Brian Akey at (901) 337-1093

Memphis Amiga Group Officers for 1992

Brian Akey
(901) 278-6354

Vice President
Donnie Webb
(901) 363-8025

Raymond Ginn
(901) 353-4504

Micheal Cervetti
(901) 386-2584

Ken Winfield
(901) 382-3339

MAGazine Editor
Larry Evans
(901) 383-1828

MAGazine Printing & Distribution
Terry A. Campbell
(601) 393-4864

Hardware Rentals

Frame Grabber - Sold
Super Gen - $6.00 per week
(Hardware rentals are for Members Only)
A variety of Amiga specific videotapes are also available, from the club's
hardware library for $3.00's a week.

Disk Sales

MAG library and Fred FISH disks are $2 each.
($5 each for non-members)
Quality blank disks with labels are 65 cents each.
($1 each for non-members)
For all this and more contact club librarian
Ken Winfield (901) 382-3339
OR see Ken at the next MAG general meeting.

Changes or Corrections

Please help me get accurate information on all members. If you know someone on the members list that we don't have complete information for, please let me know. Send full name and address information, updates, or changes to:

Larry Evans
5754 Riverhead Ave.
Memphis TN. 38135

For Sale

Atari 1040st with many disks. $250.00 or best offer. Call 383-1828.

Incomm Turbo 4800 baud modem, can be upgraded to 9600 baud. $50.00 firm. Call 385-1967 ask for Charles.

Amiga 500 with 1 meg of RAM, and 1084s Monitor all for $575.00. Also External Disk Drive for $50, Super Jam for $50 and Deluxe Music Construction set for $35. Call Mike at 386-2584.

Your Classified AD Here

Free of charge to members call, write, or see in person

Larry Evans
MAGazine editor
5754 Riverhead Ave.
Memphis TN. 38135
(901) 383-1828

Videospeak Systems

Authorized Amiga Dealer, With Full
Service And Repair By A certified
Commodore Technician.

Blizzard Turbo memory board A500
Replaces three expansion boards in one! 8MB Ram Board processor/accelerator
and kickstart switching board. Full 14.18 mhz using 2 meg memory! $239 with
0 ram installed.

Drams 256k x 4, 80 nanosec
Just $4.85 each.

Parnet kits
Fast transfers and safe networking with two amigas. Cable adaptor and software
just $24.95

Supra V.32bis 14400 baud
Only $299.95

Amiga Trackball

Video Director

Understanding Imagine 2.0
A complet Imagine reference guide for $29.95

Genius 6" by 9" Graphics Tablet
Works with Deluxe Paint. $199.00

OPEN Monday - Saturday 10am till 7pm

Come out poplar Ave to US highway 72 turn right out 4 miles to


853-4401 VOICE
853-4804 BBS 24HRS

Amiga Business

by the Unknown Author

We all know that the Amiga is a versatile machine with a lot of strengths. While making its way into businesses through its video and multimedia capabilities, it has been unable to penetrate the general-use office computer market dominated by IBM clones and Macs. Many attribute this to the lack of support from well-known spreadsheet, database, and word processing packages, but in my opinion, these aren't the products that make a computer truly successful in the office. Through the use of tea leaves, a Ouija board, and an old Vic20 "Biorythms" program, I have scientifically determined the key areas where the Amiga absolutely must improve in order to ever gain real acceptance in corporate America.

Screen blankers. Amiga screen blankers have a tendency to be simple, tiny, and free of charge. They are also generally multitasking-friendly; they allow running processes to continue even when blanking the screen. This needs to drastically change in order for Amiga screen blankers to compete with the state-of-the-art on other platforms. Screen blankers should be commercial programs that sell for a minimum of $30, and preferably closer to $5O. They should waste memory; take up at least a megabyte of hard drive space, and come with thirty or so configurable little screen-saver displays that leave large sections of the screen unblanked to allow those monitor phosphors to tan more quickly. Expensive updates to add more of these display settings, eat more memory and storage space, should be released every three to six months. Most importantly, these programs should totally take over the computer and allow it to do nothing else until a key is pressed or the mouse is moved. When you're at lunch or on a break, you're not working, so your computer shouldn't have to either. Another good addition to these screen-saver programs would be password protection; this way, when a report or project isn't finished on time, it can be blamed on the screen blanker ("I would have had it done but I forgot the password that gets those little fish to stop swimming around on my monitor.").

Desk Calendars. The Amiga absolutely must have "The Far Side" computer desk calendar ported over, for it to ever have a chance at success in the "Wow, another calendar program!" market. Windows comes with a calendar program, and there are literally hundreds of such programs, all of which pretty much do the exact same thing, available on most other platforms, but the Amiga has only a few dozen. The ones that exist need to be slowed down and take up more memory in order to be accepted among Mac/PC users.

Panic Buttons. This is an area that has only been touched on in the Mac/PC community, thus giving the Amiga a chance to leap ahead in this critical field. A 'panic button' is some means of quickly hiding the game you're playing behind something that bears a reasonable resemblence to real work. Take this scenario, for instance: you and a dozen or so of your co-workers are gathered around a computer playing the new "Leisure Suit Larry XVII - The Search for Dentures", when suddenly you hear the sound of your boss's voice coming down the hallway. What to do, to avoid getting yelled at? Just click on the panic button and up pops a spreadsheet with a bunch of make-believe numbers on it! When the boss walks in. everyone can be intently staring at the fake spreadsheet as if working together on something important. Pretending to make a few changes to the spreadsheet, you can mumble (just loud enough for the boss to hear), "If we change this, it will save the company a lot of money." You might even get a raise, in which case you'll be able to afford the next dozen Leisure Suit Larry games and an even better computer to play them on.

64 Good reasons why even the Commodore 64 surpasses the IBM (or any clone, such as a 486 machine).

  1. Has a graphics co-processor (sprites).
  2. Flat memory (all directly accessible).
  3. Lots of software written SPECIFICALLY for it.
  4. Basic in ROM.
  5. Built in joystick ports.
  6. Hardware debugged.
  7. Don't have to worry about an Apple lawsuit.
  8. No noisy fan.
  9. Not crippled by compatibility with previous machines.
  10. Not compatible with 8088.
  11. Won't be made obsolete by the 586.
  12. Good user manual.
  13. Has cartridge port (built in ROM expander).
  14. Superior sound capability (can be hooked to external speakers).
  15. Volume of sound can be adjusted.
  16. Standard color graphics.
  17. Can draw with shapes on sides of keys (alt-A, ctrl-B, etc).
  18. Brand name.
  19. Can be made Z80 compatible.
  20. Bus runs at full speed of processor.
  21. Can support 5 drives.
  22. Machine well documented
  23. Sturdy (can survive multiple 3 foot falls).
  24. Small foot-print.
  25. TV adapter included.
  26. Doesn't need a cache.
  27. Memory map is well documented.
  28. Highly integrated design.
  29. Much larger user base.
  30. Bus has same number of bits as processor (no bottleneck).
  31. No bloated programs on 47 low density disks.
  32. Higher sales in Europe especially Eastern Europe.
  33. No waiting on IBM or Microsoft.
  34. Avoid brutal comparisons to workstations.
  35. Maximum repair cost $100.
  36. Cheap!
  37. Sprite collision detection.
  38. OS does not fall back to DOS on large error.
  39. OS takes full advantage of the hardware.
  40. OS is in ROM.
  41. Much lighter (notebook like weight).
  42. 64C has GUI.
  43. Software is inexpensive.
  44. Can play music with floppy drive.
  45. More reliable.
  46. Bitmaps take less memory.
  47. No supersonic directory listings.
  48. Never have to use DOS.
  49. Longer useful life.
  50. Upgrade drive to 1571.
  51. Upgrade path to 128.
  52. Programs smaller and easier to understand.
  53. Can use 27" screen (family room TV or projection TV).
  54. Great first computer.
  55. Fond childhood memories.
  56. Might be in attic (don't have to go out and buy one).
  57. Won't depreciate much more.
  58. Fits into allowance.
  59. Low power consumption.
  60. Basic architecture is newer.
  61. More games.
  62. Better looking
  63. Can be emulated by the Commodore Amiga at full speed.
  64. Boots to OS MUCH faster.

Ultima VI, The False Prophet

by Peggy Herrington

If you're into graphics-based role-playing games, Ultima VI is definitely great. If you've never tried a CRPG, this is the place to start. As virtue personified, you (the Avatar) aided by a merry band of automated adventurers will spend days of fascination on a grand, multi-part quest to save Britannia from the wicked gargoyles. You'll travel by land and by sea, by foot, horseback, hot-air balloon and instant magical transport as you explore picturesque islands, mountains, dungeons and even a castle in search of treasure, ruins and spells. And oh, the towns! Eight incredibly detailed towns are populated by intelligent mayors, mages, merchants, musicians, healers and pirates (all in their appropriate abodes and shops) eager for cleduedad penalties for less than virtuous acts are nothing like they were.

The Amiga version was released a couple years after the IBM. It's a solid port by Mindscape with graphics in 32 VGA-ish colors with far superior music. It runs a bit pokey on un-accelerated Amigas (even IBM players find it slower than its predecessors) but remember, this is role-playing not arcade fare. I found it quite acceptable on my stock A2000, and playability is improved thanks to simplified commands and streamlined design.

Options if you're stuck: (1) Get Origin's hint book; (2) Download two files from Scorpia's library on GEnie page 805, #2153 Ultima VI Tips & Info, and #2152 Ultima 6 Pirates; (3) Post a question in *StarShip* bulletin board Category 6, Topic 32; (4) Get #15807 ULTIMA6HINTS.TXT from the *StarShip* Library. Unlike the first three, "spoiler" info in the last option reveals beaucoup details about the game. One tip: Hold down the ALT key while typing 213 on the numeric keypad. Your karma is revealed as the first two numbers; at least 75 are needed to finish the game, so steal accordingly. The next four numbers show current game time, and the alpha/numeric code thereafter is your location. After this you're shown a less-detailed but much larger view of the area you're in revealing nearby monsters, buildings and residents. Other undocumented features are in option (4) along with a game walk-through.

Ultima VI is a vast, superbly detailed challenge. Few will finish without help despite the fact that not everything must be completed to reach the end sequence, the pirate map/treasure for one. Whatever your preference, you'll enjoy a bunch of fun Sundays - not to mention late nights - if you like this genre of game. I found it delightfully addictive.

Origin Systems, Inc. GE Mail Address: ORIGIN
PO Box 161750
Austin, Tx 78716
(512) 328-0282
Requires 1MB of RAM; Hard Drive installable with no copy protection

Boomerang Gameware

Come to Boomerang for all your Amiga needs.

Store Location:
4986 Park Avenue
Memphis, TN 38117
(901) 683-3100

Store Hours:
10am - 8pm Monday thru Saturday
1pm - 6pm Sunday

Expiration Date 7/30/92
Consumer: Limit one coupon per purchase.

You are hiding in the bushes with your gun ready to fire. You hear someone walking towards you; they are getting closer and closer. Then they stop. You think you have been spotted. In the confusion you jump up and fire your rifle, one hit - two hits, both of your enemies have been shot dead center mass. But why are they smiling? Because they are playing...


This is no computer game, this combat is for real. Come experience for yourself, the feel of combat as you destroy theh enemy. Also, we have 3 fields available to play on, to increase your enjoyment.

For more information call
Open every weekend from 10:00am till dark.

John Madden Football

by Jeff Crystal

Football fans rejoice! John Madden football is here, and it's going to Blitz you into next season! This game has everything you've ever seen in a football game and many things you haven't. Everything is realistic, including the penalties, animation/sound effects, and play options. Fumbles, interceptions, and even audibles are supported. The total array of play options and possible strategies is awesome, and armchair coaches around the world can put their money where their mouths are with this game. You can even choose the type of stadium and weather conditions, or, in Playoff mode, have the computer generate random weather and use the real type of stadium for the home team.

There are 16 teams to choose from, including an All Madden team. Control is fairly simple when using the joystick and taking over the player nearest to the ball carrier is a simple as tapping the fire button. Keyboard control, on the other hand, takes some serious coordination. Each team may be controlled by either joystick, the keyboard, or by Madden (the computer, really) himself.

Both the offense and defense choose their plays in three steps: First you choose a formation, then you choose a set (The defense chooses a set and then a formation), and then you choose your play. There are six offensive and three defensive formations, 5 sets, and a fair number of plays. (A "set" is a particular set of players - normal, fast, big or special teams for a particular kind of play.) Each combination of set and formation has a different selection of appropriate plays.

If all of this has not yet whetted your appetite, how about this: Once you've called your play, you can change it on the line of scrimmage by calling an audible. Each team has it's own unique set of offensive and defensive audibles to choose from. Also, it will take advantage of any extra memory you have installed. In my opinion, if you are at all interested in football, you will not be disappointed in John Madden Football.

John Madden Football
Electronic Arts
1450 Fashion Island Blvd.
San Mateo, CA 94404
(415) 571-7171

Rumors and stuff

by Larry Evans

The following rumors are just that... rumors. Some say that I just make most of it up, but in fact, most of it comes from messages on GEnie. I often lift entire sentences and weave it all together; so that you get the most up-to-date, if not the most accurate of Amiga rumors. I would like to add that I will not be responsible for inaccuracies or mistakes. After all, this isn't Newsweek magazine you're reading.

Commodore has issued a warning about potential memory problems with the 68040 CPUs. Mike Sinz, Senior Technical Engineer, says the problem will be fixed (via operating system software) as soon as possible.

Dr. T's Music Software announced two new products: Boom Box (a cute, introductory music program) and SMUSit (a score translation utility for MIDI to SMUS format, primarily for multimedia purposes), and said Composer Quest (a delightful music history tour/game) for both the Amiga and CDTV will be in stores this summer.

Electronic Arts is shipping an upgrade to Deluxe Paint IV, and they're still taking input for a probable upgrade to the Deluxe Music Construction Set. They released John Madden Football about the time Origin shipped Ultima VI and New World Computing released Might and Magic III.

AmigaDOS 2.1 is not a rumor. The *StarShip* News Network has recently received several reports of Commodore personnel remarking publicly that it will be available within in the next 30 days, however, no one from Commodore will comment to that effect officially. Release 2.1 consists of five disks (Workbench V38.18, Extras, Fonts, Install and Locale (multi-language libraries, etc. for programs which support that feature), and comes with a special, NEW version of CrossDOS which offers menu-driven format/read/write operations to IBM disks on Amiga disk drives (as does '386 Bridgeboard software).

Amiga BBS Boards

Phone number Title Location, State. Baud
901-664-6882 Anonymous BBS Jackson, TN. 9600
601-393-9290 Thunderbolt Horn Lake, MS. 2400
601-781-9049 Dew Drop Inn Walls, MS. 2400
901-761-3729 Duck Pond Memphis TN. 2400
901-358-1920 FANTASY GRAPHICS #1 Memphis TN. 2400
901-353-5278 FANTASY GRAPHICS #2 Memphis TN. 14.400 V32bis
901-366-1076 Rocky Horror Bbs Memphis, TN. 2400
901-373-3023 Mongoose's Shadow Node 5 Memphis, TN. 9600
901-377-8628 The Uptown Bbs Memphis, TN. 2400
901-382-5972 Mongoose's Shadow Memphis, TN. 2400
901-382-7316 Mongoose's Shadow #2 Memphis, TN. 2400
901-837-7104 Dark Castle BBS ??????? TN 2400
901-753-0457 Amiga Pitts Collierville, TN. 4800
901-753-0463 Amiga Pitts Collierville, TN. 19200
901-872-1928 Fitzpatrick Fireplace!!! On the map..., TN 1200
901-853-4804 V I D E O S P E A K BBS MOSCOW USA 2400

Changes or Corrections

Please help me get accurate information on all BBS's. If you know of a BBS that we don't have complete information for, or a BBS you would like to add to our list, please let me know. Send full name of BBS, location, phone number, baud rate, updates, or changes to:

Larry Evans
5754 Riverhead Ave.
Memphis TN. 38135


Pinball Dreams

Once again we see another European import, turning some really fine programming into a super game. Pinball Dreams claims to be the first true pinball simulation, this may very well fit that bill. The game has four different "pinball machines" to play on, they are: Graveyard, Railroad, Boom Box and Ignition. Each pinball machine has its own special characteristics to keep things interesting, (Like even letting you bump the table,) because of this Pinball Dreams really catches the true spirit of pinball. Some of the games many features are: ramps, targets, ball catches, loops, changing target with right flipper, spinners, bonuses, hold bonuses, multipliers and etc. The graphics are fast and the sounds are just the what you would expect on a real pinball machine, (down to a you-hoo in the western railroad theme game,) with each game having its own "soundtrack". The speed of the game-play is excellent even on a 68000 based machine, it also seems to run fine on a 68030 and under 2.0. Speed and looks are fine but at the heart of this game is the ball movement. The programmers of Pinball Dreams have duplicated gravity wonderfully, making the ball move just like a real pinball, (I even got my ball stuck one time). I also have yet to see that jerky movement found in most pinball games. With all the wonderful things I have been saying, you may think the game has no problems, (wrong). It doesn't support multiple ball play and it doesn't have a play-field editor. All in all, no other Pinball game has come close to it. I highly recommend you go buy this one.

Midnight has spoken!

Midnight rating....93


1. Akey Brian L. Memphis TN 38107 OCT 93
2. Amos Mike Bartlett TN 38134 JUL 92
3. Andrews Freddie L. Memphis TN 38128 JAN 93
4. Bilson Edward Memphis TN 38115 JAN 93
5. Bowers William Memphis TN 38118 MAY 93
6. Browne Kevin Memphis TN 38111 SEP 92
7. Burns Keith Cordova TN 38018 NOV 92
8. Campbell Terry A. Horn Lake MS 38637 DEC 93
9. Carruthers Joey Memphis TN 38119 FEB 93
10. Cervetti Michael Cordova TN 38018 AUG 93
11. Chiego John & Sara Memphis TN 38119 OCT 92
12. Crighton Robert, Jr. Millington TN 38053 APR 93
13. Dahms Michael K. Memphis TN 38127 OCT 92
14. Deachamps Joe Jackson TN 38305 SEP 92
15. Dobbins Chris Memphis TN 38152 APR 93
16. Dobson Michael Memphis TN 38118 NOV 92
17. Durfee Tony Jackson TN 38305 DEC 92
18. Dye Julia Ann Memphis TN 38120 APR 93
19. Echols Steve Memphis TN 38116 DEC 92
20. Evans Larry Memphis TN 38135 JAN 93
21. Fanelli Daniel R. Germantown TN 38139 FEB 93
22. Franklin Shelley Memphis TN 38120 MAR 93
23. Ginn Franklin Memphis TN 38127 APR 93
24. Glover Steven Cordova TN 38108 JAN 93
25. Goff Robert Memphis TN 38134 JUL 92
26. Harper Richard Memphis TN 38111 FEB 93
27. Hartley Marilyn Memphis TN 38118 SEP 92
28. Hawkins Conrad G. Memphis TN 38117 JUN 92
29. Hooker Bill Memphis TN 38134 NOV 92
30. Hudson Scott Memphis TN 38141 OCT 92
31. Ingerson Steve Walls MS 38680 SEP 92
32. King Guy Collerville TN 38017 JAN 93
33. Kligel Joseph Memphis TN 38118 APR 93
34. Knight Ronnie Burlison TN 38105 JUN 93
35. Langston Scott Memphis TN 38111 JAN 93
36. Lewis Jeff Memphis TN 38134 MAY 93
37. Lowder Mark Memphis TN 38118 FEB 93
38. McCalla Ron & Audrey Jackson TN 38305 DEC 99
39. McCollough Micah Memphis TN 38134 JUL 92
40. Mergen Steve Memphis TN 38104 MAR 93
41. Miller William Germantown TN 38138 JUN 93
42. Mitchell Mike Memphis TN 38108 SEP 92
43. Montgomery Ronald Memphis TN 38108 DEC 92
44. Moore Calvin Memphis TN 38118 JUL 92
45. Moore Clarence Memphis TN 38116 JUL 92
46. Morgan Yvonne & Charles Memphis TN 38168 SEP 92
47. Morgan Don Memphis TN 38117 JUN 93
48. Mott James Memphis TN 38109 JAN 93
49. Nolen Kent Arlington TN 38002 JUL 93
50. Norman Joe R. Dyersburg TN 38024 JAN 93
51. Pittman James E. Memphis TN 38116 APR 93
52. Photo Grafix Jim Memphis TN 38112 MAY 93
53. Ralston Bruce Memphis TN 38104 MAR 93
54. Reagan Alan Memphis TN 38104 NOV 92
55. Rush David Memphis TN 38127 NOV 92
56. Sanders Joe Memphis TN 38134 JAN 93
57. Sheridan Larry Brighton TN 38011 NOV 92
58. Spence David E. Collierville TN 38017 MAR 93
59. Stokes Paul Eads TN 38028 DEC 92
60. Swope Henry Braden TN 38010 NOV 92
61. Thrasher Trevor Southaven MS 38671 NOV 92
62. Torrence Samuel Tupelo MS 38801 MAY 93
63. Underwood Lenore Millington TN 38053 DEC 92
64. Varnell Roy Memphis TN 38127 APR 93
65. Vineyard Charles W. Memphis TN 38118 AUG 92
66. Walker Jim Memphis TN 38128 JAN 93
67. Wallace Michael S. Marion AR 72364 SEP 92
68. Walp Len Memphis TN 38128 JAN 93
69. Waters Robert A. Memphis TN 38116 AUG 92
70. Watson Jerry Memphis TN 38118 NOV 92
71. Weatherall Broadus Memphis TN 38111 JAN 93
72. Webb Donnie Memphis TN 38118 JAN 93
73. Wells Phillip Jackson TN 38301 APR 93
74. Williams Charles Wilson AR 72395 DEC 92
75. Winfield Kenneth Memphis TN 38128 OCT 93
76. Wood Mark Memphis TN 38118 AUG 92
77. Wulff John Memphis TN 38115 JUN 92
78. Wyatt Joel Jackson TN 38301 FEB 93
79. Yates Richard Memphis TN 38134 MAR 93

Dues Notice

Dues must be paid at or before the General Meeting of your EXPIRE date. If paid on or before this time, the renewal rate is $15 for the year. If you wait past the General Meeting (second saturday of each month), you will be dropped and must renew at the new member rate of $20 for the year.

Please pay at the General Meeting or send dues to:

MAG Dues
c/o Michael Cervetti
8300 Rembrook
Cordova, TN. 38018
(901) 386-2584

Financial Report for the Memphis Amiga Group JULY, 1992

Beginning Balance $1278.07
Dues $70.00
Disk Sales $143.65
Rentals $11.00
MAG AD's $50.00
Mouse Pad $8.00
Frame Grabber $150.00
Total Income $432.65
Newsletter exp. $57.70
Fred Fish $14.90
Labels $20.00
GEnie $12.00
Disks $295.65
Power supply $92.00
Miscellanies $23.00
Total Expenses $515.25
Ending Balance 1195.47