August 1992 MAGazine Volume 8 Number 8

Table Of Contents

The AUGUST General Meeting of the Memphis Amiga Group will be held Saturday, AUGUST, 8 from 1:00 pm until approximately 3:00 pm in the New Auditorium on the campus of State Technical Institute at Memphis.

The Art Contest:

From the Presidents CLI

by Brian Akey

This month the group will be holding the freehand animation and freehand stills competition which will be the last of our art contests. So get out your mouse, turn on your computer and draw something. You must enter to win. After the constest we will be looking at the differences between Scenery animator 2.0 and Vista pro 2.0. They are both unbelievable programs. So come and take a look. This September games will be the main feature, so inform any of the officers on what games you want to see shown at the meeting. Also, we will be voting on the by-laws again so take a look at them and come and vote at the meeting. We will have a video sig for all those people who want to see the advanced features of DCTV and we will start talking about the group animation for the upcoming computer fair. This will be a great way for the group to promote itself. So if anyone has a theme or any ideas for an animation, please give me a call or show up at our next meeting. See you there.

Notes from the Editor:

by Larry Evans

I missed last month's meeting; I volunteered to help out at the Kia kima Boy Scout Reservation up in Arkansas. I had a lot of fun teaching the scouts how to shoot a bow, 22 cal. rifle, and a 12 gage shotgun so they could get their merit badges. But, the best part was after one week of classes when I saw a majority of the scouts improve and meet the requirements for the badge. Not all of them made it, but the knowledge that I helped those that did, made the whole trip worth while. I highly recommend volunteer work with the scouts. I think helping our children is worth the time. Try it you may enjoy it.

On a different note, I noticed the winners of the groups art contest. Hummmm... I wonder if it was rigged. I know Brian Akey has hard enough time just turning on a computer much less use of mouse. (GRIN) However, I would like to congratulate both first prize winners and everyone who took the time to enter our contest. Have a good one.

Meeting Schedule

1:00 Start Meeting
1:15 Disk of the month
1:30 Break
1:45 Contest begins
2:15 Break
2:30 Split into groups
3:00 Meeting Ends

MAG Meetings

The Memphis Amiga Group (MAG) holds general meetings the second Saturday of each month in the Farris Auditorium on the campus of State Technical Institute at Memphis (see map at left).

There will be an officers lunch meeting at GRIDLEYS in the formal dining room beginning at 11:00 am Saturday, AUGUST, 8 (before the general meeting). For more information call Brian Akey at (901) 377-1093.

Memphis Amiga Group Officers for 1992

President
Brian Akey
(901) 278-6354

Vice President
Donnie Webb
(901) 363-8025

Secretary
Raymond Ginn
(901) 353-4504

Treasurer
Micheal Cervetti
(901) 386-2584

Librarian
Ken Winfield
(901) 382-3339

MAGazine Editor
Larry Evans
(901) 383-1828

MAGazine Printing & Distribution
Terry A. Campbell
(601) 393-4864

Hardware Rentals

Super Gen - $6.00 per week
(Hardware rentals are for Members Only)
A variety of Amiga specific videotapes are also available, from the club's
hardware library for $3.00's a week.

Disk Sales

MAG library and Fred FISH disks are $2 each.
($5 each for non-members)
Quality blank disks with labels are 65¢ each.
($1 each for non-members)
For all this and more contact club librarian
Ken Winfield (901) 382-3339
OR see Ken at the next MAG general meeting.

Changes or Corrections

Please help me get accurate information on all members. If you know someone on the members list that we don't have complete information for, please let me know. Send full name and address information, updates, or changes to:

Larry Evans
5754 Riverhead Ave
Memphis TN. 38135

For Sale

Your Classified AD Here

Free of charge to members call,
write, or see in person

Larry Evans
MAGazine editor
5754 Riverhead Ave.
Memphis TN. 38135
(901) 383-1828

Classified Ads will run for one issue of MAGazine and then, if you want your AD to run again, you will need to get in touch with the MAGazine editor either at the meeting, by phone, or by mail. Thank you for your continued support.

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Amiga Trackball
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Video Director
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Understanding Imagine 2.0
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Genius 6" by 9" Graphics Tablet
Works with Deluxe Paint. $199.00

OPEN Monday - Saturday 10am till 7am
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Typography with AROCK's Masterpiece Collection.

By Richard Harper

Many of the Amiga animations I have seen share a common problem: their typography is poor quality. Why poor quality? Because the titles are difficult to read.

My principle use for the Amiga is video. For a recent project I needed a variety of quality fonts and I was happy to find them in AROCK's Masterpiece Collection. This collection includes 110 different typefaces, each in different sizes typically from 18 to 65 pixels high. In typography, reminiscent of the days when type was molded from lead metal, each size of type is considered a different font. You may re-size each of them easily in DPaint but the anti-aliasing will not be as good as the original type. They are bit mapped and not recommended for print use.

The collection is not copy protected and comes on 8 disks. The fonts are compressed with the popular Powerpacker program. A small program called "PPLoadSeg" is included along with instructions for installing it on your boot disk. Unpacked, the fonts would occupy 17 & 1/2 floppies! The fonts are all color fonts created as white on a black background. Colors 3 through 7 are used for the letter with 4 steps of anti-aliasing. Instructions are included for changing the colors to suit any foreground and backgrund you desire. Additional instructions for doing this with individual grushes can be found in the excellent videotape "Advanced Techniques for Deluxe Paint" which is available in the MAG club's library.

Typography must first be readable and then it may be expressive. The inflections of voice and the gestures we use when talking can be translated in choices of type. Having 110 choices at hand allows a vast range of expression.

You are able to adjust kerning (letterspace) by pressing shift and the <> keys, but only before you type a character. The backspace will eliminate mistakes but kerning is slow by this method. Still, thank goodness it is there. By my calculations there are 29 serif fonts, 19 roman fonts, 10 condensed fonts, 11 script fonts, 5 brush fonts, 5 extended fonts, and 31 decorative fonts. Some fonts are CAPS only, but this is not as bad as it might seem as mixing large caps with smaller caps can be very pleasing to the eye. A wall poster is included to allow you to easily see what each individual font looks like. The program Showfonts by Arthur Johnson Jr. included on the MAG's first font disk is very handy and quick at showing any font in its entirety.

What I find lacking in this collection is: (1) the fonts are not organized into any sensible groupings, and (2) while each font usually includes caps, lower case and numbers, the additional characters are disappointing; especially the ampersand (&) which is VERY useful with video. In most cases the ampersand appears to be from a different typeface than the one current in use - and it is not usable. I will have to find my own and scan them in with my Digi-View.

In spite of these objections I am very happy to have this collection at my disposal. I would rate it as excellent. It was priced most reasonably. Call AROCK at 417-866-8803 or write to P.O. Box 731; Springfield MO 65801.

Global Effect

by Jarno Kokko

Global Effect follows in the footsteps of Sim City and Sim Earth, combining features from both games. You have a whole planet to mess with, but you are building things like in Sim City. You have to manage power lines, waste management, water supplies, recycling centers, coal/oil/uranium mining and refining. All this looks very much like in Sim City, but the global scale information about temperature of the planet, atmosphere etc. is like in Sim Earth.

Global Effect also has a bit of war-gaming in it. You can play a two player game either against a computer or another player using datalink cable. In a two player game you will compete with an other player, trying to build bigger cities and military forces, and at the same time still trying to keep the environment in good condition. There is also some scenarios where you can try healing a planet suffering from global warming, over-use of natural resources or similar bad condition. This helps to add long-time interest to the product.

First Impressions: Good graphics, better than other similar games, but still nothing really impressive. Sound is good where it's used however, the main game is mostly silent. User interface is well coded, but the design side isn't perfect. Sim City-style menu where you could have picked the building blocks would have been better, now you have to cycle through the item list all the time. Also the game is a bit confusing at the beginning, but reading the manual will help a lot. This game isn't as simple to play as Sim City, so only strategy game fans should apply. Playing from HD with 3MB ram is very easy, with no irritating delays at all. I suspect floppy users should be able to play this quite well also. Protection is manual based, so no backup problems. Overall you will be pleased after first few minutes of playing.

Good points: Good graphics for a strategy game, quite much doing. The war-gaming side also adds much for this kind of game. Playing is pretty easy, and user interface is well coded. Game is fast compared to Sim Ant or similar S-L-O-W games. Most of the game is well designed and this game has many good ideas in the user interace.

Bad points: Some tiny bits of the user interface sucks, namely the building block selector. Also, constant "not enough power" message is enough to irritate anyone. On a standard game you seem to run out of building power all the time. With the games construction and design, you cannot play it without the manual. All the time you are lost thinking, how can I do this. On-screen information without opening extra information windows is a bit too limited. Faults are very minor, but I hate a game that has even one fault if it affects the gameplay too much. War-gaming section is also too limited, so don't expect a full scale planetary wars. War-gaming is there, but it could have been done MUCH better.

Graphics: 8, Sound: 9 (When it's used), Value: 7, Playability: 8, Summary: A combination of Sim City, Sim Earth and some simple war-gaming. Good idea, the implementation of the user interface is not perfect, and the gameplay isn't that easy, so you'll need to dig up the manual. Strategy game fans should definitely check this out, but don't rush out and buy this without trying it first. Someone might like this very much. I think it's good, but not good enough for me.

RoboSport

By Zach Meston

I've got a confession to make. I played the Macintosh version of this game nearly a year ago. It's not something I'm proud of, and it will certainly come up if I ever run for public office (grin), but it also means that I was intimately familiar with RoboSport well before the Amiga version was released. I'm pleased to say that RoboSport is as outstanding on the Amiga as it is on the Mac.

RoboSport is essentially a wargame with a futuristic setting. You command a group of robots on a battlefield known to the Arena. The action is broken up into 1- to 40-second-long turns. (The default turn length is 15 seconds.) An excellent point-and-click interface is used to program your robots' actions during the turn. When you're done programming, the game calculates the turn and creates a "Movie" showing the action that took place. After you're done studying the Movie, a new turn begins. THe game continues until only one of group of robots is left (or, in some scenarios, when time runs out).

There are five different scenarios in RoboSport: Survival (a simple game of kill or be killed), Treasure Hunt (collect coins placed randomly in the Arena), Flag Capture (snatch and grab the enemy's pice of flying fabric), Hostage (rescue your captured robot while preventing the enemy from doing the same), and Baseball (tag bases placed randomly around the Arena).

RoboSport really comes into its own as a multi-player contest. You can play multi-player games on a single Amiga, on two Amigas connected via modem or direct serial linkup, or on an Amiga network system (using TCP/IP software and Ethernet hardware). You can even connect with Macintosh and MS-DOS machines running RoboSport.

Like Maxis' previous release, SimAnt, RoboSport has two graphic modes: lo-res (320 by 200, 16-color) and hi-res (640 by 400, 16-color). SimAnt required two megabytes of RAM for the hi-res mode, but RoboSport only requires one megabyte (although two megs is recommended).

The hi-res version is amazingly playable on a "stock" Amiga. The screen updates are fast and fluid, and the notorious hi-res screen flicker is hardly noticeable. (Playing in hi-res mode is recommended for a simple reason: you can see four times as much of the Arena during play, which means a much better view of the action.)

The graphics are excellent throughout, from the title sequence to the award ceremony at the end of a battle. The sound effects are also very well done; robots scream "Ow!" when they're hit by gunfire, and chuckle smugly when they destroy an enemy. The humorous audio-visuals, combined with the excellent interface make RoboSport a joy to play.

The verdict: RoboSport is a very good game for one player, and a fantastic game for two or more players. Even if you're not normally a fan of strategy games or wargames, give RoboSport a look. You'll be impressed.

Maxis Two Theatre Square Suite 230 Orinda, CA 94563-3346 (510) 254-9700. Requires 1MB of RAM 1MB Chip RAM and 1 MB Fast RAM recommended for hi-res version. Hard Drive installable with manual look-up protection.

You are hiding in the bushes with your gun
ready to fire. You hear someone walking
towards you; they are getting closer and closer.
Then they stop. You think you have been
spotted. In the confusion you jump up and fire
your rifle, one hit - two hits, both of your
enemies have been shot dead center mass.
But why are they smiling? Because they are
playing..

PAINT WARS AT THE JUNGLE

This is no computer game, this combat is for real.
Come experience for yourself, the feel of combat
as you destroy the enemy. Also, we have 3 fields
available to play on, to increase your enjoyment.

For more information call
756-4075
Open every weekend from 10:00am till dark.

Just Amiga's Future?

by Sanford Tong

Well, folks, I was just browsing through one of those computer buyers/shoppers/etc guides at a store...you know, the ones which compares the latest n x86's (where n is quite a big number) and had a bit of a sticky beak. I was a little bit disturbed. Basically, they had a table, and columns with some benchmarks, and other equally questionable bits of data (MIPS, Megabytes, etc) and I thought to myself...oh boy. Beneath those numbers (eg. MIPS) was a comment which was something like MIPS: The highter the number, the better. At this point, I was feeling more than a little bothered. I really view the Amiga as being the last opportunity that the personal computer business (particularly home, nowadays) had a genuine choice.

Five years ago, when the stock Amiga outperformed Macs and PCs in virtually every way and was also cheaper (A500 especially), people didn't flock to the machine as much as it deserved for reasons we all know...image(games machine, blah blah) and also, because it wan't used in the workplace to the extent that PCs were. (Note: I'm talking about the average Joe Consumer at homw who can't tell the difference between a computer and a terminal). In those days, there was still a choice, since PCs had a solid reputation which shielded then from technological inferiority, and the Amiga, being new, was unknown outside of computer enthusiasts, which leveled off its price/perfomance advantage.

Now, years down the track, the Clones have been sent in by the masses, and the price consideration is no longer in favor of the Amiga. The machine still has its merits, and has features which are notable, even in the A500. However, these features are not measured in Mega-wotnots. The comments I ususally hear from a typical person about the CPU clock speed is "7Mhz....that's a bit slow, isn't it?". These are usually the same kind who can't understand why a 25Mhz 486DX is faster than a 25Mhz 386SX. Efficient use of resources is not important. All they want is a big number describing their machine.

It's saddening, I think, that now, with most families starting to think about getting a computer for word processing, bank balance, etc, that they will open up their 'know-it-all-whiz-bang guide to every computer in the known universe', and will sit there for hours and hours picking the biggest numbers, with no idea about whether they mean anything at all. I guess you know where that might lead in future. New products will be designed around numbers, and I think we all know that optimization for a particular benchmark is not an unheard of thing.

If the Amiga does fade, I will be VERY disappointed. I have my humble A500 with 5Mb RAM, Hard drive, DTP program (Pagestream) with more features than Mac PageMaker 4.2 (yeah, I know that there are programs which may pack more punch, (after all, Macs ARE the undisputed world champs at DTP) but for a HOME user WITHOUT a postscript laser printer, I can say that I have not seen a Mac or PC program at the same price which gives as good an output. I've seen a dot-matrix printout from PageMaker4 on a PC. (..irk..) Btw: this isn't meant to be a challenge...just my honest observation.

Right now, I have no plans on getting a PC, since, well, for what I need, the PC doesn't offer me any more than my A500. Note, that when I say this, I'm not making any compromises. I'm not speaking about technical differences, Just purely practical ones. Anyway, my point. My system does what I need, and my guess is that when one considers the needs of a typical home user, even the A500 is by NO WAY obsolete for this purpose. Unfortunately market lemmings know nothing of the sort, and will continue to buy machines based on Mhz and MIPS. They will just follow the wise words in 'Computer Shopper' or something.

"What about an Amiga?". "Amiga? How many Whetstones does it do?", with a cheeky grin, radiating his self-proclaimed vast computer knowledge, and the excitement of the prospect of speeding up his word-processing with all those whetstones. All this means only one thing. If an unknown company tomorrow came up with a truly innovative product which blitzes absolutely everything on the market, has unparalleled performance and was the most cost-effective item since beer nuts, would it sell? It had better be PC compatible.

Right now, I'm quietly optimistic (desperately optimistic) that something might happen. Someone appropriate at Commodore is going to have to realize that a lemming wants no fuss, everything-in-a-box purchase. No computerphobic is going to want to by an A2000, then go to one place to buy an accelerator, another place for a multisync monitor, here to get a program they want, etc. In fact, just adding up the individual prices of add-on products would give them a head-ache. What they want is a full system they can use at a single, clean price. That's also why PCs are popular. That's why it's important to have an '040 Amiga, rather than depend on cards. Have everything they need in one spot, so the customers do not have to shop around for the parts.

Just a final comment. I'm not saying that all PC owners are market lemmings. I'm only talking about those people sitting at home who want to have a computer, know nothing about them, and really have not had any choices. If the Amiga doesn't right itself, I can only see things get worse. I don't mean only for the Amiga, but for everyone out there who has great ideas, but will have to work around an aging PC design.

A quietly optimistic amiga fan who's been thinking lately.

Rumors and stuff

by Larry Evans

The following rumors are just that... rumors. Some say that I just make most of it up, but in fact, most of it comes from messages on GEnie. I often lift entire sentences and weave it all together, so that you get the most up-to-date, if not the most accurate of Amiga rumors. I would like to add that I will not be responsible for the inaccuracies or mistakes. After all, this isn't Newsweek magazine you're reading.

After hard work and research a list of the newest viruses to hit the computer market have been listed below.

George Bush virus
Doesn't do anything, but you can't get rid of it until November.
Ted Kennedy virus
Crashes your computer, but denies it ever happened.
Warren Commission virus
Won't allow you to open your files for 75 years.
Jerry Brown virus
Blanks your screen and begins flashing an 800 number.
David Duke virus
Makes your screen go completely white.
Congress virus
Overdraws your disk space.
Pat Buchanan virus
Shifts all output to the extreme right of the screen and prohibits importation of any new files.
Dan Quayle virus
Forces your computer to play "PGA Tour" from 10:00 AM to 4:00 PM six days a week.
Bill Clinton virus
Mutates from region to region; we're not exactly sure what it does.
Richard Nixon virus
A.K.A. "Tricky Dicky virus" - you can kick it out, but it always makes a comeback.
H. Ross Perot virus
Same as the Jerry Brown virus, but with nicer fonts and it appears to have had a lot more money put into its development.
Andre' Marrou virus
Erases unnecessary programs, disconnects your network and makes yours a stand-alone machine, abolishes shared resources and improves productivity by eliminating limits on resource allocation.

Amiga BBS Boards

Phone number Title Location State Baud
901-664-6882 Anonymous BBS Jackson, TN. 9600
601-393-9290 Thunderbolt Horn Lake, MS. 2400
601-781-9049 Dew Drop Inn Walls, MS. 2400
901-761-3729 Duck Pond Memphis, TN. 2400
901-366-1076 Rocky Horror Bbs Memphis, TN. 2400
901-373-3023 Mongoose's Shadow Node 5 Memphis, TN. 9600
901-377-8628 The Uptown Bus Memphis, TN. 2400
901-382-5972 Mongoose's Shadow Memphis, TN. 2400
901-382-7316 Mongoose's Shadow #2 Memphis, TN. 2400
901-837-7104 Dark Castle BBS ??????? TN 2400
901-753-0457 Amiga Pitts Collierville, TN. 4800
901-753-0463 Amiga Pitts Collierville, TN. 19200
901-872-1928 Fitzpatrick Fireplace!!! On the map... TN 1200
901-853-4804 V I D E O S P E A K BBS MOSCOW USA 2400

Changes or Corrections

Please help me get accurate information on all BBS's. If you know of a BBS that we don't have complete information for, or a BBS you would like to add to our list, please let me know. Send full name of BBS, location, phone number, baud rate, updates, or changes to:

Larry Evans
5754 Riverhead Ave.
Memphis TN. 38135

FROM THE MIDNIGHT REVIEWER

Product Considered Epic
Distrubuted by Ocean

This game claims to be big, at well it is. Epic comes from the same team that developed the F-29 Retaliator and uses the same graphic engine for the 3-D scenes. You control a one-man fighter with awesome speed and power to save the universe from the bad guys. Only problem is the bad guys number in the thousands and there is only one of you. This game could have had real potential, the 3-D scenes are fast and look good. It has some really nice 3-D graphics between levels (i.e. Odessesy Demo), and really fast pace shoot-em-up scenes. On the down side all these neat scenes seem lost in search of a game, they just never come together. The game seems to spend all of its time loading, for such short action scenes. The game protection is much to stringent, my dealer had to replace the boot disk three times before I got one that worked. However, if you can get one that works, it will run under 2.0 and on the 3000 but, shame on Ocean, it's not hard drive Installable. The manual has a lot of pages but really doesn't say all that much, lot of neat pictures thought. It is really hard to rate a game like this one, on one hand there isn't a lot to hold your attention but it is the kind of game you rip out to show your friends when they come bye.

Midnight has spoken

Midnight Rating....75

Dues Notice

Dues must be paid at or before the General Meeting of your EXPIRE date. If paid on or before this time, the renewal rate is $20 for the year. If you wait past the General Meeting (second saturday of each month), you will be dropped and must renew at the new member rate of $25 for the year.

Please pay at the General Meeting or send dues to:

MAG Dues
c/o Michael Cervetti
8300 Rembrook
Cordova, TN. 38018
(901) 386-2584

Financial Report for the Memphis Amiga Group AUGUST, 1992

Beginning Balance $1195.47
INCOME
Dues $30.00
Disk Sales $107.00
Rentals $0.00
Total Income $137.00
   
EXPENSES
Newsletter exp. $50.11
Fred Fish $13.70
Rent $240.00
Repair SUPGEN $80.00
Miscellanies $5.00
Total Expenses $388.81
   
Ending Balance 943.66

MEMPHIS AMIGA GROUP AUGUST 8, 1992

LAST NAME FIRST NAME CITY ST ZIP EXPIRE
1. Akey Brian L. Memphis TN 38107 OCT 93
2. Andrews Freddie L. Memphis TN 38128 JAN 93
3. Bilson Edward Memphis TN 38115 JAN 93
4. Bowers William Memphis TN 38118 MAY 93
→ 5. Browne Kevin Memphis TN 38111 SEP 92
6. Burns Keith Cordova TN 38018 NOV 92
7. Campbell Terry A. Horn Lake MS 38637 DEC 93
8. Carruthers Joey Memphis TN 38119 FEB 93
9. Cervetti Michael Cordova TN 38018 AUG 93
10. Chiego John & Sara Memphis TN 38119 OCT 92
11. Crighton Robert, Jr. Millington TN 38053 APR 93
12. Dahma Michael K. Memphis TN 38127 OCT 92
→ 13. Deschamps Joe Jackson TN 38305 SEP 92
14. Dobbins Chris Memphis TN 38152 APR 93
15. Dobson Michael Mempis TN 38118 NOV 92
16. Durfee Tony Jackson TN 38305 DEC 92
17. Dye Julia Ann Memphis TN 38120 APR 93
l8. Echols Steve Memphis TN 38116 DEC 92
19. Evans Larry Memphis TN 38135 JAN 93
20. Fanelli Daniel R. Germantown TN 38139 FEB 93
21. Franklin Shelly Mempis TN 38120 MAR 93
22. Ginn Raymond Memphis TN 38127 APR 93
23. Glover Steven Cordova TN 38018 JAN 93
24. Harper Richard Memphis TN 38111 FEB 93
→ 25. Hartley Marilyn Memphis TN 38118 SEP 92
26. Hawkins Conrad G. Memphis TN 38117 JUL 93
27. Hooker Bill Memphis TN 38134 NOV 92
28. Hudson Scottn Memphis TN 38141 OCT 92
→ 29. Ingerson Steve Walls MS 38680 SEP 92
30. King Guy Collierville TN 38017 JAN 93
31. Kligel Joseph Memphis TN 38118 APR 93
32. Knight Ronnie Burlison TN 38105 JUN 93
33. Langston Scott Memphis TN 38111 JAN 93
34. Lewis Jeff Memphis TN 38134 MAY 93
35. Lowder Mark Memphis TN 38118 FEB 93
36 McCalla Ron & Audrey Jackson TN 38305 DEC 99
37. Mergen Steve Memphis TN 38104 MAR 93
38. Miller William Germantown TN 38138 JUN 93
→ 39. Mitchell Mike Memphis TN 38108 SEP 92
40. Montgomery Ronald Memphis TN 38108 DEC 92
→ 41. Morgan Yvonne & Charles Memphis TN 38168 SEP 92
42. Morgan Don Memphis TN 38117 JUN 93
43. Mott James Memphis TN 38109 JAN 93
44. Nolen Kent Arlington TN 38002 JUL 93
45. Norman Joe R. Dyersburg TN 38024 JAN 93
46. Pittman James E. Memphis TN 38116 APR 93
47. Photo Grafix Jim Memphis TN 38112 MAY 93
48. Ralston Bruce Memphis TN 38104 MAR 93
49. Reagan Alan Memphis TN 38104 NOV 92
50. Rush David Memphis TN 38127 NOV 92
51. Sanders Joe Memphis TN 38134 JAN 93
52. Sheridan Larry Brighton TN 38011 NOV 92
53. Spence Devil E. Collierville TN 38017 MAR 93
54. Stokes Paul Eads TN 38028 DEC 92
55. Swope Henry Braden TN 38010 NOV 92
56. Thrasher Trevor Southaven MS 38671 NOV 92
57. Torrence Samuel Tupelo MS 38801 MAY 93
58. Underwood Lenore Millnngion TN 38053 DEC 92
59. Varnell Roy Memphis TN 38127 APR 93
→ 60. Vineyard Charles W. Memphis TN 38118 AUG 92
61. Walker Jim Memphis TN 38128 JAN 93
→ 62. Wallace Michael S. Marion AR 72364 SEP 92
63. Walp Len Memphis TN 38128 JAN 93
→ 64. Waters Robert A. Memphis TN 38116 AUG 92
65. Watson Jerry Memphis TN 38118 NOV 92
66. Weatherall Broadus Memphis TN 38111 JAN 93
67. Webb Donnie Memphis TN 38118 JAN 93
68. Wells Phillip Jackson TN 38301 APR 93
69. Williams Charles Wilson AR 72395 DEC 92
70. Winfield Kenneth Memphis TN 38128 OCT 93
→ 71. Wood Mark Memphis TN 38118 AUG 92
72. Wulff John Memphis TN 38115 JUL 93
73. Wyatt Joel Jackson TN 38301 FEB 93
74. Yales Richard Memphis TN 38134 MAR 93