April 1994 MAGazine Volume 10 Number 4

The April General Meeting of the Memphis Amiga Group will be held Saturday, April 9 from 1:00 pm until approximately 3:00 pm in the Farris Auditorium on the campus of State Technical Institute at Memphis.

The newsletter is published monthly for distribution to the members of the Memphis Amiga Group. MAGazine contains meeting announcements, hardware and software reviews, video and book reviews, and other information of interest to Amiga and computer users in general. Contrbutions are welcome and may be submitted in hardcopy or via disk in ASCII format at any meeting or you can upload to Operator Headgap BBS - (901) 759-1542 V.32bis hi speed operating CNET PRO v3.05c software. Be sure to leave a note to the sysop.

From the President's CLI

by Bob Nunn

AMAX vs. EMPLANT

The March meeting was really exciting for me. I use Mac systems where I work and one of the nice features of the Amiga is the ability it has to easily emulate other systems. Shelly Franklin had volunteered to show off her new color AMAX IV system and after talking with David Spence of Videospeak he was telling me about the Emplant system. Both of these Mac Emulators are similarly priced depending on features. I had only briefly seen a working Emplant and was excited at the thought of seeing both systems side by side. While David was noncommittal he said he would talk to Kelly. Well Saturday, Kelly brings in the Emplant system (Special Thanks to David & Kelly of Videospeak). Shelly Franklin did a good job of showing off the features of the new AMAX on her Amiga 4000 especially considering she had only had the system functional for a week. Kelly also did a fine job with the Emplant. We all got to see a taste of what both systems had to offer.

FINAL WRITER?

Brian Akey had volunteered to show us Final Writer and had came prepared to do so. We had even advertised in the last newsletter that we would review this program. My apologies to Brian and to you if you were counting on this demo. When Kelly came in he had some really nice animations he had prepared using the latest version of Scala and we took the opportunity to take a look at this program. They have added many new features to the program including an even more impressive collection of fades and wipes. We will try to line Final Writer up for the April meeting.

DISKS

Bill Bowers (Club Librarian) showed off the February & March disks of the month. Packed with news and some of the latest programs from the net these always make a good addition to your personal library. Scott Pitts (Sysop of the club sponosred Amiga Pitts BBS) brought in 3 disks as well. Scott had found a two disk set of classic games and after a small amount of difficulty (switching the 4000 to a different display mode) he was able to show off the games. He had also picked up another disk called Magic Workbench that really transforms and updates the look of your Amiga. If you missed any of these Bill will have them available at the next meeting. We appreciate your participation in the library as it really helps us raise the revenues for the club to operate.

CLUB EQUIPMENT

We were still a bit short of funds after the general membership voted to approve the purchase of the clubs equipment. We voted to purchase an A1200 with a FPU Card and 4 Meg of Ram. The additional disk sales helped some and I am checking on a trade in value from the clubs old equipment. We are hoping to have the equipment by the next meeting and I will update you on our progress then.

NEED HELP USING YOUR SYSTEM?

My personal BBS (Operator Headgap) has two incoming v.32bis modems which allow connection rates from 300 up to 14,400 bps. Using a bulletin board is one of the fastest ways I know to become more familiar with using your sytem. You can ask quetsions using the board sytsem and get responses several of the 100 s of people who regularly use the sytsem. I also answer feedback personally several times a day. The upload/download area has close to 600 megabytes of available programs free. Use your modem to call 901-759-1542 and join in the fun! See you at the April meeting!

MAG Meetings

The Memphis Amiga Group (MAG) holds general meetings the second Saturday of each month in the Farris Auditorium on the campus of State Technical Institute at Memphis (see map at left).

There will be a board of directors lunch meeting at Gridley's in the formal dining room beginning at 11:00 A.M., Saturday, April 9 (before the general meeting). For more information call Bob Nunn at 901-795-1541.

FOR SALE

DCTV with RGB adapter
both for $150.00
call Ken Winfield
901-383-9559

Disk Sales & Video Rentals

MAG library and Fred FISH disks are $2 each.
($5 each for non-members)
Quality blank disks with labels are 65¢ each.
($1 each for non-members)
Rental of Amiga related videotapes is $3 per week.
(not available to non-members)
For all this and more contact club librarian
Bill Bowers (901) 360-0003
OR see Bill at the next MAG general meeting.

Advertising Rates

Full Page $20.00
1/2 Page $11.00
1/4 Page $7.50
1/8 Page (or business card) $3.00

(contact Terry Campbell at 601-393-4864)

Memphis Amiga Group Officers for 1994

President
Bob Nunn
(901) 795-1541

Vice President
Thomas O'Brien
(901) 872-6962

Secretary
Cheryn Nunn
(901) 759-1541

Treasurer
Terry Campbell
(601) 393-4864

Librarian
Bill Bowers
(901) 360-0003

MAGazine Editor
Charles Williams
(501) 655-8777

MAGazine Printing & Distribution
Terry A. Campbell
(601) 393-4864

INFO

The Memphis Amiga Group (MAG) is non-profit organization whose purpose is promoting and encourageing the use and understanding of the Commodore Amiga Computer. Memberships are open to all those who share a common interest in the Amiga computer and its many wonderful and unique features. Monthly meetings are open to the public and visitors are welcome.

Annual membership dues for new members are $25.00 with an annual renewal rate of $20.00. Associate memberships are available for $15.00 per year, renewable at the same rate, to those who must travel more than 45 miles one way to attend general meetings. All memberships are family memberships and dues are nonrefundable.

Club Sponsored BBS

Scott Pitts is now running the MAG BBS which is also called the Amiga Pitts. The BBS has many excellent features including a large file transfer area and the Fred Fish Collection CD-ROM online. The BBS needs your support, call today! 901-753-9992 (16.8 HST) and 901-753-9719 (v32.bis)

The Secret of the NV_Location

by Ron McCalla

I stumbled onto a secret the other day. At least it was a secret to me, possibly it's discussed in the AmigaDOS manuals or elsewhere, but the AmigaDOS, AREXX, and Hard Disk manuals didn't come with my A1200, only the Workbench manual and a few pamphlets on AGA and setting up the system. (By the way, if anyone has the ADOS, AREXX and HD manuals for version 3 of the operating system, and would like to sell them, give me a call!) Here's what I've learned; maybe it'll be useful to other A1200 and A4000 owners.

I recently installed Diggers on my hard drive, using the Install program that came with the game. All went well. When I later ran Pinball Fantasies, I noticed that it longer remembered my high scores. I don't give the missing scores glitch a much thought, and as it happened, I set a new high score that day, and thus it created a new high scores file.

The next day, I was cleaning up the system, trying to remove old games and other files I felt I no longer needed, when I noticed something odd. There in the Diggers directory was a subdirectory named Pinball. I looked inside and there was the Pinball Fantasies Highscore file! What the hell is it doing in there, I wondered? I thought for a while and remembered that the Diggers install program had asked me where I wanted to save my games-in-progress info. Aha! I had told it to use the DH1:Games/Diggers directory, and now I see my Pinball Fantasies score file in there. I bet this also had something to do with the loss of the first Pinball Fantasies score file.

I remembered that the original location of the Pinball Fantasies score file was in a directory called ENVARC:Sys/Nonvolatile/Pinball. I looked there, and sure enough, the original high scores file was still there. Apparently, the Diggers Install program had somehow told Pinball Fantasies to save to the Diggers directory, ignoring the Nonvolatile directory.

Further snooping revealed a suspiciously-named file called NV_Location in the ENVARC:Sys directory. Looking inside showed me that it contained the words Work:Games/Diggers, and nothing else. AHA again! Clearly, this is how the Diggers Install program managed to mess things up. The NV_Location file must be a flag to game programs (and possible other kinds of programs) to let them know where they can safely save info. Probably this is an artifact from CD32 OS, where there is a small non-volatile piece of RAM used for such things. Remember, the CD32 doesn't come with a floppy or hard drive for storing files.

My solution? Pull out my trusty ol' Ed and change the NV_Location file to read Work:Games/HiScores. I then built the HiScores directory and two subdirectories, Pinball and Diggers, under it. After that, I moved the save files from the Pinball and Diggers games into their respective directories. Ta Da! All worked fine now.

My guess is the NV_Location file originally contained the words ENVARC:Sys/Nonvolatile. (In the Startup-Sequence, ENVARC: is assigned to the directory System:Prefs/Env-Archive. Thus the full path for the NV_Location file was System:Prefs/Env-Archive/Sys, if you want to go looking for it.) I decided, however, that since it would be mainly or perhaps exclusively used for game saves, that I'd set NV_Location to a path within my games directory. (Note: On my system, System is the name of my boot partition and Work is the name of the larger partition which contains just about everything else. Your partition names may be different.)

Well, I hope that helps someone else. Diggers should not have changed the NV_Location file. It should merely have used the path contained there, as Pinball Fantasies (another port form CD32) had been doing. But, beware of the Install programs on games that were ported from CD32. They too might contain a similar bug. One possible "safety" I'm considering, is to protect the NV_Location file from writing or deletion via the CLI Protect command.

If you have any questions or comments, give me a call or leave me a message on The Anonymous BBS at (901) 664-6882. I get there several times a week.

The Doomsayer Report

by David Lyall

March 26, 1994

Today's San Jose Business page had the following article: Commodore International Ltd. Painted a grim picture Friday as it reported another quarterly loss. Commodore warned that, without additional financial help, it could be thrown into a reorganization or liquidation proceedings. It is trying to negotiate a restructuring with creditors. Commodore made the announcement late in the day after the close of trading on the New York Stock Exchange. Its stock fell 1/8 to 3.

The company's net worth turned negative during the fiscal year that ended June 30, and it has since had two more quarters of losses. On Friday, it reported an $8.2 million loss, or 25 cents per share, for its second fiscal quarter, ending Dec 31. Sales were $70.1 million. A year earlier, Commodore lost $77.2 million, or $2.33 per share, on sales of $237.7 million. The company said financial constraints hampered its ability to supply products, leading to weakened sales. [two paragraphs of filler stuff, no mention of the product that commodore makes]

This does not look good kids. Sales for Christmas quarter were less than 1/3 of the level of the previous year. It is hard to believe that the CD32 is such a booming sales success with numbers like these. They don't have the cash flow to produce computers that people are willing to buy, according to the final paragraph quoted above. This accords with a post I read earlier that a distributor had to put up the money to manufacture a run of 1200s.

Regrettably starting to think about an Ambra,

David Lyall > Devoid@com

MainActor Review

By Keith Christopher

PRODUCT NAME

MainActor 1.23

BRIEF DESCRIPTION

MainActor is a modular animation package.

AUTHOR/COMPANY INFORMATION

Name: Markus Moenig
Address: Im Johannistal 36, 52064 Aachen, Germany
Telephone: (49)-241-71844
E-mail: moenig@pool.informatik.rwth-aachen.de
FIDO: 2:242/7.13

LIST PRICE

There are two types of registration on this product:

Package 1: $50 (US), which gets one a packet containing:

Additional updates are $20 with and $10 without a printed handbook.

Package 2: $25 (US), which gets one a packet containing:

Additional updates cost the same as above. No free updates here.

SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS

HARDWARE: NONE.

While no substantial RAM is required, more is better. While it is not required to run, a hard drive should not be considered optional. (How long can an animation be on a floppy?) Worked great on my A2500/020 and on my A4000/040 !

A faster CPU will mean increased performance, but is not necessary to run this software.

SOFTWARE

AmigaDOS 2.0 or higher is required. Flawless operation under AmigaDOS 3.0. It even has AmigaDOS 3.0 specific functionality -- see later in the REVIEW section.

COPY PROTECTION

None. However a nasty and VERY bothersome requestor will popup during saving/loading of animations in the unregistered version. This is very annoying.

The program installs on a hard drive simply by dearchiving it into the partition you wish.

MACHINES USED FOR TESTING

Amiga 2500 68020/881, 8 MB Fast RAM, 1 MB Chip RAM. 52 MB hard drive. Commodore 68020 daughter board. Kickstart 2.05

Amiga 4000/040 Kickstart 3.0

REVIEW

Like many other animators, I felt the need to take my work and show it to many of my friends. Of course not all of my friends own an Amiga. Solution? Convert my animations to a style that they can display. I asked around and no one knew how to it except using a klunky method: load the animation, save each frame as an IFF file, then convert each to GIF format, copy the files to a PC, and run filmmaker(TM) or GRASPRT(TM) and convert it. No way! I thought this was to be my destiny until someone mentioned a program called MainActor.

I ftp'd the file from my favorite Aminet site. I thought this program can't be much as I downloaded if from my unix host, since it was only 371K. I thought it is probably a command-line style program, slow and klunky. Boy was I wrong!

I unarchived the LhA file, which nicely created its own drawer. After double clicking the drawer, it opens to a nicely sized window. First impressions: bravo to the icon creator (who I later find out is Norbert Bogenrieder). These icons are professional looking, very creative, and sit nicely on a Workbench screen. The next thing I see is a README file, a Prefs drawer, Doc drawer, and an ARexx script drawer.

The two main programs are MainActor (the main program) and MainView (MainActor's external player). I double clicked on the MainActor icon and was presented a very nice screen with several smaller windows. First is the Project View Settings window, used to define screen attributes as well as the animation display mode (whether to play the anim in a window or on its own screen). Second is the Project window, which controls which type of animation is loaded and in what format it is saved.

A nice thing about MainActor is the modular setup. It has modules much like ADPro(tm) for loading and saving. These modules make it easy to upgrade: simply get a new module and put it into its proper directory. The currently supported modules (Version 1.23 Rel 1/94) are:

Loaders            Savers
-------                 ------
DL                      FLC
FLC (>320x200 FLI's)    FLI
FLI                     IFF_ANIM5
IFF_ANIM5               IFF_ANIM7_16 and 7_32
IFF_ANIM7_16 and 7_32   IFF_ANIM8_16 and 8_32
IFF_ANIM8_16 and 8_32
Universal (automatic)
Universal_Merlin
Universal_PicassoII
Universal_Retina

These may be updated simply by adding more modules!

Next is the Project Control Panel, which has the buttons to control anim loading, saving, playing, unloading, appending, and showing the current frame. Basically, this window causes the magic.

Then there is a Project information window. This has buttons for displaying information about the anim, profiling the size or the time base and the bitmap time. This is a MOST information window: a MUST for making FLI animations, as the PC timing differs from Amiga timing. Last but definitely not least is the text output window or the console window. This window spits out more information about what the program is doing. From this I learned that FLI's may only be 320x200x256.

The program menus are pretty much self-explanatory. The Project menu allows one to open a new project, run control panel functions, configure the program preferences, and iconify the program (a very, very nice option -- one of the most desirable functions any program should have). As I write this review, I have a 68 frame animation loaded in MainActor (iconified), and am downloading using zmodem and still getting 1620 CPS on a binary transfer! This includes when I was saving my anim to FLI format and it rang up approximately 1 frame per second on my A4000. Basically, this program multitasks VERY well. There is a Misc menu which controls the opening and closing of animations, and the selection of frames to edit/load/save/view. There's a Text Buffer menu which allows one to print the text buffer, save it as a file, or the it. (This refers to the text output window.) There is an ARexx menu... anyone wonder what that is used for? Running ARexx scripts. Lastly, there is a Windows menu which allows one to decide which windows should open on the screen. The menus are well laid out, and almost all of the commands have keystroke equivlents.

For only 371K (packed size), this program has a lot of horsepower. I converted a 200 frame animation I created into an FLC format, and it broke down to 2 frames/second! Very nice. This was running alone and in RAM. WOW! Now to all my friends who have a PC: wait until you see the animations an Amiga can create! This however is not the only thing this program is useful for. Say you wanted to grab a particular image from an FLI animation you've seen and put it into you Amiga animation. Simple. Load the animation, select the particular frame you want (highlight it and then select Show from the control panel to see if it's the correct one), then click on the Select save module button in the project window. When the requestor comes up, click on the animation saver bar and it flips to PICTURE saver! Save it as IFF and incorporate it into your anim!

That's right: not only can one load/save in various anim formats, but also MainActor allows one to load/save the following picture formats:

LOAD              SAVE
----              ----
GIF               IFF
IFF               Workbench Icon <---most cool!
PCX
Universal (autoload type)
Universal_Merlin
Universal_PicassoII
Universal_Retina
Workbench-Icon

MainActor also has excellent ARexx support, with more scripts planned for the future! For those ARexx junkies out there, this ranks up there!

This program ranks in my high priority backup directory: don't want to lose this one due to hard disk crash.

This software is not copy protected; however, during the course of saving a anim to FLI format I kept getting the requestor every 2-3 frames. This requestor freezes up the processing of you anim until you click OK. I decided that I couldn't wait until my key file arrived. Markus sent the key via email, and much to my pleasure, this program flows smoothly now. The documentation comes in 2 basic versions: disk based and printed TeX bound. The printed documentation is very well done! It is staple bound and on a very good bond paper. It is will organized and easy to read. Good font choices. The disk based documentation is also well organized (AmigaGuide format) and covers the use of the software very well! The differences between the two? Other than the obvious that one if printed and one is diskbased, the printed documentation comes with the $50 registration package and the diskbased comes with both the $50 and the $25 documentation.

The program is registered by placing your personal keyfile in the L: directory and then assigning MainActor to where ever you installed it: i.e., "assign MainActor: hd3:MainActor".

I didn't get a disk due to my lack of patience and my getting the archive and key file via email. Markus sent them to me the very next day, and when I had a question he answered it in the same manner.

This software is one of the most useful software packages I've used! It is almost hard to believe it's shareware. I think ASDG ought to look into this software!

I've been waiting for software that will do what this does! It even has an ICONIFY option! (Which I think all programs should have.) This software multitasks like a champ and does what it is supposed to do. I created a 200 frame animation with some serious morphing and converted it into FLC format and (even though a couple of PC FLC players choked on it) it worked fine. I'm surprised ASDG hasn't contacted Markus and asked about buying it from him. This software has a very good user interface and works well under 2.X and 3.0! In fact, it operates a little faster under 3.0! If you animate and you want to convert it to a PC format or various other formats listed above, and want the easiest most trouble free way to do it, MainActor is for you! I really hope to see this software updated and would definitely like to see more coded by Markus.

EXCELLENT JOB MARKUS!!!!!

Some exciting features planned for the future: FASTER hard disk playback of IFFANIM formats. Animation loader/saver for VRLIs (Vistapro format and Real 3d anim format) MPEG and JPEG loader. More ARexx scripts Synching sound. More special modules for commercial hardware..

The archive comes with online documentation in amigaguide format, ASCII format, and DVI format. The guide files are well laid out and easy to navigate. The information is complete.

DOCUMENTATION

MainActor comes in two different versions, one with printed documentation and one without.

The printed documentation is in TeX format and is very clear and concise in describing the features on this software. It is also an attractive manual, that is printed on a good bond paper so one doesn't have to worry too much about tearing. The font size is easy to read and the manual is very well laid out.

The disk based documentation comes in 3 different formats: AmigaGuide: Very well organized and detailed, well done! ASCII: The icon defaults to call more and is the ACSII version of the guide documentation. DVI: Didn't look at it. (no need to really. I had the printed and amigaguide docs! )

LIKES AND DISLIKES

I most liked the modular programming, this will make upgrades/updates easy and painless. New modules, copy then in the respective drawer(s) (loaders/savers) done.

I have to mention the ICONIFY menu option (A. <- keystroke option) it worked flawlessly! I am always a fan of this option.

Improvements? I would love to see an MPEG saver! I spoke to Markus about this and he said that in the event he could get information on it, he would give it a try, but thought it was beyond his programming ability. After seeing MainActor in action I don't think anything is beyond Markus's skill as a programmer. Sound support is promised in a future version. Which will be VERY nice! GRASPRT saver also would be nice.

COMPARISON TO OTHER SIMILAR PRODUCTS

MainActor is alone in what it does and shines like a bright star!

ASDG's ADPro(tm) is the only package that I've see to come close, and we all know how much it costs! I think ASDG should take a look at Markus's software! While ADPro(tm) is the best of the best, I feel that MainActor ranks up there. I use it to do with animation what I use ADPro(tm) to do with image files.

BUGS

I had a problem running some animations I converted to FLC format on my PC (I need one for work compatibility) which had major morph sequences in them. After talking to Markus via email and trying a different FLC player, I determined it was the FLC player not the animation.

VENDOR SUPPORT

I emailed Markus about the above problem and he responded quickly and hammered out some suggestion which worked. Rating: A+. Markus knows his software and its limitations and high points!

WARRANTY

Author is not responsible for misuse or damage caused by MainActor. (Taken straight from the documentation.)

CONCLUSIONS

I have concluded that this product will stay in my Amiga software collection as long as it maintains the quality (or better) that it has today. ***** (5 out of 5 stars!)

Copyright 1994 Keith Christopher. All rights reserved.

PRODUCT NAME

MultiFaceCard III Review

by David J. Birdsong

MultiFaceCard III ("MF3")

BRIEF DESCRIPTION

Adds multiple "high-speed" serial and parallel ports to your Amiga 1500, 2000, 2500, 3000, 3000T, or and 4000.

AUTHOR/COMPANY INFORMATION

Name: Alfa Data US
Address: P.O. Box 6990
Champaign, Il 61826
Telephone: ++49-89-357130-80
E-mail: mfc@bscmuc,bsc.sub.com

LIST PRICE

$119.00 (US). I paid $79.95.

SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS

HARDWARE

1 MB RAM required. I recommend a hard drive.

SOFTWARE

Kickstart 2.04 or above.

COPY PROTECTION

None

MACHINE USED FOR TESTING

A2500/020, 1 meg Chip RAM, 6 megs Fast RAM Kickstart 2.04, Workbench 2.1 Trifecta controller with 2 IDE drives. 386 Bridgeboard

INSTALLATION

Installation was rather easy. Turn the machine off and put the card into a slot. You'll need to find a place to put the extra ports that are on extra card end (or what ever they call the metal thing that screws into the back of the case to keep the card from falling out...). Then came the best part: I turned the machine on, and it works. (COOL, no smoke!)

[MODERATOR'S NOTE: If you are not comfortable opening up your Amiga, then you should have the work done by an authorized Amiga service center. Opening your Amiga yourself may void your warranty, and careless work may even damage the machine. - Dan]

The software uses the Commodore installer, complete with removal of software in case you need to reinstall. I did twice, and I guess I should have read the manual a little better the first time. I must be honest: reading documentation is not my favorite thing to do (is it anyone's?), but I read the first few pages and then went for it. The Installer asked me if I wanted to set the card up for PiaNet (their version of Parnet), and I said no. Next, it asked if I wanted to direct the printer port to the MultiFace port, and to that I said yes. Next, it asked if I needed to add any drivers, and this was the sticky part! Make sure you read the documentation well on this part. I installed mine about 2 months ago, so I am going by memory now, but I made a mistake in the drivers part and I could not get the system to boot all the way from the hard drive. So I had to interrupt the startup, remove the software, and redo the installation.

REVIEW

The reason I wanted a Multiface III was that I had just started running a BBS (MidiLand -- shameless plug (810)887-4357). I had connected my CDTV to my A2500 with Parnet and wanted to be able to print something while the CDTV was being used by BBS users.

After hearing that the GVP I/O Extender card doesn't support Parnet, I decided to check out the Multiface III card. After posting on USENET about it, I received several replies saying that it was the best thing since sliced bread. I called the local Amiga dealer and asked if he had any. He said that he had sold a couple and had more on order. 3 days later he called to say that my card was in.

The installation was easy (as long you know how to plug in a card), as described in the INSTALLATION section, above.

I had Parnet working really well, and I didn't want to chance that it wouldn't work for me with the MF3, so that was the reason for not using the MF3 for that. The first test was to try printing something, and it WORKED! Hot DOG! Next was to get the serial ports changed to see the new device. and that was easy from the Prefs, as it put in the Duart Prefs and you just opened it and set it up the way I wanted it. Then came time to set up Term. Being a Point and Click kind of guy, I looked for the Duart.device the same way I did with Serial and Baud-Bandit, and guess what.. it is not there! Oh boy, what did I do wrong? NOTHING -- it seems that the Duart.device is in memory from the startup of the system. So I typed it in, and it worked. COOL!

Next, I set up the BBS for the new Duart.device. That went easy. Now to check and see if it works. For some reason that I never figured out, it took some doing to get the Supra 14.4 modem to answer on the Duart.device, yet it worked fine if I went back to the serial.device, and the next thing I knew it was working. HOW? I don't really know, but it started working.

The real test would be next to have someone on line downloading from the CDTV via Parnet and to try and print something. IT WORKED!! COOL! I am a happy camper now, and Peace has returned to my house. I can have the BBS, and my wife can call her favorite BBS and use the printer. Now all I need is one of those new 28.8K modems to really test the thing out. The card can handle up to 115200 baud, and that would be really cool to have working for a BBS....

DOCUMENTATION

Book (95 pages English and 95 pages German?), about half an inch thick.

I have to say that the book could have been written a little better; but if I could get it to work, anyone can.

LIKES AND DISLIKES

I like the thing a lot. I have no dislikes other than easier documentation.

COMPARISON TO OTHER SIMILAR PRODUCTS

From what I have read about the GVP I/O card, the MF3 is the way to go. Not only does it work well with Parnet and as a printer port, but also it costs a lot less.

BUGS

None that I have found.

VENDOR SUPPORT

I have had not reason to contact them.

WARRANTY

1 year.

CONCLUSIONS

Would I buy another? YOU BET! The MF3 is great. On a scale of 1 to 5, I would give it a 5.

No copyright.

- David J. Birdsong
davebirdsong@delphi.com

Game Cheats

SLEEPWALKER

When on the title screen type in "DINGADINGDANGMYDANGALONGLINGLONG" and Ralph's red nose will turn bright green. Now when the game starts just press enter to skip levels. Tab will top up Lee's sleep bar, and give you nine attempts and light up the word COMIC. Finally, tapping M will give you a full level map.

To find 'COMIC':

C is above the shop canopy and to the left of the nite club.
O is past the bouncer.
M is past the sewer water to the left.
I is Up and to the left past the telegraph cable above the car.
C is along the top right of the map.

Secret Message: Pick up the beard near the first C. Go to the sewer exit near the traffic lights, hit the four arrows. Go through the sewer to the right.

At the March Meetings

General Meeting Minutes March 12

The general meeting began at 1:05 PM. Bob Nunn brought the proposal to purchase the 1200 for club use before the general membership. The motion was made and seconded to proceed with the purchase. A vote by the general membership was in favor of the purchase.

The demos for the meeting included Shelley Franklin with the Amax board in her 4000, emulating a Macintosh, a demonstration of her Cannon bubblejet, and Kelly from Videospeak with an Implant board, another Macintosh emulation system.

Respectfully submitted,
Cheryn Nunn, Secretary

Meeting Minutes March 12

The meeting was called to order at 11:45 AM by Bob Nunn, President. Present were: Tom O'Brian, Bill Bowers, Scott Pitts, Terry Campbell, Charles Williams, Brian Akey, Bob, Cheryn & Amanda Nunn.

Discussion was held about purchase of a 1200 for the club's use. A bid from Rich at Computers 4 U was approved. The proposal will be put before the general membership at the meeting.

The meeting was adjourned at 12:30 PM.

Respectfully submitted,
Cheryn Nunn, Secretary

More Game Cheats

CARRIER COMMAND

Before starting type 'GROW OLD ALONG WITH ME' (with spaces) and then use the keys '+' and '-' on the numeric keypad to view all the objects. In-game, pause and type 'THE BEST IS YET TO BE' (with spaces). The game restarts automatically, and displays 'Cheat mode activated' in the message panel. When paused, pressing + and - on the numeric keypad toggles Manta invincibility: the flying craft are no longer vulnerable to aerial attack, although collision with large objects is still fatal. Once a course has been programmed for the carrier, Mantas or Walruses, engage autopilot and click on pause. To avoid sloggin around inreal type, you will find that pressing 3 on the keypad and unpausing again takes the corresponding craft directly to its destination. Likewise, pausing and pressing 2 replaces lost shielding, while tapping 1 refuels the craft in question. 9 shows the current difficulty level, 7 speeds up the game and 6 brings up the programmers' test palette!

Instead of reinforcing your supply lines, go straight for the enemies home island, Nemesis, as it freezes the enemy supply line and disables the enemy carrier.

Start the action game and set a course for Isolus (just east of Thermopylae). Stay just out of range for approximately 10 minutes. As soon as the message "Isolus is now an enemy island appears, launch a manta and fly toward the north side of the island. The enemy carrier will be directly ahead of you.

While in the Walrus arming section, select nine Harbanger surface to surface missiles and put them in the AAV. Select the Avatar Chemical Laser and place it over the missiles. Then select the pod you want (ACCB, Virus Bomb, Fuel) and place it in the AAv. Then when you have launched the AAv look at it's weapons and you will find you have BOTH missiles and laser! On returning to the carrier any missiles you have left will be added to the ship's stores. Carry on doing this and hundreds of missiles can be yours.

Try pressing CTRL and M on the main screen for some interesting effects.

HINT: Try always to cut of the path to the homebase (top right island) of the enemy ship. It might get stuck without fuel and so buys you lot of time to conquer a lot of islands.

PINBALL FANTASIES

After you loaded a pinball table and it scrolls up and down you can enter these codes (WITH spaces, no Return required) Enter these cheats before you select the number of players: FAIR PLAY - Disables all previously entered cheats. EARTHQUAKE - You may 'tilt' the table as you like. EXTRA BALLS - Gives you 5 balls instead of 3. DIGITAL ILLUSIONS - The ball cannot leave the table (You can only leave the game by pressing 'P' for pause and ESC to quit the table) Of course you won't be able to enter your name on the high score table. VACUUM CLEANER - Clears the high-score list. HIGHLANDER - Makes your ball heavier.

CIVILIZATION

Press ALT and R to randomize the leaders personalities. Also on early versions pressing SHIFT and 1234567890t gives a complete world map.

LEMMINGS 2 - THE TRIBES

This cheat will allow you to select any level for any tribe. Go to each corner of the menu screen and press BOTH mouse buttons each time until you hear a lemming faintly squel "Let's Go". You should hear this at each point of pressing the mouse buttons. Now you can select any level on any tribe and have 60 lemmings on each, which means that you only have to complete the last level of each tribe to complete the game.

F-15 STRIKE EAGLE II

If you run out of missiles or for that matter anything at all, simply press CTRL, ALT and R simultaneously to replace all.

TERMINATOR II

To skip levels, pause the game, press every function key consecutively and unpause the game by pressing the fire button. Then to skip levels just press the escape key.

JURASSIC PARK - AGA

Level Codes: Level - 2 B5A48352
Level - 3 D5F4AB62
Level - 4 95B48B42
Level - 5 85A4834A
Level - 6 85B48B42
Level - 7 F54C6FAA
Level - 8 C57C77B2
Level - 9 D56C7FBA
Level - 10 A5149F5A

MEMPHIS AMIGA GROUP MEMBERS April 1994

If your name is underlined check your renewal date.

If you have a change of address or phone, please notify; Terry Campbell (601) 393-4864

LAST NAME FIRST NAME CITY ST ZIP EXPIRES
1. Akey Brian L. Memphis TN 38107 OCT 94
2. Andrews Freddie L. Memphis TN 38128 JAN 95
→ 3. Barnhart Ken Memphis TN 38118 MAY 94
4. Bilson Edward Memphis TN 38115 JAN 95
5. Bonk Bruce West Memp AR 72301 FEB 95
6. Bowers William Memphis TN 38118 MAY 95
→ 7. Browne Kevin Memphis TN 38111 DEC 93
8. Brockway Dennis M. Memphis TN 38107 SEP 94
9. Burns Keith Cordova TN 38018 NOV 94
10. Campbell Terry A. Horn Lake MS 38637 DEC 94
→ 11. Castillo Jose M. Memphis TN 38118 DEC 93
12. Chiego John & Sara Memphis TN 38119 DEC 94
13. Cobbins Gerald Memphis TN 38109 Jan 95
14. Cumby Rick D. Memphis TN 38120 AUG 94
15. Condo Casey L. Memphis TN 38134 OCT 94
→ 16. Crockett Robert Horn Lake MS 38637 DEC 93
→ 17. Dunn Jimmie L. Memphis TN 38106 APR 94
18. Dobbins Chris Memphis TN 38152 NOV 94
19. Echols Steve Memphis TN 38125 DEC 94
20. Ferguson David W. Pontotoc MS 38863 MAR 95
21. Franklin Shelley Memphis TN 38120 MAR 95
→ 22. Gates Terrence Memphis TN 38109 MAY 94
→ 23. Ginn Raymond Memphis TN 38127 APR 94
24. Hooker William H. Bartlett TN 38134 NOV 94
25. Ingerson Steve Walls MS 38680 SEP 94
→ 26. King Guy Collierville TN 38017 JAN 94
27. Knight Bill L. Memphis TN 38118 NOV 94
28. Man Samuel Germantown TN 38138 FEB 95
29. McCalla Ron & Audrey Jackson TN 38305 DEC 99
→ 30. Montgomery Ronald Memphis TN 38108 FEB 94
31. Morgan Andrew Memphis TN 38168 SEP 94
→ 32. Morris Louis Sr. Memphis TN 38125 APR 94
33. Norman Joe R. Dyersburg TN 38024 JAN 95
34. Nunn Bob & Cheryn Memphis TN 38125 AUG 94
35. O'Brien Thomas T. Millington TN 38053 SEP 94
→ 36. Photo Grafix (Jim) Memphis TN 38112 MAY 94
37. Pitts Scott Collierville TN 38017 NOV 94
→ 38. Rush David Memphis TN 38127 NOV 93
39. Sanders Joe Memphis TN 38134 JAN 95
40. Spence David E. Memphis TN 38104 JUL 94
41. Stokes Paul Eads TN 38028 DEC 94
→ 42. Swope Sara Beth Braden TN 38010 APR 94
43. Torrence Samuel Tupelo MS 38801 AUG 94
44. Vineyard Charles W. Memphis TN 38118 AUG 94
45. Wallace Michael S. Marion AR 72364 AUG 93
46. Walker Jim Memphis TN 38128 JAN 95
47. Walp Len Memphis TN 38128 DEC 94
→ 48. Waters Robert Memphis TN 38116 OCT 93
49. Weatherall Broadus Memphis TN 38111 JAN 95
→ 50. Webb Donnie Memphis TN 38118 JAN 94
51. Williams Charles Wilson AR 72395 DEC 95
52. Winfield Kenneth Memphis TN 38128 OCT 94
→ 53. Wirth Charles Memphis TN 38128 FEB 94
54. Wulff John Memphis TN 38115 AUG 94
→ 55. Wyatt Joel Jackson TN 38301 FEB 94

Memphis Amiga Group Financial Report February/March, 1994

DISK SALES $ 72.00
Mag ADD $
Dues $ 40.00
Rentals $
New Members $ 25.00
Cash ON Hand $ 45.59
New Memb. Pack $
 
Months Receipts $ 137.00
 
Tax $ .00
Postage $ 24.22
Mag Printing $ 27.06
Mis. Expenses $
New Disks $
Fish Disk $
On-Line Charges $ 114.27
 
Months Debits $ 165.25
 
Bank Balance
2-28 Ballance $ 822.69*
Deposits $ 125.00
Checks Out $ 140.05
New Ballance $ 807.64*
 
Total Assets $ 853.23*

* - Feb/Mar. Bank Statement not received before printing, and balance is approximate.

Hi Gang!

Thought you might like to take a quick look at how the club membership is going this your. Well, it's been about 6 months since we had a graph showing you how the club is doing in the membership department. We don't need a new graph, because we have stayed at the 55 member mark for about 7 months. I know you don't want to read any pep talks, but if you keep on reading you are gonna get one. We all like respect, appreciate, or whatever you want to call it (yes even love, ok) our Amigas. The future of Commodore looks bleak and I for one do not want to change computers. I'm too old to change very much anyway. What all this is getting around to is this: If we don't support our computers at the grass roots then it may cease to exist. In the April '94 issue of Amiga world, there is an article titled "Inter-Platform Comparison Shopping" which has a break down of what a comparable system could cost you. I for one can not afford nor would be willing to pay $500-$600 for a word processor. I guess what I am trying to say is I want the Memphis Amiga Group to stay a viable club, with an impact on the surrounding community.

If you have any ideas on how we could increase our gang give me a call or contact one of the other officers.

Terry Campbell

Welcome To The Gang!!

David Ferguson

This is our newest member.
So let's all make him welcome!